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Topics - ernesti

#1
Hello!

Is there plugin support for linux coming up anytime soon? I run ags editor in wine windows emulator, and as it works 100% fine, there could be some sort of support for linux *.so or *.dll files, so the features could be extended, linux version still needs a video support.  I could code a video plugin, which uses mplayer to play the movie files. Plenty of games in Windows use Windows Media Player to play the movies, so it'd not be WEIRD to use mplayer as a player as it supports all the common formats.

Making it possible to use the linux plugins,  gives programmers endless possibilities and i assume that it doesn't require much work from the ags author and the linux runtime engine programmer to change the editor so that it could detect the functions in the linux library binary.   ::)  If it's not possible to read a linux library files in the editor, the user could define the functions to the script header for example.

i'm not asking to port the windows plugins to linux, as it is close to impossible.  :o I just want to make plugins of my own.  ;D

This is just the thing i want to use in the linux version.  I could make use of ags in multimedia presentations for example as it could have plugins for "flash", "mplayer", "sockets",  hoho in my mind i can see a "netplay" plugin... wheehehehh..   :o

I want i want  :o  :o
#2
 Hey!

Linux engine doesn't support any plugins, i think it should at least have plugin API, just like the Windows engine has. It'd make the writing of linux plugins possible.

Hmmm..   And the editor should be made compatible with those plugin types. I mean if i make a plugin of my own, which is linux compatible, and it'd be accepted by the editor -> more fun and customized games.

Would it get too complicated?  ::)
#3
AGS Games in Production / The Gunilla Sim
Thu 19/02/2004 14:41:27
 :o

Hi!

I have an unusual AGS game project in very early stage of
development and now i'm just posting this message to get people
interested in it. ;D

So this is the basic idea:

You play an overweight girl, named Gunilla.

You have few grannies as your neighbour and one jerk.

You can disturb your neighbours daily routines by switching the stereo or tv
to highest volume or by making noise in many other ways, such as using a shower in midnight.. and so on.

Once the neighbours get so pissed off, they will start to do the same things you do to them, or they come and sabotage and steal something from your apartment when you're not at home.

You can apply for different types of job that require different abilities,
which can be learned by reading books from your bookshelf and by working
in different professions. (From a gui)

Each day, you get paid.  You use yer money to buy food, new cds and films for greater disturbance, and other misc items which can be used in various places. Each item you purchase occupies a room (slot) from your shelf and closet. (both operated from a gui)

...blah blah blah blah...

This game probably never ends, unless you:

- get sabotaged by the neighbours
- get busted
- get killed
- get a heart-attack
- starve to death
- blab blah and so on

 

Game'll feature
*big scrolling rooms
*swearing
*british grannie humour
*"obscene" violence
*funny voices
*crank calls
*blah blah blah and so on

We need people to do

* item sprites
* other NPCs and their animation
* voices
* new ideas
* GUIS
* something else


So if you're interested in this project, please email me at ernesti@mbnet.fi

Thanks!

#4
I tried to get AGS to play FLC and FLI files (FLICs),
first the screen gets messed up and shows random
lines..  after that there're black boxes and pixels covering
the running FLIC video.

So it's true that AGS doesn't fully support FLICS? Animation Shop is the only program that can produce valid flc and fli files, but not even those work!   I've tried different palettes,  median cut, octree.. but nothing changes. :)  

What type of fli,flc files does AGS support? On what program can i produce these files?

Those files were in 320x200 resolution..
#5
It seems like speech pack for King's Quest 2 doesn't work on ags linux engine. :D  

Hey if allegro can't handle video or mp3, or any other audio/video formats on linux,  you should try libsdl
http://www.libsdl.org/index.php

"Simple direct media library"   It's used on many media players and games..  so why not give it a try? It's also included in every linux distro these days, so it'd not be problem to AGS to depend on that library too.   ::)

But anyways, you developers have done great job..   Thank you.
#6
 ::) Could somebody help me?  I have latest Wine emulator installed on my Mandrake 9.0 , i also have Windows 98 on it's own partition and it's accessible through Wine. (It can fetch, load dlls, fonts.. )

The only problem is that most of the text on AGS editor are shown as rectangles instead..    so it's entirely unreadable.

I don't want to boot to Windows everytime, because AGS editor is known to work well under Wine.   But this one little problem, makes it impossible to use.

Has someone had similar problems? Could someone provide me some info what font configuration might work?   This is the font section:

[fonts]
;Read the Fonts topic in the Wine User Guide before adding aliases
;See a couple of examples for russian users below
"Resolution" = "96"
"Default" = "-adobe-helvetica-"
"DefaultFixed" = "fixed"
"DefaultSerif" = "-adobe-times-"
"DefaultSansSerif" = "-adobe-helvetica-"

;; default TrueType fonts with russian koi8-r encoding
;"Default" = "-monotype-arial-*-*-*--*-*-*-*-*-*-koi8-r"
;"DefaultFixed" = "-monotype-courier new-*-*-*--*-*-*-*-*-*-koi8-r"
;"DefaultSerif" = "-monotype-times new roman-*-*-*--*-*-*-*-*-*-koi8-r"
;"DefaultSansSerif" = "-monotype-arial-*-*-*--*-*-*-*-*-*-koi8-r"
;; default cyrillic bitmap X fonts
;"Default" = "-cronyx-helvetica-"
;"DefaultFixed" = "fixed"
;"DefaultSerif" = "-cronyx-times-"
;"DefaultSansSerif" = "-cronyx-helvetica-"

; the TrueType font dirs you want to make accessible to wine
[FontDirs]
"dir1" = "/mnt/windows/windows/fonts"
;"dir2" = "/usr/share/fonts/truetype"
"dir2" = "/usr/X11R6/lib/X11/fonts/TTF"
;"dir4" = "/usr/share/fonts/TT"

Got any ideas?  This font thing is pain in the butt!   Please  :o

PS. There's a winelib that is used to port windows applications to linux, hey.. hey hey..   ?? Is it possible to do that to AGS? It'd be great to get native versions of the editor..
#7
 ??? Has anyone tried running AGS under Wine on LInux?  
I wish Chris let someone port AGS to Linux..     ::) Does anyone know
when is this miracle going to happen?  :'(  
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