Schools today don't rely solely on books, but frequently use digital learning assets, either on computers or tablets. My kids certainly use a lot of this. During the Corona Lockdown this will be even more important.
Some of the games in the AGS database are clearly intended for kids and/or educational purposes. Have anyone here used AGS games in schools? Did they work well?
Even some games not intended for this could be useful in education, I think. In Norway, the norse poem Thrymskvida is on the lesson plan for the 17-year olds. This text may be a bit difficult, so why not supplement it with allowing them to play Thrymly Disguised, for instance? (https://www.adventuregamestudio.co.uk/site/games/game/2332-thrymly-disguised/). Likewise, maybe there are some games that could be useful in history class due to their setting, or based on literature on the curriculum.
One area where such games could work well, I think would be Religion. While most games in that vein here play off the known facts and mostly use Christianity as a backdrop, I think a game where the goal is to perform a ritual in the prescribed manner could work. (Or would it be too boring?) And I'd play a game about Buddha even as a non-student. In Scandinavia, noone would raise an eyebrow about this, but maybe using games to teach religion would be controversial other places?
Maybe I am too optimistic and today's youth won't accept the retro graphics or game mechanics of AGS or adventure games? What do you think? Have anyone already done this? Do you have ideas about games that could work, perhaps for different age brackets? I know lots of teachers who are always on the lookout for that little something extra to spice up their lesson plan.
Some of the games in the AGS database are clearly intended for kids and/or educational purposes. Have anyone here used AGS games in schools? Did they work well?
Even some games not intended for this could be useful in education, I think. In Norway, the norse poem Thrymskvida is on the lesson plan for the 17-year olds. This text may be a bit difficult, so why not supplement it with allowing them to play Thrymly Disguised, for instance? (https://www.adventuregamestudio.co.uk/site/games/game/2332-thrymly-disguised/). Likewise, maybe there are some games that could be useful in history class due to their setting, or based on literature on the curriculum.
One area where such games could work well, I think would be Religion. While most games in that vein here play off the known facts and mostly use Christianity as a backdrop, I think a game where the goal is to perform a ritual in the prescribed manner could work. (Or would it be too boring?) And I'd play a game about Buddha even as a non-student. In Scandinavia, noone would raise an eyebrow about this, but maybe using games to teach religion would be controversial other places?
Maybe I am too optimistic and today's youth won't accept the retro graphics or game mechanics of AGS or adventure games? What do you think? Have anyone already done this? Do you have ideas about games that could work, perhaps for different age brackets? I know lots of teachers who are always on the lookout for that little something extra to spice up their lesson plan.
