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Messages - ciborium

#1
You have to upload the image files to a server.  There should be a thread in these forums advertising a place to upload to for free.

I loved the original, and A Link to the Past on SNES.  Never played the later ones though.
#2
You should be able to set the z-order of the GUI to 0.  That is if the engine considers the Sierra Speech Overlay a GUI.   

Quote
ZOrder property

(Formerly known as SetGUIZOrder, which is now obsolete)

Code: ags

int GUI.ZOrder


Gets/sets the z-order of the GUI. This allows you to dynamically change the ordering of GUIs on the screen.

The Z-order setting is an arbitrary number between 0 and 1000. AGS draws the GUIs in order, from the lowest numbered at the back to the highest numbered at the front.

Example:

Code: ags

gStatusline.ZOrder = 0;


sets the STATUSLINE GUI to be behind all other GUIs.

See Also: GUI.GetAtScreenXY

#3
Quote from: Sythe on Thu 18/09/2008 17:44:45
Why was the final boss the statue of liberty whilst also being an advocate of state socialism? That doesn't make any sense at all.

It sounded like a perfect description of Amerika as it currently exists.  Perhaps if we could go back to being the United States again...

I enjoyed the game, but like the Chech site, wished there was a little more actual gameplay.  It didn't matter which item I used, it still killed the baddie after a few hits.
#4
Not to mention all those inconsiderate people who dare to live where neither DSL nor cable are even offered.  Seriously, how is Big Brother supposed to keep track of them there?

BOT.  I thought this game was well made.
None of the voices took me out of the game like has happened in many other indie games, not to mention commercial ones.  There were a few places where the volume levels were inconsistant, but acceptable.
#5
The Rumpus Room / Re: The MSPaint game
Sun 31/08/2008 07:32:17
Cheesy, I know.



Next: What chess men talk about on their smoke break.
#6
Quote from: mkennedy on Sun 24/08/2008 07:25:24
Could you put out a light version without the voice acting for people with slow connections?
76 megabytes is rather large.

Please let me know if you want me to take this down, Francisco.

Ben Jordan 7 MUTE version - 5.07MB
BJ7 music.vox - 15.9MB
#7
Quote from: Rui 'Trovatore' Pires on Sun 27/04/2008 15:25:40
QuoteIt's just this ' when you copy apostrophe from word to AGS it gets changed and since sci fonts don;t have an extra character to display uknown symbols they crash the game. i'll fix it on the next version.

Make sure you use an apostrophe (') and not an accent ('), apostrophes are supported by SCI fonts as an integral part of the english language. Maybe your Word is re-formatting your apostrophe to an accent. Or whatever. In any case, it's not an apostrophe problem.

To clarify:
Word, by default makes the non-directional apostrophe directional in the same way it makes non-directional quote marks directional.  It's these directional characters that AGS doesn't understand.  You run into the same problem coding web-pages.  All the copy-pasted apostrophes turn into boxes.

Best text example:
Word converts apostrophes shaped like | into ones shaped like )
and quotes shaped like || into ones shaped like (( or ))
A similar thing happens to ellipses.  It turns . . . into a single character ...

You're probably using Word to check your spelling, you just need to turn off Auto-Formatting.

In the menu-bar click "Format->AutoFormat"
In the menu click the "Options"
In the new menu click the "AutoFormat as you type" tab.
Uncheck everything in the top section "Replace as you type."
Click "OK"  "OK"

I will probably not fix all the previous AutoFormat changes, but it will prevent it from making new ones.
#8
Check and make sure that you don't have "Play Sound at Score Increase" checked.  If you have a score increase in your room script it would attempt to play the sound, even if you don't expressly command the sound to play in your room script.
#9
Maybe next game you will have the items disappear from your inventory when used.
#10
I use avast! on all my computers and have not had any problems since I began using it.

The trick to getting the most out of it is running a boot-time scan.

There are some options under the 'advanced' button that will prevent you having to baby-sit the program until it finds its first problem.  Just make sure that you chose 'move all to chest' when it does find the first one.  Then you can go back to sleep until it finishes the scan.

You have to register, but it's free for personal use.  Get avast!
#11
One thing that may help your sprite/frame count is reducing the frame rate.  I know American TV uses 30fps, but film uses 24fps.  In a computer game you can usually get away with 15fps unless you have very long quick movements in very high resolution.  So by using 15fps instead of 30, you can cut your total number of frames in half. 
#12
Excerpt from AGS 3.0 thread:

Quote from: Rayberg
Do you think we'll ever see 1024x768 support in AGS?

Quote from: Pumaman
It would be technically easy enough to add, but at the moment the engine isn't really performant enough to run games at that resolution. It's something I'll look at for a future version, though.

#13
The original game was very cool!

Will download when I get home!
#14
The only thing I can think of is if you have a game with a huge number of rooms.

Even if released all at once, it might be broken into two 250 room games...

I read somewhere that only the first 300 rooms are state saving.
#15
Critics' Lounge / Re: Character Portraits
Wed 03/10/2007 21:39:42
They guy need some lines on his face or some beard stain or something to make him look a little rougher.  The cha sprite makes him look like a tough guy, but the portrait kinda looks feminine, like you said.
#16
You would either have to have someone manually check each site, or make a crawler to check for 404's.  As for abandoned sites that still exist, maybe there's a way to find out when the home page was last modified?
#17
Quote from: Cinfa on Mon 01/10/2007 12:54:43
I'd like a hardcoded ondoubleclick() event too!

I place another vote for this!

#18
First guideline for newbies:  Make a very small game first.
You might think about making something for MAGS.  If you look at some of the entries (although not this last one) the games have almost no story, MS paint artwork, and no music or sound.

Second guideline: Put your grand story on hold until you've completed at least one game.
If you can't complete storyless find key, open door games, then you won't finish the ambitious project.

Third guideline: AGSers like to see original artwork.  That isn't to say that you CAN'T borrow artwork.  It just seems to get frowned upon around.  Most folks here would rather see lop-sided stick figures than ripped sprites.

Fourth guideline:  The most important one: Read the manual, the BFAQ, and all the sticky threads before posting.  Especially in the tech forums and the Games in Production thread.   

Now these aren't rules, they are just guidelines (except #4, of course!)  Have fun!



Now, I guess I need to start following these guidelines and release a game...
#19
Quote from: Pumaman on Tue 02/10/2007 19:21:05
Quotejust letting you know that the automatic 'space after comma' is still performed in the dialog editor.

Thanks, I'll look into it. Having said that, in dialog you probably should have a space after a comma :P

We do use spaces after commas in dialogue.  We just are so used to pressing comma space, that in our dialogs and scripts we wind up with comma space space.
#20
Are you creating this in 2.72 or 3.0 (2.8)?

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