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Messages - arj0n

#1801
The Rumpus Room / Re: Happy Birthday Thread!
Tue 16/08/2011 08:00:24
Happy (Late) Birthday Wonkeyth,
Happy Birthday Khris.
#1803
Wait!
My second one wasn't an 'official' entry, it posted it just for fun and for encouraging others to create one and post it.
I thought your second one wasn't 'official' either?
#1804
Quote from: barefoot on Mon 15/08/2011 11:53:59
Also trying to STOP firing missile continuously when key is pressed.
Tried Game.DoOnceOnly but this does not stop the firing. If key is pressed action happens only once until released and pressed again.

Why not something like:
Code: ags

function on_key_press(eKeyCode keycode)
{
  if (((keycode == <your key>) && (IsKeyPressed(<your key>) == 0) && (<your possibly extra if-statement>))){
  .....; \\your missile-firing code
}
else {
.....; \\other possible not-missile-firing code
}}



Not tested - not sure if the 'else' part is needed...

EDIT:
For your y-position-label, do you mean you need a 'between' thing? Like:
Code: ags

if ((cfighter1a.y >  99) && (cfighter1a.y <  219)){
Lheight.Text="0 feet";
Lspeed.Text="0 mph";
}

I guess not because you would have thought of it yourself.... ;)
#1805
AGS Games in Production / Re: Kira Hara II
Mon 15/08/2011 11:50:15
So, this is a remake of the original 1983 Kira Hara II?
Or is it a remake of the 1989 remake, a re-remake?
???
#1806
AGS Games in Production / Re: Kira Hara II
Mon 15/08/2011 10:44:51
Quote from: Ascovel on Mon 15/08/2011 10:32:20
Was there a Kira Hara I ?
Kira hara was a point-and-click puzzle game released by Inco Software in 1982. It was banned in South Korea for "Various sensitive materials".




@KiraHaraReturns: why is there in the 1st screenshot the following info?:

"1989 Inco Software
all rights reserved"
#1807
Hints & Tips / Re: Kings Quest II
Mon 15/08/2011 08:47:15
Here you can watch part 3 of the 5 play-through videos of this game.
In part 3, at about 05:30, the cave part starts. I hope this will help you out  ;)
#1808
Quote from: NickyNyce on Mon 15/08/2011 03:23:37
Also .... when are you going to start the voting ?
Anyone can as the deadline is known, so:





All the entries in chronological order:
         
                 Arj0n                                   Darius Poyer                               Tabata                                       Ghost                                 Intense Degree                          NickyNyce


Great entries again, all of them. My vote goes to...

NickyNyce
Great design and: skullz rulez  ;D




Quote from: NickyNyce on Mon 15/08/2011 03:23:37
They look great but I think they are a little too big, I believe there is a height restriction, 50 pixels high.
It's often around 30x40 so between that and max 50x50 would indeed be a good size.
#1809
Thanx Monkey.

The AGF file is completely destroyed. The worst part of this happening is the GUI's and their info...
I was wondering and going to ask here where they and their info is kept and looking at your post it looks like my answer is there. The destroyed file...darn.
Still good to knowm so thanx again for the accurate info  :)
#1810
I was thinking along that road after examine the new .gfa file but then thought it's probably not worth the trouble and risk.
So I started the regular room-by-room import way. Half way through now.

Still I'm gonna check out in a testgame if this can work, just out of curiosity. So thanx for the feedback monkey, especially the ID's part. ;)
#1811
The Rumpus Room / Re: *Guess the Movie Title*
Sun 14/08/2011 21:10:39
Quote from: Wyz+ on Sun 14/08/2011 12:34:25
So at the time I let you walk in circles some more :P
Ha  ;)
#1812
Barefoot: as you can read in the bottom of the first post, that's of course the first thing I tried.
Seemed that my .bak file was also damaged/corrupted already....

That's why I posted here, to see if there is another workaround I do not know of (yet).
I'm afraid there isn't....

Started a new game, copy-pasted all the rooms and the global script files.
Now I'm reimporting all the rooms.
After that the most painful job is left: recreate all the gui's and their specs...  :'(

Then my original project is back up.

*now backing up daily*
#1813
Quote from: barefoot on Sun 14/08/2011 15:30:09
Not as far as I know.
I know with some programs you can use ctrl to select more than 1 but i've never tried with AGS.
No, not that way indeed, I know.
But I was hoping for a trick I didn't know of...
#1814
Quote from: Dataflashsabot on Sun 14/08/2011 15:27:26
To bad you deleted your backup 2 day's ago...
I did, stupid me... I was going to make a new one today, which I was able to do due to a system crash...
#1815
Is there a way to import multiple rooms at once in stead of one-by-one?
#1816
Quote from: NickyNyce on Sun 14/08/2011 12:37:39
Thanks for the push Arj0n, I almost gave up  :-[
;)
#1817
Somehow my PC didn't want to log off so I restarted it manually.
Now my AGS project can't start up anymore.


ERROR MESSAGE:

---------------------------
Adventure Game Studio
---------------------------
An error occurred whilst trying to load your game. The error was:

Root element is missing.

If you cannot resolve the error, please post on the AGS Technical Forum for assistance.

Error details: System.Xml.XmlException: Root element is missing.

  at System.Xml.XmlTextReaderImpl.Throw(Exception e)

  at System.Xml.XmlTextReaderImpl.ThrowWithoutLineInfo(String res)

  at System.Xml.XmlTextReaderImpl.ParseDocumentContent()

  at System.Xml.XmlTextReaderImpl.Read()

  at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)

  at System.Xml.XmlDocument.Load(XmlReader reader)

  at System.Xml.XmlDocument.Load(String filename)

  at AGS.Editor.AGSEditor.LoadGameFile(String fileName)

  at AGS.Editor.Tasks.LoadGameFromDisk(String gameToLoad, Boolean interactive)

  at AGS.Editor.InteractiveTasks.LoadGameFromDisk(String gameToLoad)
---------------------------
OK  
---------------------------


I deleted the "Game.agf.user", deleted "Game.agf" and renamed my "Game.agf.bak" to "Game.agf" and it still doesn't work...

HELP!  :'(

The from "Game.agf.bak" to "Game.agf" renamed file also only exists of an extremely large string containing "NULNULNULNUL". (way more then 4 of course)
Seems to be corrupted too  :'(
#1818
Quote from: Bogdan on Sun 14/08/2011 11:58:31
QuoteThis forum is for the posting of completed AGS-made games.
And it's probably obvious because it is called "Completed Game Announcements".
I don't want to get into some argument or something, but this is what I read in the rules section.
That title was made when there were probably only games made with AGS (<= 06-2005).
Later on (> 06-2005) also non-game projects appeared, like screensavers for example.
So maybe adjust that title?
#1819
Quote from: splat44 on Sat 13/08/2011 20:37:36
Not only that!

Rules clearly states that
1. you need to include few screenshots and
2. a story with it!
3. When Darth move this, be sure to include what rules tells you!

Let's clear that up:

1. A screenshot is not required. (It is required in the game-in-production part of the forum)
2. A story is not required but recommended.

also:
3. The thread title must contain the project's name.
4. A download of a finished project must be available.
A project can be a game but also a non-game project. (in my case: I once made a screensaver, written in AGS, which is also a valid project.).
So Sledgy's project might be alright to be posted here.

(Although I might would have posted such project as this in the "Adventure-related talk and chat" or the "General Discussion" part of the forum...)

Conclusion:
1. no rules have been broken... :)
2. splatt44: you need to re-examine the rules closer ;)
#1820
Quote from: Frodo on Fri 05/08/2011 11:34:50
I'm really looking forward to this game.    :D
And the screenshots you've been posting are amazing.   ;D
+1
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