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Messages - fly

#1
Beginners' Technical Questions / animation
Sat 23/08/2008 11:32:07
Hi again..I read the manual and found out that animations must be in FLI or FLC formats...how can I make animations in this format? is it possible to use GIF animation?  can anyone write me the script for animation?
#2
Quote from: KhrisMUC on Thu 14/08/2008 08:40:01
Just google for tutorials...
found one....looks good  but I remember one program where you just click on a button and it automatically makes photo look like cartoon..think that it is in Kodak camera software
#3
ok, sorry then...i must write one off topic question..can anyone tell me how to convert photo (from camera) so that it looks like cartoon?  I mean, which filters should I use in PS?
#4
try to save it in 24-bit bitmap like in paint, think that'll do
#5
let me involve a little..beginner too..how can I make that cursor changes over only one hotspot ?
#6
Scaling problem fixed, thanx to Ishmael's help on MSN...
#7
Is there LucasArts GUI for AGS 3.0.2 ?
#8
Oh, I forgot..here's the screenshot of the characters

#9
Quote from: matti on Tue 12/08/2008 11:44:05
Quote from: fly on Tue 12/08/2008 02:13:30
I made cChar1 by editing cEgo1 bmp files, so they are exact same size, but on game it's different ?! 

In case you just edited the .bmp files you still have to import these new sprites (and replace the old ones).

All images are saved within AGS, so the editor doesn't open image files when running/editing a game.
I know that.
Item dissapears now, when I replaced "object[0]" with "avionj".
#10
The text is now OK. How can I set conversation to go automatically, I mean..that I don't have choices to say, so that options are going one after other automatically? I made cChar1 by editing cEgo1 bmp files, so they are exact same size, but on game it's different ?!  Scaling is turned off, but when it's on, nothing changes.. Oh, one more thing..when I pick up one inventory item, it doesn't dissapear, but other one does. What can I do to make the first item to dissapear? Script of this item is:
Code: ags

function avionj_Interact()
{
character[0].Walk(313, 209);

player.AddInventory(inventory[4]);
object[0].Visible = false;
DisplayMessage(0);
}
function avionj_Look()
{
DisplayMessage(1);
}
#11
Oh, it's so simple, thank you very much! Now I'm seeing some other problems..when talking, under text there is the same text with Font 2 and it makes this unreadable, how to fix this? how can I change text color? And one off topic question: cChar1 character is smaller than cEgo1 character so it looks stupid. how can I fix this?
thanx for help!
#12
I don't know where should I put that script, if you could show me like step by step screenshots?  And where do I write what should cChar1 answer? I made this:
#13
I so like the "cartoon-ish" design of the game..better than 3D :)
I played the demo and like it very much, but you should have made a longer demo  ;D
Anyway game looks awesome ...how much will it cost?  ;D
#14
Hi, I've searched the forum, manual and tutorial and i haven't found the answer..or I haven't been searching for the right tag.. Anyway I'm beginner in this and I have problem with making dialog in version 3.0.2......I don't know how to set that dDialog1 start when I click to talk with a cChar1 character. And how to set what he'll respond.  sorry but I'm a total beginner.. Hope someone will help  ???
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