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Messages - eurobusker

#1
done that, thanks, my errors are now only one,

room5.asc(142): Error (line 142): PE04: parse error at 'unhandled_event'

function hTelephone_UseInv()
{
if (player.ActiveInventory == inventory[3]) {
dialog[0].Start();
}
else {
unhandled_event(1, 3);
}
}

any ideas?
#2
ok, it works fine on 1.72
but going to 3.1 gives me this! lol

Failed to save room room5.crm; details below
room5.asc(142): Error (line 142): Undefined token 'unhandled_event'
#3
I just tried switching Enforce object-based scripting off, it works in 2.72!
thanks will now save it and try to use 3.1
Thanks  :)
#4
I did a game 3/4 years ago using 2.71 and am unable to update the game to 2.72 to eventually use the latest ags 3.1 editor.
there was an error compiling your script. The problem was: in: 'other room'
error in line 48, undefined symbol 'GetGameParameter'
Is there a thing I can do? or must I finish my game using 2.71.
It works and compiles perfectly in 2.71
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