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Topics - ahadHaYam

#1
Hey,

As we all know, making some normal graphics and animations for your game can be very time consuming.
I thought about an idea to make animation a little faster, im not saying its the perfect solution but it might be
OKAY and will depend on the algorithms that will be used in this module.

So, my idea is to make a new section in AGS editor in which you will build skeletons on your sprites or anything that has a common pattern of movement, by building your skeleton on a finite number of images, the algorithm will produce animations to the corresponding skeleton.
here's an example:
suppose you have a sprite(4 or 8 images), you take and give the module the points/lines for legs/hands/head/shoulders/knees/feet for your 8 or 4 images.
and the program will produce some natural hand/shoulders movement when talking or standing. it may produce scratching the head for the sprite etc.. etc.. if there will be lets say 10-15 auto animations(recording of the skeleton) for (lets say) scratching the head, maybe one will be good for your sprite and you take it without even touching paint programs/your pen & paper.

so what you say, is it practical? is there something similar already made?
#2
Hello passionate adventurers,

The first part of the game is complete and ready for playing.
The game was made using Insta-Game thanks to sylpher.
O, and it is all in hebrew.



you can download the game atÃ,  http://www.hebrewquest.com/Avadon.zip

Enjoy.

#3
I mean like skuinky did in pirate fry 2
when the player character passes from one room to the other - there is a black rectangle that rounds and closes until black screen, and it opens to a new screen(in the new room).

maybe i did not read all the guide(nobody is perfect)
but i surely tried to find it there.

any ideas?
#4
Hello to all living creatures.

We are making a game using INSTAGAME graphic pack in HEBREW!!!.
with some edited graphics.
This game is our first test of making adventure games.
This game is about Deimon a captain who one night woke up in a garbage sumbarine that is on her way to the bottom of the sea and he tries to figure out why.
There is also Shimi his friend who is telling about Deimons experiences in the submarine from a cave in earth.

A story in a story means 2 characters to play with and a very unusual story and a surprising end!!
full speech recorded in HEBREW!!!!
new and uniqe interface, and lucasars like dialoge system.

We are 4 people : a speech director, programmer, scripter,and a tester.
no graphics guy thats rightÃ,  :(. (we need someone good though)

finished: 25%





moderator edit just removed needless blank spaces
#5
Hello.

im using displaySpeech function as part of my GUI that is similar to lucasarts.
The problem is that when the player opens the inventory box(as in monkey island 3) and i look at object, the text is drawn behind the GUI, and i want it over the GUI.

How can i do that?

Thank you.
#6
Hello.

Please can you explain how to import a function from a room script to global script(optionaly unsing the header).
I have read the manual and there is no explaination for this.

Thank you.
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