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Messages - foxmulderthesecond

#1
Thank you, that worked.

You were right, the version of the AGS engine packaged with the game was a few years old. With the latest version the scaling works fine.
#2
Hello,

I couldn't find a sub-forum specifically for technical support of this type, so I hope I am somewhat in the right place.

I am currently trying to play a game created with AGS with a native resolution of 640x400 and therefore aspect ratio of 16:10 (Technobabylon, if it matters). I have a display with an aspect ratio of 16:9, resolution 1920x1080. So, the game obviously cannot fit my display perfectly.
What I would like to see, is the game scaled to a resolution of 1728x1080, so I'd have black bars on the sides but otherwise a fullscreen experience. This is easily done by allowing only sidebars in the configuration menu. Unfortunately, the result is a blurry mess. The chosen filter doesn't affect this in any way either.
My guess is, that since the game has a native resolution of 640x400, only multiples of said resolution are scaled perfectly. For instance, when choosing the "Max nearest-neighbour filter" setting or one with a very high resulting resolution, my display's resolution of 1920x1080 is detected and the biggest scaled resolution found that still fits: 1280x800. 1920x1200 (which would be the original game scaled 3x), doesn't fit anymore and isn't scaled down either.
I can then enable both sidebars and top-and-bottom bars and play the game without blur, but of course only within a 1280x800 big window on my 1920x1080 big display. In other words, massive black bars on every side.

So, my question is: did I miss any setting that would allow me to access a different scaling method, or is there none? Am I forced to play the game in this small window or suffer the blur in the fullscreen mode?

Thanks and have a nice week.
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