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Messages - ediKru

#1
Quote from: fischkopf on Mon 01/12/2014 20:19:08
So... has anything happened in the last 5 months?

There had been some progess, but not as much as it had been in the first half of this year. Around 500 more sprites have found their way into the game since last update. Most work was bugfixing and working on details.
There is still much more help needed in the animation department. Some guys have contributed some amazing animation work - but especially animation work is very slow at the moment.
#2
The game is making progress, at the moment there are 8128 sprites in the game.



Since most of the animations have to be done seven times (one version for each kid) there is still much work to do in the animation department. So we're always looking for help with animations.
To fasten thinks up we also could use somebody who is interested in creating a cutscene (such as the Edsel flying away, the house exploding, ... something that can be created separately and independent from the rest of the game) that will require animation, background and scripting work.
So if anyone reading this can spare some time and is interested, just write me a PM. Thanks!
#3
Quote from: selmiak on Fri 28/02/2014 16:20:06
Just out of interested, is sprite number 6666 more like 20% of what you are aiming for, or like 50% or even like 90% or the sprites needed?

We can't give you a number. But we're propably still far away from 90% :( There are lots of animations that still have to be done (and since we have seven playable characters many animations have to be done seven times ).
I even can't tell you if we've already reached the 50% mark for animation work (I hope so - but I've no idea how complex some of the stuff will turn out that's lying ahead of us).

But while there are still tons of animations lying ahead of us - most of the background work is done.
#4
Quote from: Monsieur OUXX on Fri 28/02/2014 08:40:55
PS: sorry I never got to finish the hamster animation. But I was very proud to see that you showcased the microwave on the website 8-)

No problem. By the way: The hamster was sitting helpless in the microwave yesterday, it was slowly breathing and it kept looking at me with his big sad eyes...
#5
Is there a way to check if a specific speech file is played? For example: If I have a tape recorder in my Invenory and I want so tape a dialog. My idea is to store the numbers of the files in an array so the player can replay the voice speech afterwards. (Sorry if the question is stupid, but I haven't found it in the help function.)
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