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Messages - academiken

#1
Two Tales, thanks! I realize time doesn't grow on trees, so I appreciate time that is made.
#2
Thanks, all, for your congratulations.

Quote from: Haggis on Tue 10/05/2016 23:48:46
Love the art style, reminds me of puzzle books I use to read when I was younger. Also, I do like a good amnesiac hero :-D!

An amnesiac hero is a strong indication that the author didn't have any better idea for his character. :-D
#3
Gribbler, thanks! It's been quite a time to get from the beginning to the end.
#4
I'm pleased to announce the finished first rendition of my latest project, "The Epsilon Outcome". The game is a commercial effort using AGS, and the lengthy demo is available for downloading here. Enjoy, and thanks for your interest and support. Get the demo at The Epsilon Outcome AGS page.




How odd...
There's amnesia, extraterrestrial activity, strange men in gray hazmat suits, and disappearances. You don't know how you've arrived or where you came from.

Surrounded by a strange forest, you come across a large, peculiar metal cylinder in the middle of a murky marsh. It has slimy, rusty ladder rungs along one side. You don't know why it looks slightly familiar, but somehow you are sure that you need to find a way to get across the marsh and investigate what's down below. As you discover old crusty machines, tunnel entrances, a radio shack, and a handful of strangers, you begin to suspect that something has been amuck for a long time that's bigger than anyone can guess.

Features:

    *8-bit, hand-drawn graphics and animations. Over 375 drawings went into the game.
    *Original soundtrack
    *Original sound effects
    *Unique point and click interface. (But, does "unique" mean "novel and cool", or does it mean "bad and cumbersome"?)
    *Saved games in the demo will load in the full version.
For more information, visit the website http://epsilon.academiken.com
#5
I have an 8-bit mode game that I started a good 6 years ago (!) that was on the shelf for a long time that I'm dusting off.  I'm quite excited about finishing my project.  There's a lot in the new editor that I love, so it was worthwhile to upgrade my project.  But, there are funny things that had been happening with newly-imported sprites color-locked to my new room.  In my case, my background has 192 colors that are different than my 64 global colors.  Some of the colors in the background palette are not used in the background; rather, they are there for the benefit of objects that share the same 192-color palette.  When I try importing the sprites with the "Lock to room background palette" option turned on, some colors are remapped incorrectly.  Now, here's the interesting part: if I replace my background with one using the same palette, but I intentionally use all 192 the colors in the background, then the imported sprites work fine.
#6
That's helpful-- thanks!  So, as far as rooms go, does the editor or compiler mind if .CRM files are swapped out?  (For example, room5.crm is started by the main developer, given to another developer for region editing and room script developement, and then given back to the main developer?)
#7
I am thinking of ways I can get friends involved with a project I have been working on.Ã,  I would like to know if any teams, groups, etc. had come up with a way to simultaneously contribute to the same project.Ã,  I am thinking, with my current understanding, that it would be possible for multiple rooms (.CRM files) to be worked on simultaneously in different locations, but it would be difficult for more than one person to deal with global scripts, sprites, views, etc. without a key person to carefully control the additions of contributions.Ã,  Is that true?Ã,  Any interesting experiences or tips?
#8
I am Ken, age 29, from Richland, WA, USA.Ã,  I think my first adventure game was Space Quest 3; from that point I was hooked.Ã,  I had always appreciated adventure games as a good storytelling medium, incorporating imagery, animation, music, and plot at the player's own pace.Ã,  Ever since middle school I had always dreamed of making some kind of interesting game.Ã,  Since I am interested in drawing, animation, music, and programming, an adventure game seems to be a natural combination of these interests.

It has been neat to see how many creative people have put really unique ideas into their own games.Ã,  I had played a fair number of AGS games and had put a good deal of effort into my own game before joining the forums.

Other interests include video editing and travel.Ã,  I had seen enough of those airline safety instructional videos that I had to make my own:
http://www.3-cities.com/~kperrine/customs.html

I also deal with new technologies and user-friendly software at work, such as this:
http://www.3-cities.com/~kperrine/offuture.html
#9
General Discussion / Re: Some Flash animations
Tue 18/01/2005 01:31:48
One of my favorite Flash animations is "Windows RG (Really Good Edition)":
http://www.jamesweb.co.uk/index.php?jw=windowsrg

There are a couple pages out there (use Google or another search engine) that format it for full-screen.
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