Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - eri0o

#2501
Just to report the chm now has the content section showing up correctly and the links to self in a topic are also fixed.

If someone wants to contribute writing about the AGS Editor, the manual still has empty sections
#2502
Latest instructions are here -> https://github.com/ericoporto/vacaroxa_hellspuppy
#2504
Maybe you can use some other language (python?) to generate the ags script functions to read things and write in your variables and vice-versa. (I do that to create classes from json for c++ with quicktype and boost for a completely unrelated project)

Honestly feels like a lack of some dictionary like type will make harder to write this in a pretty way.

Sometime ago I pursued something similar here (I never finished but maybe there is something useful for you in the discussion):

https://www.adventuregamestudio.co.uk/forums/index.php?topic=55398.msg636573540#msg636573540
#2505
Modules, Plugins & Tools / Re: AGS ThemeEditor
Tue 26/03/2019 20:41:13
I linked the file on the previous comment  ;)
#2506
Here are magical lines for packing tar.gz on Windows, for Linux, preserving the permissions. Requires having 7z.exe on path.

Code: batch

pushd %AGSGAMEPROJECT%\Compiled\Linux && 7z a -ttar -so archive.tar . | 7z a -si agsAwardsLinux.tar.gz && popd

#2507
Clicking on Download page from the main website goes to here:

https://www.adventuregamestudio.co.uk/site/ags/

But a lot of the contents are not really updated.

AGA, would you be ok with having some webpage for downloads built on github to be cloned there? I feel it could easen the update process for that particular page.
#2508
Steam supports binary patching, so it usually can make the downloads works with one big file, providing it has some logic - my experience with ags is the diff is rarely big, a new room hits 3 MB and not 900 MB when updating... But for other systems, if something needs to be updated, they DON'T support binary patching, so separate files are preferable.
#2509
Sorry, I am myself from south america too (maybe assuming too much here from your linked game name) and have had a ton of problems with lacking accents on pixel fonts, so when you said the things were working erratically, my guess was it worked where the font had the accents and it didn't where it didn't have. Anyway, I haven't attempted translations yet, but the ANSI thing CW is pointing is probably what's killing your file. I couldn't verify because your game doesn't have it but I noticed the Leeme.txt is UTF-8, so maybe.
#2510
Modules, Plugins & Tools / Re: AGS ThemeEditor
Sun 24/03/2019 13:41:40
I get an error when trying to read VisualStudioDark.json:

Newtonsoft.Json.JsonReaderException: Error parsing comment. Expected: *. Line 732, position 31.

It appears it doesn't support comments. AGS itself uses the same json parser, so maybe it's just a missing option.
#2511
You can maybe check which channels has something playing and then use tween to also lower volumes.
#2512
I have done something using tween module and gui for custom transition and use timer module for timer, but I never used speech.
#2513
Uhm, just a curiosity, are you sure the fonts you are using support the characters you are trying to print?

Also, can you make a minimal game where your problem happens? Just create an empty game and do a display with translation and use the fonts you are using.
#2514
QuoteIs this our new local meme?

Yes!

About the actual project, that's a damn good README, I want to dive into the code soon, because I want to understand how the ini options were created. :) Very cool seeing the code!
#2515
Look it up on Google :grin:
#2516
You are Swedish, Blondbraid ?
#2517
The Rumpus Room / Re: *Guess the Movie Title*
Wed 13/03/2019 18:20:21
Darkman ?
#2518
General Discussion / Re: DISCORD
Tue 12/03/2019 23:41:41
Come hangout with us on IRC AGA, :D
#2519
The Rumpus Room / Re: *Guess the Movie Title*
Tue 12/03/2019 17:08:56
The Invisible Man?
#2520
General Discussion / Re: DISCORD
Tue 12/03/2019 17:06:50
Couldn't we have also a small icon to IRC at top?
SMF spam blocked by CleanTalk