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Messages - antomatic

#1
thankyou for that o and u didnt need to worry about personality of the sprite cause he aint go 1 yet.

also im to lazy to make walking animations that look good so i was gona make my main char in a wheel chair or a hover chair. do you think with having this restriction to my main char it would affect the game to much?
#2
Quote from: antomatic on Fri 26/12/2008 16:00:44
ok ive managed to sort hat ouyt but its saying: undefined sybol y

whats that all about?

EDIT: ive figured it out. but in the game its not letting me use the door
#3
ok i will check them out.

KhrisMUC thats what i did.
#4
ive been changing bits and trying but i just cant do it.

would you be able to do a quick paint over just to help direct me?
#5
cool thanks. i will carry on trying.this is actually my first ever sprite and ive never been artisticly minded.

i didnt meen for him to be chubby so i didnt get that right.

i will try to change the way he stands make him more aloof.

also hows the shading?
#6
ok ive managed to sort hat ouyt but its saying: undefined sybol y

whats that all about?

EDIT: ive figured it out. but in the game its not letting me use the door
#7
you dont do anything to change history simple as that if i was sent back so i didnt do anything detremental to the time line i would run away find somewhere secluded and curl up and die.
#8
General Discussion / Re: Feline tendencies...
Fri 26/12/2008 11:38:24
we name all of our cats after people from the hobbit and lord of the rings(actually that goes for all out animals).

we had a cats called bilbo and frodo they are gone now, we have 3 cats at this point in time strider shadowfax(shadow for short) and precious(you know the one ring is called thru out the books my precious or the precious also when she was little she had a shiny light ring on her side).

they are all lovely pets never chewed wires or anything tho they do like to scratch sofas but if you provide them with a scratching post and if they do scratch the sofa you tell them off after a while they wont do it anymore.

o also next cat would be a lovely grey one and i would call it gandalf the grey :P.
#9
well how can i improve this sprite?



i like the body shape but i think theres something wrong with the shading but i just cant put my finger on it, also i have no idea how to do the hair.

thankyou in advance for your help.
#10
ok ive searched thru the script like 20 times and i just cant find any missing }.

what should i do?
#11
ok i think ima cry ive added bool door_unlocked; but now its giving me this error: error (line 61): nested functions not supported(you may have forgotten a closing brace)

this is the script:

61   function hHotspot6_Interact()
62   {
63   if (door_unlocked) player.ChangeRoom(2, x, y);
64   else player.Say("The door is locked.");
65   }

sorry about this im sure you have better things to do than help me so thankyou again.
#12
o ok i didnt see that bit thankyou.

hopefully i wont have anymore problems.

youve been very helpful i thankyou KhrisMUC
#13
ok thankyou im reading through the maual but i have a problem with that script you gave me.

it gives me this error when i try to tun the game: " error (line 52): undefined sybol 'door_unlocked' " this is what i have in my script:

59     function hHotspot6_Interact()
60     {
61     if (door_unlocked) player.ChangeRoom(2, x, y);
62     else player.Say("The door is locked.");
63     }

whats wrong with it?
#14
the 'if ... else' blocks i dont really understand so would you be able to just clear that up for me.

also in that code where it says iKey should i change it to oKey because thats what my key is called?
#15
I thankyou for giving me the code but i would like to know how the code works and how to recreate it for other rooms.

Also in that code that you gave me does the door need to be an object?
#16
Ok thankyou ;D.

I dont suppose you could explain to me how the changing of rooms works?
#17
Hi ive just recently stumbled upon AGS and im having a bit of trouble.
Im making a 2 room game mainly so i can get to grips with AGS.

The first room is a field with a cabin on it and a key out side the cabin the second room is the inside of the previously mentioned cabin. What i want to do is when my sprite uses the cabin door it displays "the door is locked" then i pick up the key and use the key on the door which then displays a message "the door is now unlocked", then the key dissapears from my inventory, i use the door once again and it takes me to the next room.

How would i go about doing this?

I have looked through many threads to try to find an answer and i have used the search function. I have gone through all the tutorials. I may have missed something after all i am only human.

Thankyou in advance
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