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Messages - deadlockuk

#1
Quote from: Khris on Wed 09/05/2012 12:33:12
deadlockuk: It's nice that you want to help, but a) putting arbitrary coordinates in 100+ lines is a really bad way to do stuff, and b) madradubhcroga was also looking for a way to edit all messages in one place.
my wrong :)
#2
Try using DisplayAt function in the function that starts after the event has happened:
DisplayAt(X, Y, Width, "string message");

Go to the Room editor and double click on the Room, hover with the mouse over the location where your message should be Displayed - the upper left corner of the message window - write down those X and Y coordinates, for example 60 for X and 70 for Y.

Go back to the script and use those X and Y values. you will need to experiment with the WIDTH as it will depend on the length of the message string.

hope that answers your question.
#3
I personally had a very similar error message and the reason was that somehow my GUI element Button was located out of the GUI image screen, that caused the game to randomly crash. Just a side not to above mentioned reasons :)
#4
Try out
9.Animate(0, 5, eOnce, eBlock, eForwards); function, adjust the View ID and Loop ID respectively.

also choose if you want to animate eOnce or eRepeat.
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