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Messages - arj0n

#981
So, this is the situation in short:

I have:
1. a set of sprites in the sprite editor.
2. a random selected sprite (int spritenum) (this happens in the global script, in the always_execute function).
3. a gui that shows the random selected sprite for x seconds.
4. a menu where you can activate/dis-activate categories (about 20)

What I'm looking for is this:
for each category I do know the collection of sprites that does fit within each category.
Now, after a random sprite has been selected, I'd like to check if this specific chosen sprite does exist in each category.

if so (the category does contain this random sprite number): show sprite
if not (the category does not contain this random sprite number): choose another random sprite

So, is there something like a data collection I can create where you can store a bunch of, in this case, numbers and check the random sprite (int spritenum) against such data collection?
#982
That's a awesome entry AprilS!
#983
So come on you masters of art, just one entry so far?

Take a look again at that poor shape and help it out it's transparent misery :-D
#984
The Rumpus Room / Re: Happy Birthday Thread!
Mon 16/06/2014 16:54:30
Happy and grey bd, fitz!

and hey: is my grey doll already finished? ;)
#985
Quote from: EliasFrost on Sat 14/06/2014 20:21:48
if you're interested you can leave a comment here
herewith
   
#986
The Rumpus Room / Re: Happy Birthday Thread!
Sun 15/06/2014 00:11:32
And a belated BD to you Eric
#987
Fist entry, nice.


Quote from: HourGlassGames
Can you guess which one isn't normal
Tough one, the yellow one seems to suffer from icterus but the green one from chlorosis... :)
#988
To bad, I was looking forward meeting you and the others I never met in real life yet.
But hey, better be fixed up for the next mittens, indeed.
And as bonus you even receive a new inventory item: the Handicapped Parking Pass!
That certainly tops everyone who is attending Mittens this year :-D


Next year Austin, TX? Show us the real Austin Powers  (wtf)
The Natural Bridge Caverns looks awesome though.
#989
The Rumpus Room / Re: Happy Birthday Thread!
Sat 14/06/2014 02:00:45
Happy one DKH
#990
EXHIBIT #28: Dick Tracy: The Crime-Solving Adventure (1991)

Box:
Media:
Copy Protection Wheel:
Quick Start Card & Manual:
Manual Inside:
Warranty Registration Card & Read Me First:
Offer Coupons:
Disney's Game Catalog '91-'92:



Dick Tracy: The Crime-Solving Adventure was developed by Distinctive Software, known for several well-known DOS titles.
Here some thumbs of intro screens of games you might remember, they are all developed by Distinctive Software:


#991
incalculable repercussions causing awesome CB entries... I like that.
#992


Coloring Ball:
Twisted Siamese Twins


Alright, the new Coloring Ball has arrived.

Use the shape below to create a Siamese Twin. But wait, this one comes with a twist:
One of them is a ugly hideous deformed/misshapen person while the other is quite normal looking.






RULES:

Feel free to:
flip and/or rotate the shape in anyway.
use as many colors as you want
color the outline

Please do not:
Alter the outline shape (except for changing the color)



Entries should be submitted by June 28th.


ENJOY!





The Throphies:




And as bonus for their awesome entries,
for all 7 contestant the:
Twisted Twins 'CGA Bonus Edition' Trophy








The entries so far:
(chronol. order)

















guess which one isn't normal
by HourGlassGames

Stop playing with my telescopic eye, bro!
by AprilSkies

What the heck
by jwalt



Wall-crawling, sea-creature-befriending, colour-changing superhero 'James'
by Ghost

Two dogs connected by the tail trying on their owners shoes
by Bulbapuck

I neeeed to pee! Do you mind opening the zipper?
by Tabata



The TinTin/Barney twins
by Intense Degree
#993
The Rumpus Room / Re: Happy Birthday Thread!
Wed 11/06/2014 22:49:22
Happy one Sunny Penguin
#994
Wow, thank you all!

I really enjoyed the idea/theme of this CB.
Now let's see if I can come up with a cool theme for a new one... :)
#995
Nice job moloko
#996
The Rumpus Room / Re: Happy Birthday Thread!
Wed 04/06/2014 17:46:55
Happy BD's guy's!

  • Nemo
  • Bici
  • Jake
  • Davy
  • JimReed
#997
Quote from: AGA on Tue 03/06/2014 09:44:01
Quote from: Pumaman on Mon 02/06/2014 20:57:11
Change of plans! My better half would like to come along as well if there's still space?

Um, I was already confirmed as coming...
:P
#998
Very nice ideas and entries I must say.
So, here's my top three favorites:

1.: Hobo
2.: Misj
3.: Ghost
#999
later re-released as 'Quest For Glory: So You Want To Be A Hero' (due to a conflict with the board game 'Hero Quest' from Milton Bradley, also released in 1989.
The 'Hero Quest' Board Game:




EXHIBIT #26: Hero's Quest: So You Want To Be A Hero (1989)

Box:
 
Specs:

Media:

Hintbook & Glasses for the hidden clue's:
 

Reference Card
 

'A Letter From The President'

Technical & Game Manual / Famous Adventurer's Correspondence School
 

Famous Adventurer's Correspondence School
 

Prodigy Service info / Sierra Catalog




One specific difference with this original version against 'Quest for Glory I: So You Want To Be A Hero' (VGA Remake) which was published in 1992:
In this original version you can use magic points for any character class, creating a more powerful character, also for the other QfG games in this series.
#1000
Nice MfW, but I am gonna miss these oldschool graphicstyle...
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