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Messages - angusmf

#1
Ok, this was a case of RTFM, I suppose.  I think it was a misunderstanding on my part about how walk-to points work.  It doesn't fully explain some of the stuff I was seeing.  But when I removed the point, everything started working.  Maybe it was a combination of issues.  Anyway, it works now, and I have a better understanding of a number of things, so that's cool.  Thanks to you both for your help.
#2
No objects in the room.  I set all characters to not-solid.  Same issue.  If I start my character in the "broken" spot, the scaling value is ignored and she can't move.  The problem persists if I make a copy of the room.

Jim
#3
There is a small part of my room where the character cannot walk even if the area is set to walkable.  If I do Ctrl-A, the area shows up as walkable.  I can flood a large area around and including that spot, and but it is still not walkable.  I've tried changing the color of the background behind it and re-importing.  I've made sure I'm not doing any RemoveWalkableArea calls.  I've shut down AGS and restarted.  It's as if there is a hidden "anti-walkable" area that is overriding things.  Does anyone have any ideas before I start recreating the room from scratch?  Thanks,

Jim 
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