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Btw: I gotta say I hate games with limited inventory. It always feels like an artificial way to up the game's length or difficulty. It's supposed to be realistic, but that isn't automatically a good thing. It's supposed to be a game, not real life. There are a few discussions about this already out there in the forums and this is the technical forum, so I won't go into detail any further here. Just my two cents I had to get rid of.
I feel the same way, no worries. I think that unless one has a very good reason for introducing such constraints they are usually best avoided. In the specific game idea I have in mind, it would make a bit more sense than it would in most games, I think, and wouldn't be just an arbitrary thing tacked on to make things harder.