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#2
Oh im not saying its not possible. I have every confidence that Edgar can accomplish his goal here.
#3
I am looking for a project to focus on during my after work hours, but cant be arsed into doing more coding than I have to (I work as a web developer). I would be interested in working on some art for this game with you folks but I am wondering, what kind of art are you looking for? Backgrounds? Characters?
Let me know. I might just be on board for this one.
#4
Hey folks,
Im glad to see someone picked this back up. I would however ask about the change in direction... The previous version was taking it back to the style it would have been made at the time, and this yours seems to be the backgrounds and characters simply resized with some pixel fixes. The aspect ratio is different causing the squashed look of it all.

The main point of the original was a re-imagining... what would CMI look like in the style of MI2. This current incarnation is simply what would cmi look like with a quarter of the pixels. It is definitely a great way to learn AGS, however if you think this is a lot of work, imagine what it is like when the art isn't already made and the primary logic of the game laid out for you to copy.

I apologize if it seems I am being rude as it is not my intention. I just wonder what this current approach really achieves?
#5
This is a very nice list. All I can really contribute is that Fate of Monkey Island was in The Games Factory.. and im 90% sure I have a copy of 1 and 2 (up to the shut down by lucasarts) around here on a backup disk I could upload somewhere if needed. I think I have Night of the Hermit too
#6
Looks way cool. I cant wait to play it. Looks a lot like the old Scurvyliver games  like That Night Before
#7
General Discussion / Re: Jquery question
Wed 22/06/2011 07:58:03
you are officially my hero. Thanks so much!
#8
General Discussion / Re: Jquery question
Wed 22/06/2011 06:40:37
Yeah thats what I thought too... I tried it both ways. it still isnt working.
Code: ags

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
	<title>My Jquery Experiments</title>
	<link rel="stylesheet" type="text/css" href="style.css"/>
	<script src="jquery.js" type="text/javascript"></script>
	<script type="text/javascript">
		$(document).ready(function() {
			$('a').click(function() {
				$('#box').fadeout();
			});
		});
	</script>
</head>
<body>
	<div id="box"></div>
    <a href="#">Fade out the box</a>
</body>
</html>
#9
General Discussion / Jquery question
Wed 22/06/2011 04:47:53
Hey folks
I was wondering if there is a jquery guru here who can tell me why this div won't disappear! I am just barely learning jquery and this is a ridiculously simple piece of code but the sucker wont work.
Code: ags

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
	<title>My Jquery Experiments</title>
	<link rel="stylesheet" type="text/css" href="style.css"/>
	<script src="jquery-1.6.1.min.js" type="text/javascript"></script>
	<script type="text/javascript">
		$(function(){
			$('a').click(function() {
				$('#box').fadeout();
			});
		});
</script>
</head>
<body>
	<div id="box"></div>
    <a href="#">Fade out the box</a>
</body>
</html>


thanks in advance

Edit: here is a link if needed http://jquery-tests.twomindeddesign.com
#10
Well since this is over i guess I'll just post what i had. I didn't get a chance to finish.


anyway here is my vote

Idea - Loominous
Atmosphere - Mordalles
Design - Loominous
Composition - Mordalles
Technique - Mordalles
#11
I do have an image coming .... trying to hurry
#12
General Discussion / Re: T-shirt design.
Sat 15/01/2011 09:24:34
its mostly in my inexperience with printing, although I am currently thinking about it.  I am working on ways currently actually

And thank you everyone for the comments and for voting. I really appreciate it!
#13
Critics' Lounge / Re: Messed up walk cycle :(
Thu 13/01/2011 19:10:58
It is looking a lot better now!
Like Cat mentioned use a shade to push the back leg further back.

as for the arms
you currently have 4 frames where it is a backward motion and 2 forward. 
with a six frame animation you will need to make a choice. you need a key frame at each extreme (left hand forward, right hand forward) now you will have two frames going back and two going forward.

Instead of having a straight up and down frame cut the distance in thirds.  so you will have something like / and \
also to match the legs better you may want to move the extremes out a bit to loosen the upper body up a bit.

Keep it up!
#14
Critics' Lounge / Re: Messed up walk cycle :(
Thu 13/01/2011 06:48:31
I thing one thing thats throwing me off is while I know it is a four frame animation it looks like 2. i would change up the frames just a bit to add a little more variety. as for fluidity and grace, the best way would be by adding a few more inbetweens. if you follow his feet it goes from a smooth motion of the foot going back to a hard can-can knee thrust. add a frame between the leg in the farthest back position and the knee coming forward. Once thats in, adjust the misstep accordingly... if this doesn't make any sense let me know and i'll do a paint over for ya.
#15
Damn this thread is all about nostalgia.
Ahh the ezboard days were a lot of fun. Things definitely have slowed in recent years but I dont think that is a bad thing. back in the day I couldn't get anything done because I was too interested in where the conversation would go next.
Anyway... Welcome back to the jungle. I remember the good times playing RRStD. Hope to see you around for a while...
#16
Okay I think I need in on this one.
#17
General Discussion / T-shirt design.
Tue 11/01/2011 06:01:51
Hey folks I know it has been a while since I have posted here. I am bowing my head in shame. I have been working on a game or two but like always they took a back seat to continuing my education. Its cool to see the old names still here though. makes me want to go knee deep back into ags and go nuts.... oh its in windows now? Okay it hasnt been that long.

Anyway the reason for me taking your time away today is completely greedy on my part. See I have this tshirt design I submitted to threadless and I was trying to think of a good creative community to post into so I could see if they'd vote for it (highly preferably :P) and thus i wound up here.  If you folks are at all interested please Click Here.

wow it has been so long i had to look up how to post a link... Okay new deal! You guys help me with this and i will release a game this year! Exciting no?

Thanks all,
-Chris
#18
General Discussion / Pirates in video games
Mon 14/09/2009 02:12:21
Hey folks,
It has been a while since I have posted in the gen but I am working on a paper for class about Pirates in Popular Culture and I am specifically working on Video Games at this point. What I am trying to do right now is come up with a timeline for the games but the earliest I can come up with was the first Sid Meier's Pirates! (1987). Does anybody here know of any that were earlier? Also If you can think of any obscure titles that I might miss, please post a reply so I can make sure to hit them all.
#19
Phemar- Thanks for the kind comments. :)

Helme and Misj- "but I can't relate anything positive to a nazi" But what about the amazing dental care? Anyway it is true originally this was the player character, that was changed later on. And while I agree your argument is a generalization the concern is not baseless. Knowing full well that i have replaced the player character I still am going to say that when put in context you will not hate this particular "Nazi".
#20


Thanks for the comments!
Mr Matti- Thank you! And I have adjusted the Dithering style, I hope it helps.
Abisso- Yes I am aware of the difficulty in animating based on the background, but I find the little extra work produces better results. :/ I will be using objects in the end but I do this way to make sure it fits perfectly. And thank you for the nice comments :)
Bensch- Thank you for the comment. I have added shadows to the flag. I'm hoping it looks better? And I use a combination of Paint shop pro for the pixel work, Painter for the painted effects, and Photoshop for the color reduction.  It seems kind of pointless since photoshop does all of these things... but it is the way I seem to have always done these things.
Zabnat- Haha that is exactly what I did. See I was close to using it because I like the feel of having sketch lines that didn't exactly fit. But as has been said the character fits the first better.
Again I hope the color reduction looks better this time around.
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