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Messages - iSTVAN

#41
Hey Sythe. Thanks for noticing some of the less celebrated aspects of the game. You've hit the nail on the head with most of my satirical comments.

CosmoQueen, glad you enjoyed the game as well. I noticed you were a little disappointed by the "To be continued..." in the hints and tips thread. It wasn't really meant to be taken seriously- more of a joke about annoying cliffhangers. This part of the bum's story is complete, but there's always the chance that I might work on another Sydney project. Part of me just wasn't sure if people would even like the game, so I don't want to get ahead of myself!

Some possible titles for future Sydney adventures:
-Sydney Treads the Catwalk (got me an ace idea for this one)
-Sydney and the Quest for Eternal Enlightenment
-Sydney Does Dallas
-Sydney Meets Kitty (from Bernie's 'A Game with a Kitty')

But at the moment I really want to work on a graphic novel for Sydney. Would people read an extended Sydney story in comic book form?
#42
Quote from: floorboards on Wed 03/01/2007 06:25:54
Quote from: iSTVAN on Sat 30/12/2006 09:03:07
I'm enjoying the game so far and it's money well spent, in my opinion. I noticed a couple of instances where the audio dialogue wouldn't run or the audio didn't match the text.

Loving the character of Joey, by the way. Although, if I can be honest, I find Rosa a pretty annoying character much of the time.

EDIT: Pretty annoying, but still very believable.

Yeah, I'm really enjoying the game. Overall, it seems very professional.

Since I paid money for it, I feel like I can air my grievances. I find the voice of Rosangela a little grating and combined with the sheer amount of dialog I find myself clicking through a lot of it rather than listening to it all. Possibly could have been edited at times (although, since I'm a writer myself, I'm far too picky over this).

Those are really (very) minor gripes though - it plays very well and it's an engrossing story. Definitely worth the money.

Those are my feelings precisely. I hope that Dave can benefit from this sort of feedback.

In other news, I finished the game. I'm not normally spiritual, but I'm willing to suspend my "belief" for a good yarn, and I believe this was. Looking forward to further adventures of the Blackwell Legacy and any other Wadget Eye production.

Almost forgot to mention that I love the graphics and music that drive the plot along. The note book feature was also a nice way of creating sensible and clever puzzles. I did notice, however, that I was unable to use Adrian's name with any other combination (until it was actually necessary).

Anyway, great game. Thank you Mr. Gilbert!
#43
Thank you everyone. I hope to bring your more adventures of Sydney soon, whether that be in the form of a game or an extended comic.

Cheers.
#44
Hints & Tips / Re: Sydney Finds Employment
Sat 30/12/2006 09:34:10
Thanks for the tip piperhcombs. Here's some advice for you and Nissa:

Spoiler
You may need to play God in order to complete your puzzle.
[close]
#45
I'm enjoying the game so far and it's money well spent, in my opinion. I noticed a couple of instances where the audio dialogue wouldn't run or the audio didn't match the text.

Loving the character of Joey, by the way. Although, if I can be honest, I find Rosa a pretty annoying character much of the time.

EDIT: Pretty annoying, but still very believable.
#46
Hints & Tips / Re: Sydney Finds Employment
Sat 30/12/2006 08:59:45
Nice to read that people are having problems...I guess! (Which atleast means the puzzles aren't too easy).

I'd like to give clues, but I don't know how to do that spoiler hidy thing ya'll do.
#47
Thanks everyone! I appreciate your appreciation.
#48
Thank you to those who've already downloaded the game!

Serth: Cheers! That bug you mention is bizarre. I don't know why that would be happening, but I'm glad you were able to restart the game and fix it. I hope it didn't ruin any of the game's surprises for you. If anyone else experiences similar problems, please let me know. If anyone else has had NO problems, I'd also like to know!
#49


Sydney Finds Employment

Sydney Claywood wakes in his alley one day to discover a new policy set in place by a joint venture between the political parties, churches and big businesses to rid the streets of homelessness and unemployment. There solution is a ‘final solution,' of sorts.

Sydney decides that the only way to save himself and his friends is to go directly to the heart of the plan, the CBD, and argue his case. However, in the back of Syd's mind is the constant idea that ‘Maybe I could, you know, just find a REAL job.

There is some suggestive and slightly rude content here. I'd only really recommend it for mature audiences.

Credits
--------
Ivan Dixon (aka iSTVAN): Story, graphics, coding
Steve Larabie (aka pixelblink): Music

Testing by Justine, Carl, buloght, bernie, pixel blink and ensellitis.




Download here (10.9 megs)


BEWARE this is my first ever game with adventure game studio.


Original work in progress thread.



Visit my blog here.


Please report any bugs to me directly at:
istvanna@hotmail.com
#50
Completed Game Announcements / Re: Reactor 09
Fri 29/12/2006 01:00:35
You know how I feel about this game, Bernie. It's probably my favourite indie game I've played all year. I thoroughly enjoyed playing and testing it for you.

'Nuff said.
#51
Wow, I didn't even know people had started posting again. Thanks for keeping people updated Pixel Blink.

Alright, the official news is that the game is completely finished minus the music. Only about three songs are left.

I'm aiming for a release between the 10th and 20th this month. Hopefully you'll all be seeing Sydney really soon!
#52


Sorry for my lateness, been between homes lately. I still really wanted to enter though!
#53
Currently working on something for this buloght :D
#54
Thank you so much! It's amazing how welcome the community has made me feel.

Gypsysnail: I think the fact that my game has been based on a comic that I write might add a little more weight to the concept. I could be blowing gas though. I'm going to try to get an ad in the next Reverb magazine, to go next to my comic. It's only a regional publication, but the more people playing the game the better, I reckon! Glad you read my blog aswell, thanks :)

thewalrus: I hope such enthusiasm is maintained when playing the game!

Well, the guys I mentioned have all received the game- so it's only a matter of time really.
#55
Thanks cosmoqueen, but I've already got a handful of testers lined up. Cheers for the offer though.

Okay, I'm posting because playtesting is officially about to start! Pixel Blink, Buloght, Bernie and Ensellitis will be playing the game and giving me feedback. Hopefully the rest of you will see the improved version very soon.

Thank you for all the support so far community.
#56
I've pre-ordered mine. Looking forward to playing it!
#57
Buloght, CosmoQueen, BaRoN, cheers! I'm a firm believer in solid drawing foundations. I've followed John K's recent advice on his blog (if you don't know who John Kricfalusi is, and you like drawing then shame on you!).

Steel Drummer: Pixel Blink is providing an original soundtrack for the game. Thanks for the interest.

IN OTHER NEWS!
I've very nearly completed the game ready for beta testing. All that needs doing now is for me to complete the intro cutscene.

IN EVEN OTHER NEWS!
My blog has been recieving an unsually large amount of mixed feedback of late. If anyone wants to show their support for the project (or related comics) feel free to post here: http://ivandstuff.blogspot.com/

Cheers
#58
I think if you were to go in real time (as far as blood decreasing goes) it would ruin the sense of it being an adventure game, where you unlock new things as you progress. It would also remind me too much of the game Soul Reaver- which was fun, but often frustrating in a repetitive way.

Looks nice so far, even if I am more partial to pixel art graphics.
#59
Well I'd really like to hear your interpretation of the character :) Feel free to PM me with a recording (I recommend borrowing dialogue from the strips).

And I'd love to do a version with voice acting. I myself have provided the voice for Sydney, as well as my other characters.

Here's a sample, there's a few different versions floating around my blog:
http://www.pixeljoint.com/istvan/1_4.mp3

If the game does prove popular then I just might do a deluxe version with voice acting and other additions. In which case, I'll certainly need some help with voices.
#60
Yeah, the screen shots look pretty amazing. The palette choices look very prehistoric.
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