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Messages - arj0n

#181
Quote from: Mehrdad on Mon 19/07/2021 06:07:53
Sorry, The links doesn't work for me.
There's a "v." in the folder name which shouldn't be there.
Go here and scroll down a bit for the DL's: https://github.com/adventuregamestudio/ags/releases/tag/3.6.0.6
#183
Quote from: Dualnames on Sun 11/07/2021 12:00:46
https://steamcommunity.com/games/1369520/announcements/detail/2969544592376634893

Interesting and enjoyable piece of reading, thanx for sharing and kudos on all the custom work on the project, Dual!!
#184
Changing room is blocking, so no interaction is available during this event.

Note:
You can change the way a room change visually though.
Go to the Explore Project panel and find General Settings>Visual>"Default transition when changing rooms"
When selecting "Instant" for example you'll have the quickest way of changing rooms.
#186
#187
Quote from: cat on Fri 18/06/2021 08:02:37
* The screenshot widget with changing picks does not work on my phone with duckduckgo browser - there is just a white space instead
Works fine for me on Android mobile (Moto G9+) with DuckDuckGo v5.88.0

Quote from: cat on Fri 18/06/2021 08:02:37
* The main page is broken when reading the page on mobile in landscape mode - the top is cut
Confirmed, on Android mobile (Moto G9+) with DuckDuckGo v5.88.0 and with Chrome v91.0.4472.101 in landscape mode.
Portrait mode works fine for both.
#188
You can create 4 bools and for each object when looking at it set the bool to true.
For the exit you can draw a region
When player stands on region:
- check with player.hasinventory if the player has taken the 2 object.
- check if all 4 bools are set to true.
If yes, exit screen, if not show response.
#189
Nice stuff. One small nice-to-have:

Overview page:
As many titles are cut-off cause they are often too long for a tile, it would be nice to have a tooltip showing the full forum thread title when hovering over a tile in the 'THE LATEST FROM OUR FORUMS' section. Or have wider tiles and move the 'OTHER COMMUNITY CHANNELS' and the 'DONATE TO THE AGS COMMUNITY' sections below the 'THE LATEST FROM OUR FORUMS' tiles

#190
Engine Development / Re: AGS engine Web port
Fri 04/06/2021 11:45:22
Awesome!!

Tried out running Desolate which seem to run fine, except there's this 404 line showing up in the debuginfo:
(or is that 404 line simply related to the next line, the favicon which is not present?)

::1 - - [04/Jun/2021 12:41:45] "GET / HTTP/1.1" 200 -
::1 - - [04/Jun/2021 12:41:45] "GET /my_game_files.js HTTP/1.1" 200 -
::1 - - [04/Jun/2021 12:41:45] "GET /ags.js HTTP/1.1" 200 -
::1 - - [04/Jun/2021 12:41:45] "GET /ags.wasm HTTP/1.1" 200 -
::1 - - [04/Jun/2021 12:41:46] code 404, message File not found
::1 - - [04/Jun/2021 12:41:46] "GET /favicon.ico HTTP/1.1" 404 -
::1 - - [04/Jun/2021 12:41:46] "GET /acsetup.cfg HTTP/1.1" 200 -
::1 - - [04/Jun/2021 12:41:46] "GET /Desolate.ags HTTP/1.1" 200 -
#191
Completed Game Announcements / Re: Desolate
Thu 27/05/2021 13:14:19
Quote from: CrashPL on Mon 24/05/2021 09:04:45
Excellent, congratulations on the release!  ;-D

The beta was so much fun to playtest, such a cool crawler!
Thank you, and good to see you enjoyed the testrides  ;-D

Quote from: Creamy on Wed 26/05/2021 21:37:12
Congrats on the release.

I tried it: got some key codes, found a weapon. The monsters are managable so far.

However, I'm starting to feel completely lost.  Admittedly, I don't a have a great sense of orientation. But I don't think I'll be able to handle all these similar rooms without any color. Is there a minimap somewhere?
As Heltenjohn said, there's no minimap in the current game.
But, since some people get lost easily in a crawler game like this, the next upcoming v1.3 will feature a minimap :)
#192
OMG, been waiting for this one!
#193
AGS Games in Production / Re: Desolate
Sun 23/05/2021 17:44:31
Desolate has been released: https://www.adventuregamestudio.co.uk/forums/index.php?topic=59155.0

I'd like to thank:

  • Érico Porto, CrashPL, heltenjon & FormosaFalanster for testing Desolate
  • Ferry 'Wyz' Timmers for his 'IniFile2 v1.0.0' module
  • and last but not least, Patrick 'tr1p1ea' Prendergast (author of the original Desolate game for the TI-83 & TI-83+(SE)) for giving me permission to make this remake
#194
Completed Game Announcements / Desolate
Sun 23/05/2021 17:31:17
Desolate

>download for Windows & Linux<



Story:
'Desolate' takes place in the distant
future. A time when long distance space
travel is possible and frequent...



You must escape the derelict space craft.



On the way you will have to overcome
various challenges and obstacles
throughout over 70 rooms.



Your struggle for survival is escalated
by your need to figure out two things:
What happened to the ship, and who 'you' are...



Introduction:
Desolate is a top-down perspective
adventure game with arcade and puzzle
elements  served in a hybrid TI83-Game
Boy monochrome green palette.

Or in short, a spaceship crawler.



This is an official port of the original
game made in 2004 by Patrick 'tr1p1ea'
Prendergast for the TI-83 & TI-83+(SE)
calculators.


Shortcut-Keys:
Specific action-keys per key set:






Key-set 1Key-set 2
Walkup, down,
left, right
arrow keys
w,s,a,d
Look/Usespacebare
Fire gunzq
Open inventorytabf

General shortcut-keys:











helpF1
Redefine action keysF2
Switch between Fullscreen
& Windowed mode
F3
Save gameF5
Restore (load) gameF7
Restart gameF9
Make screenshotF12
Close popup screensESC
Show room numberCTRL-R
Show game versionCTRL-V


Hope you'll enjoy Desolate
-BrocantyGames




Version update history:

v1.2 fixes:

  • music was still audible when set to 0.
  • pressing ESC during splash logo crashed the game
  • character movement is again set faster
v1.1 fixes:

  • removed testing message "doorcode vis so do nothing when pressed Return" which was shown when trying to open a door without using a code.
  • character movement is now slightly faster
  • When binding the letter 'y' in the redefine-keys-screen, the letter 'y' could not be used anymore for confirmations on questions like "are you sure you want to quit"
#195
I have to play more of the submissions, just finished Telwynium and that one was awesome!
#196
General Discussion / Re: Help identify a midi
Tue 27/04/2021 15:13:34
Can you trace back the name or the exact filesize of that AGS vox file and the game itself?
Otherwise there's not much change to find out the track's origin..
#197
AGS Games in Production / Re: Desolate
Tue 27/04/2021 15:08:02
@Ben:
Thank you Ben!  :-D
And good to see you're still lurking around here  ;)

Yes, there are many awesome games on the TI-83.
Desolate was for me the most appealing one, I had a lot of fun while working on this version.

@Athanor:
I hope the music and improved enemy behaviour will work out well  :)
Also, the now redefinable keys should improve the user-friendliness level a bit.
#198
AGS Games in Production / Re: Desolate
Sun 25/04/2021 11:37:34
Looks like bug hunting and fixing is almost done.
So the release will be soon  :)
Thanx for asking.
#200
Gratz, CrashPL. Well deserved.
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