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Messages - gASK

#1
Critics' Lounge / Re: What do you think? : BG
Wed 23/05/2007 10:56:38
I like the original style better than cobra's redraw.

But it indeed looks weird - what you should do first is raise the horizon (like cobra did) and darken the sea and the sky or lighten the island, this way is just doesn't fit in.
#2
Critics' Lounge / Re: Old character remake
Sun 20/05/2007 15:33:09
I will say what has been said by those before - the remake looks less muscular. Plus he has smaller head and the overall appearance (dressing style etc) make him look like a teenager whilst the older version looks...well...older:)
#3
Quote from: Erwin_Br on Sat 19/05/2007 11:56:32
Your monitor must be more dark than mine, because the dark areas in the original image aren't 100% black. I can still see the door to the bathroom, and the closet.

--Erwin

Well, it turned out that the monitor I was working on at that time WAS really black. Nevermind what I said earlier, I just made a fool out of myself ;)
#4
cobra has shown one important thing in his picture - the dark parts of the room would not be completely dark due to light dispersion. The way it is now it looks kinda weird.

Plus I do not know where exaclty is the light source in the other room, but the line on the side wall surely would not be like it is - the horizontal line look unnatural.
#5
Critics' Lounge / Re: Which Fatman is better?
Thu 17/05/2007 10:26:26
I would go with the left one as well.

Now about the arms - the original "chicken" one leaves me with impression of a ridiculous fat guy who ic wearing a costume for some convention.

The edit with longer arms looks more like a superhero with some more weight on. I would go with that one if you want him to do some serious "superheroing". If you want him more (much more) on the funnier side, go with the chicken arms.
#6
His posture is odd mostly because his closer shoulder is higher than his farther shoulder. Make the closer (eg left) shoulder lower and he will seem less "odd".

Plus he seems pretty "stiff" - or like he is leaning back against something. Move his head, shoulders and upper chest forward a little.

The "surprised" look is due to big, round eyes (2x2 pixels) and head leaning back. I dunno if it's intention....so I just mentioned here how it is done:)

By the way - great sprites. I love that old-school-flat-low-color look... ;)
#7
Critics' Lounge / Re: My Character
Sun 13/05/2007 20:23:37
A-ha! It's on his back! So it is probably a very rare spinal disease!

Seriously though - I think the eyes would be pretty much enough to show where he is facing. Just give them more contrast, so they stand out.
#8
Critics' Lounge / Re: My Character
Sun 13/05/2007 08:47:27
Well, now it is definitely not possible. I could not decide what is the red line supposed to be. Tie? Nah, ties usually don't go all the way to crotch. Zipper or something? Nah, it does not stick out so much. Blood? Could be ;)
#9
What Evil meant was that it does not look natural that the fallen tree branches all end at the top border line of path.

All other corections made it look waaaay better.

The sky itself looks awesome, however now the style does not exactly match the one of the foreground. But I will wait what it will turn into....
#10
Looks better with every edit.

As for the foreground objects - they are a nice touch. Some suggestions
-+- when there are big rocks, there should also be small around. Rocks are almost never alone (unless brought there by someone or something like that).
-+- The fallen tree should have some hole or something near roots...or was it brought here by human(oid)s as well:)?
#11

Quote from: Ben304 on Tue 08/05/2007 16:25:59
gASK - Unfortunately all of my orange spandex was in the wash. I was gonna give him pec bounce, but I didn't wanna get the jiggly man-boob effect. Because nobody likes jiggly man boobs.

Well, they do not jiggle. They just kind of "stretch". It's just that this way it looks to me as if he was wearing some kind of armor...

As for the spandex suit - that was supposed to be an obvious joke. The smiley somehow wandered of as I continued to write the message...so, nevermind.

Finally - the side view sprite.

It is just what bothers me - the boots are too high (but that may be intention), the feet overall seem too big, the knees are waaay too high in my opinion (they should be at half of the legs height, which is NOT from belt to ground) and his muscles don't look as big as they seem from front view.

#12
A few quick opinions:

I love the trees. When I saw the shapes first, I would not believe they would come out so nice after being shaded. They did and proved me wrong:)

I like the second rock - looks "rockier" than the first, which looks more like a mud hill. I do not like the cobra79 edit, though the rock does lack some "roughness".

He is also right with the blurry planet - it is too contrast as it is. I believe you will redo it when texturing and shading the sky, so leave it as it is for now.

The second version of ground shading looks more real. I suppose the shading on the bottom of the picture is just unfinished:)

Oh, and a little experiment...
#13
See? Now it's way better.

I don't see nothing wrong with it now (others still may). But if you want to be perfect, you could make his pectorals move as well - stand in front of mirror in same outfit as the character is wearing and swing your arms. You will notice them moving.
#14
Idea - nihilyst
I like the idea of his competition. Simply amazing.

Atmosphere - zyndikate
The mood of abandonet set is almost dripping out of this one.

Design - zyndikate

Composition - nihilyst

Technique - nihilyst
#15
def is right, you are shading the legs too high - I mean you are shading tham to the belt. Try making the shading start lower and be more "realistic". Eg. knees move furthest to the back, while under the pelvis the legs dont move almost at all (just light shading).

Plus try doing something with shoulders. They remain unchanged through most of the animation, then they suddenly "flash" into dark.

Otherwise you made a great progress. The sprites are geting better each day. ;)
#16
Well, I am halfway thru drawing my idea (or ideas as I have two and can't decide which one to finish).

I believe the topic itself is not bad. Myself, I found it interesting, though I had to thing about it for a while before an idea poped. It is just quite restrictive and complicated. The more free it is, the more participants - just browse through previous jams and you will see yourself.
#17
Critics' Lounge / Re: El Presidente!
Fri 04/05/2007 19:08:24
I like the hand muppet look of him, with the simplistic badges and medals and stuff. But I gotta agree with previous posters -- the hat does not suit the style of the sprite. It is too much detailed and the thin outlines are weird. Here is a couple of suggestions and *ahem* redraws:

original>  redraw1>  redraw2> redraw3>

First redraw looks best in my opinion - still keeps the uniqueness of the sprite while unifing the drawing style a bit more.

Second redraw is too much.

Third redraw shows that it is possible to redo the hat to the style of the sprite while maintaining the needed level of detail. Looks more consistent, doesn't it?
#18
Critics' Lounge / Re: Picture of a character.
Fri 04/05/2007 19:00:17
Just a quick observation - the head of the sprite looks higher and less wide than the one in the picture. The eyes are also have bigger height than width but in the picture it is the other way around,

The character looks interesting...:)
#19
I believe it is not a crown, but some sort of horns or similar thingies.

And he does not look that thin - he is a lizard and those are skinny ;)



Now to the picture - it looks great. The monster, lizard, small guy and the girl all look more than good. I do not like the look of those guys though. They look too thin for someone so muscular (especially the green one).
#20
He seems to have a limp because his torso moves more forward and down in one half of the cycle way more than in other half. Also his right leg moves faster forwad and doesn't bend as much as the left, which helps the impression. Make the movement more "mirrorlike".

Otherwise the motion is just right. Nice animating

(You can "enlarge the images" by using the image tag with parameters -  [ img width=50 height=110 ]hxxp://your.image&[ img ]

Just set the width and height right and voilá!)
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