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Messages - jasonjkay

#101
Critics' Lounge / Re: the wizard (again)
Wed 28/09/2005 13:01:16
Quote from: Kiddie on Wed 28/09/2005 07:31:01
Personally I like the narrower shoulders more.Ã,  It gives him a more aged look.Ã,  With the broad shoulders, it looks like he could be just any guy in his 20s with a long grey beard on. :PÃ,  I think the narrow shoulders gives him alot more age, personally.

Also a tip, I'd try to do most painting with a grey background.Ã,  A pure white, or pure black, background changes the way colors and shades are percieved.Ã,  For example, a grey color on a black background will appear lighter than the same grey on a white background.Ã,  It's an optical illusion, and can affect the way you paint (ie if you paint on white all the time, when placed on a dark background, characters will seem unnaturally bright and vibrant).Ã,  Here's an image to illustrate even further:



The grey strip in the middle is the same grey throughout, but with the gradient on the other sides, the grey strip appears to start light, then darken.
Ok I agree on the shoulders I'll start changing them when I get some spare time, as for the painting on black or white I sort of see your point so i'll paint on grey instead.

Quote from: Krysis on Wed 28/09/2005 10:39:42
He looks a bit too much like a cone :
A
/v\
/__\

why dont you modify his hat and body shape a bit:
_/\_
/\/\
| : |
/_:_\

Anyway I allways thought /\ shaped hats are silly. :)
some one with a _A_ lookin hat I can respect a bit more. ;D
Yea, maybe. Have you ever played discworld, the wizards in that game have the same hat style. Also he's supposed to look like a cone, that's how I drew the first version by drawing a cone first then refining the lines more to fit a wizards body, then I added the face and the arms.
#102

Changed version. Added barbed wire, guard towers, got rid of the sky, added a gate, added more texture to the ground, added shadows to huts and tents and ive added a few other things. What do you think? If you want to compare it to the original, look at the first post of this thread.
#103
I think the chair your referring to is that one over to the right of the screen near the window, she probebly moves it around the room to sit in differant places.
#104
LOL I never thought of it like that, I feel so stupid. I gues I should add lots of guard towers and barbed wire and stuss to stop the ladders (Which I never even thought of). As for the water it has strong metal bars blocking it off (hard to draw on this view) but it's a point which you might possibly be able to escape from (As you can imagine if I set a game in a prison camp then the aim is to escape, im going to add several ways that you can escape and finish the game but it's not going to be easy).
#105
I've just resized your pictures for comparison.

Yea it looks better, you've resized the curtains and you've added more objects and posters to fill up the room and add more detail. I also notice that you've took SteveMcCrea's advice on the rug. I like it.
#106
Great room, it looks way better than the bedroom  did a while back, I like the jaggy shadows on the ceiling and behind the closet as it makes your romm look differant from other peoples. I agree with everyone else aboute the curtains.
#107
Quote from: Guybrush Peepwood on Sat 24/09/2005 12:27:23
This is really nice, but at least one gate would make it easier to enter the site (unless you have to go through the river). Also, maybe towers at the corners would look good. A large main building would look good, especially if this place has some kind of authority.

Just some ideas ;D

Btw, they don't look like trees because you can't see their trunk.
Thanks, i'll the add a big gate at the bottom and some huge gaurd towers.

Quote from: khrismuc on Sat 24/09/2005 13:22:49
It's nicely done, but try to vary the shapes of those tents a bit.

And at this angle, the sky wouldn't be visible at all, unless that's a very high cliff back there.
I guess your right aboute the sky, ill fill up that space with more trees.

Quote from: Darth Mandarb on Sat 24/09/2005 15:20:37
I'm confused ... the title says "prison camp" but your description calls it a "luxery camp"? Which is it?

It's not bad ...

It's lacking some details though.

If it IS a prison camp, you need to add details like guard towers and possible barb-wire. Stuff like that. The open space isn't a bad idea (gives the prisoners too much open ground to cover if they attempt an escape) but the walls should have some kind of entrance/exit spot.

As was suggested the sky probably shouldn't be visible.

Also, as you mentioned having troubles with trees ... if you want them to look like trees I'd suggest adding in some tree trunks. Just play around with it and see what you come up with. Right now it really does look like grass.

Lastly ... shadows/light source. Looks like your light source is coming from the bottom of the picture (as evidenced by the highlight on the river bank.) So you could add some shadows to the buildings, tents, and walls.

It'd add a lot more life the the picture!
It's a luxary prison camp, look at it it has huge walls so you cant get out, it has sound sensers underground so you cant dig out. So basically the enemy just build a huge wall wich you cant get out but you can cut do anything you want within reason. Some people chose to make huts and some people chose to make tents, they have lots of freedom but they are still prisoners, it's more of a luxery camp than the images that Tuomas posted. As for the tree trunks, because of the angle the tree tops would obscure most of the trunks but i'll see what I can come up with.

Quote from: Tuomas on Sun 25/09/2005 18:19:29
I case of a prison camp, think you're doing an "escape the evil nazis game? Well, I didn't quite enjoy searching this picture, but it might come in handy, depends on what you are looking for:
http://eng.9may.ru/images/galery/9005130.JPG
oh, and while I was at it:
http://www.nizkor.org/ftp.cgi/camps/auschwitz/images/aerial/aerial-440404.jpg
Thanks for the pictures, that's how I was originally going to do it. I thought the great escape would make a good adventure game, eventually I decided to do my own version which you see at the top of this post.
#108
LOL I never thought of it like that. The green stuff is supposed to represent a forest and not grass, I suppose I cant really do trees at all.
#109
Critics' Lounge / Map view of a prison camp.
Sat 24/09/2005 11:08:09

This is sort of a map of a luxery encampment, all the areas in the camp will be visitable as new rooms (Still have to draw them). Anyway what do you think? I could also use some ideas on a few extra things to put into the camp to add a little more variaty.

Changed version. Added barbed wire, guard towers, got rid of the sky, added a gate, added more texture to the ground and ive added a few other things. What do you think?
#110
Change the eyes to a dark green or dark blue. Basically a dark version of what you want his eye colour to be.
#111
I've decided to add these three backgrounds from a cancelled project of mine, please tell me if you use them as it would make me very happy, also feel free to edit them.


bedroom


sci-fi convention


a hut
#112
Critics' Lounge / Re: the wizard (again)
Fri 23/09/2005 14:55:12
Quote from: Guybrush Peepwood on Fri 23/09/2005 14:48:01
The shoulders aren't wrong, it's just that they fit a strong warrior and not a wizard. Maybe narrow the shoulders just a little bit if you want them wide. That's just my oppinion though, the rest of the people seem to like the shoulders so.... Nevermind me ;D
maybe I could go halfway between mine and yours with the shoulders, just budge them over by a couple of pixels. I like the rest of what you did.
#113
Actually I think you are right with the first post, his head and jeans seem to face more to the left whilst the torso seems to face a little more fowards. Still it looks great anyway.
#114
Critics' Lounge / Re: the wizard (again)
Fri 23/09/2005 13:50:24
Thank you all for your kind words and your great comments.
Quote from: He-Man on Thu 22/09/2005 18:41:52
The last one is the best one in my opinion, but there's something wrong with his feet. Maybe you should try to make both feet point somewhere between the two you've got. If you understand what I mean...
No not really, but I agree that the feet look a little wrong but I have improved them a bit havent I?

Quote from: King_Nipper on Thu 22/09/2005 20:18:56
The problem with the feet is that feet are not shaped like that. The first two picture's feet are pointed in the middle, the third one is an ovular shape. Look at you're feet, get that shape, and practice that shape until it looks as good as the rest of the picture.

No other complaints here, I can't even nitpick on it!
What? When I look at my feet, the front parts that would stick out are a sort of ovular shape. What do you mean?

Quote from: Herr Stein on Thu 22/09/2005 20:38:08
Hey there!

I think those characters look fabulous. The toid one, in my opinion, is the best one.
One thing, I don't like that much, is the outline, which seems a tad too dark. Maybe try a blue-ish tone, a little darker than the wizard's coat, instead of the black... maybe...

Great work!
Thanks for those kind words, as for the outline it's a really dark blue, I guess I should lighten it up a little just to match the face outline which has gotten lighter.

Quote from: Guybrush Peepwood on Thu 22/09/2005 21:07:22
The shoulders look too wide for an old wizard guy. Also, the left foot looks weird and the lower part of his cloak is too pointy. I have attempted to edit it, I hope you like the changes:

original - edit



Thanks, I like your suggestions for the bottom of the cloak and the feet, im not so sure aboute the shoulders, I mean they are supposed to stick out.

Quote from: Joelman on Thu 22/09/2005 22:42:22
I guess it kind of depends on the characters personality, I think the wide shoulders look a lot more badass, like he doesn't just rely on magic to take care of him. reminds me of that black sabbath song "The Wizard" lol not just the title, but the lyrics.
lol, yea I gues he does look a little badass but thats good right. He's a wizard, he's supposed to look freindly and yet menacing, frail yet powerful.

Anyway what do you think of the face or the shading style? I was experimenting to get the shading to look more natural, if you think it's good I will use it on my future charachters.
#115
Id probebly do something aboute the floor texture, something looks wrong to me but im not sure what.
#116
Critics' Lounge / the wizard (again)
Thu 22/09/2005 14:34:38

Old wizard topic

I have recently been redoing some of my charachters trying to make them look a little better and I came back to the wizard. Having a slightly better skill at drawing and shading I decided to tackle him again. As you can see I have improved his arms and the shading looks a lot better but something still looks wrong, what is it? can anybody help or suggest anything?

Old wizard's that I finally settled upon in the last topic, and the new wizard's.

Ok this is the final version, i'm not doing any more on him because I wont have time for the rest of the game.
#117
When you say the latest version do you mean the one from the main page and technical forum (2.7 refresh 2) or do you mean 2.71 beta 1 big brother edition. If you mean 2.71 the you have to unzip it into the same folder as 2.7 as the beta version only has the files that have been changed. If you mean 2.7 then I would try downloading it again.
#118
Critics' Lounge / Re: First try with a room
Tue 21/06/2005 13:16:55
Just a few suggestions.
1) Make the door slightly curved instead of bent, it will fit better.
2) Make the bed a little longer.
3) Make the pillow lie flat on the bed and not the headboard.
4) Make the picture frame a little thinner.
thats all I can think of at the moment.
#119
I think the beard looks wierd,  but that could just be me. I have no idea how to improve it.
#120
Critics' Lounge / Re: my background
Sat 18/06/2005 13:13:05
very plantoidy. The thing I dont like is the white thing at the top of the main green mass. It doesent look like it belongs. Also some stars are needed in the top left corner of the pic.
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