Ok.Ã, I didn't mean that mplayer should be compiled in ags somehow. I'm sure it's not a license problem if the user has mplayer installed in the system and the appropriate codecs to play the video file.Ã, I don't think it's allegro problem either, can't the engine just pause the game while the video is playing in mplayer, and then resume to the game?Ã, It is possible to run some external program through a shell command, or is it?Ã,Â
Is there some sort of compatibility layer, which could use any type of linux binaries? (same architecture)
Maybe you should provide information about the libraries and the versions and possible settings to use with them and the compiler.
It's up to the game developers to do that part if they desire to use plugins in their games.Ã, It's totally fine with me if some game does not work with linux engine if there's Windows plugins used and no linux ports available.
The priority is that there'd be some support for the external linux plugins in the editor andÃ, in the engine.Ã, Ã,Â
Is there some sort of compatibility layer, which could use any type of linux binaries? (same architecture)
Maybe you should provide information about the libraries and the versions and possible settings to use with them and the compiler.
It's up to the game developers to do that part if they desire to use plugins in their games.Ã, It's totally fine with me if some game does not work with linux engine if there's Windows plugins used and no linux ports available.
The priority is that there'd be some support for the external linux plugins in the editor andÃ, in the engine.Ã, Ã,Â