Hi,
I just came across AGS and wanted to try a basic isometric style room test. I've come across one issue that doesn't seem to be explained in the help files.
This is related to walk behinds / baselines.
I think this image will explain my issue: http://www.davidedwards.me/web/backcull.jpg
When the character is positioned at the top (behind the wall) he is masked out, as one would expect. However when he mouses around to the side, his head intersects the mask area and becomes cut off.
Any solutions on how to over come this issue?
Thanks in advance.
David.
I just came across AGS and wanted to try a basic isometric style room test. I've come across one issue that doesn't seem to be explained in the help files.
This is related to walk behinds / baselines.
I think this image will explain my issue: http://www.davidedwards.me/web/backcull.jpg
When the character is positioned at the top (behind the wall) he is masked out, as one would expect. However when he mouses around to the side, his head intersects the mask area and becomes cut off.
Any solutions on how to over come this issue?
Thanks in advance.
David.