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Messages - jerakeen

#21
Thanks Dualnames. But i think my module is sill sloooow.

Im trying to change some thing to improve it.
#22
Quote from: redspark on Sat 04/04/2009 13:48:00
I'm using AGS 3.1.2 SP1 and I get errors for RawScreenSave() and RawScreenRestore() in my project which was created in 3.1.2 SP1 but I don't get the errors when I compile the demo in this version of AGS.  According to the documentation, those functions are obsolete now.  I'm going to replace them with DrawingSurface functions but I'm pretty new to AGS and I'm not sure what I'm doing. ;)  Is there a better way to do this?  Thanks.

Hi, you can compile it changing some parameters in "General Settings" pane, in Scripting section there are 2 options: "Enforce new-style strings" and "Enforce object-based scripting". If you set both of them to false im sure it will compile using RawScreenSave() function.

I'll change this function in the future.
#23
this is an old pocket watch, now is broken.

#24
Quote from: rharpe on Wed 25/03/2009 04:29:03
How could you guys have missed this... isn't it obvious??  ;D

mmm, there is another monster of a game too, a green one (not a tentacle of course) but i can't tell now because someone can draw it still.

Edited by mod: Removed image in quote.
#25
ok, i'll try to do a brief resume of your pictures:

Ben - I like this mountains, the blue colouring and over all the brightnes and darknes of the scene. But i found a bit empty the foreground on the bottom of the image. Pretty good entry.

Ghost - Good idea this portal, its a background perfectly suitable with a game, with well defined shapes. I like a lot this trees in the background. Great work.

nihilist - i would like to see this image finished. I like the colour a lot and this clouds.

Geratruza - the image is cool, you had achieve a great atmosphere with this. The ilumination is great. At last i saw the face  ;)

Bog - as i see, you usualy gets a good atmosphere with the colouring and the objects in the scene. the only thing it needs is more detail. Good entry

Exsecratus - i think is the best idea. The colouring is pretty good and the detailed castle, a great entry.


And now, after counting the votes this is the result:

Ben304 - 3 votes
Ghost - 10 votes
nihilyst - 3 votes
Geratuza - 20 votes
Bog - 6 votes
Exsecratus - 6 votes

So the winner is Geratruza with 20 votes.

Congratulations Geratruza.

I've seen pretty good entries. Thank you for participating everyone
#26
Voting ends at 20:30, so if you haven't voted yet, do it!
#27
ok then sorry to be late.

Then let the voting start
#28
did anyone needs more time?

Do we begin voting?
#29
Great backgrounds, im glad this topic has so many aceptance.

If someone want still to participate, please hurry up.

mmm, i like this turtle, Exsecratus.
#31
The first thing that came to my mind was this.



The dog was digging in neighbour's garden and found that leg.
#32
Hey, prety good entries.

Nihilyst you still got time, limit is on 21th March.
#33
Theme: Crazy Dream

Try to draw a background with that sense of unreality there is in a dream, i mean, when you dream, there are real objects with twisted shapes, and some strange appearance but you belive them as real while are dreaming. the landscape is somethimes unreal, with strange color, with strange water colored, etc.

This can be a dream of your own, or be based on a painting, such as Dali's painting, a fantasy film or something like this.

There are some exmaples:




Restrictions: Only AGS restrictions on size and color depth. Background can be scrollable.

---------------------------------------------------------

Voting starts 22th March 2009 (unless more time is requested) and ends two days later.

The voting will be done in these categories:

Idea - The underlying idea to the background. Doesn't
necessarily have to coincide perfectly with the theme of the
week, just strike you as interesting/amusing/inspiring; a place
you'd really enjoy visiting within a game.

Atmosphere - How well the image manages to evoke a certain feeling or mood.

Design - How well the elements in the image are designed,
such as landscapes, buildings, decorations, clouds, doorknobs,
etc.

Composition - How well the elements in the image work
together/are positioned in relation to each other.

Functionality - How well it would work when adding sprites,
including appropriate walking distances, a good angle for
character sprites, clever walkway solutions, easily understood
exits, etc.

Technique - How well the ideas are executed in form of
rendering.


Good luck!
#34
thanks, i'm thinking on a new theme
#35
i think is a classic one, i couldn't think another one. The typical cave painting.

When mammoth and others frightening creatures ruled the world, mankind where still living in caves. They needed to avoid intruders. The clan who lived in this cave drew cave painting so they could knew wich slabs to use to go across the lava, because there were unstable slabs.

May be they painted hunting scenes too.

#36
This is a difficult one, but i think im gona participate. Only hope not to be the only one.
#37
Idea - Stajp

Atmosphere - Bog

Design - Rharpe

Composition - Rharpe

Functionality - bog

Technique - Rharpe
#38
Uooo, thanks. But this module is not perfect. There are some erroes ill try to fix.
#39
Do you want to put schools of fish, flocks of birds or herds of animals
in your game?

This module will allow you by creating flocks and setting behavior rules to
flocks members (boids).

There are different rules: to move boid towards its neighbours, to follow a
leader, to avoid obstacles, to perching, to form a group and so on.

But by now this is non-interactive and you can only draw them on the background
of your room.

You can define another gorups of things too: a swarm o bees, a group of
ships ... Almost any kind of group where members obbey rules like the previous
ones.

This module is based on Conrad Parker and Craig W. Reynolds documents:

    http://www.vergenet.net/~conrad/boids/pseudocode.html
    http://www.red3d.com/cwr/steer/gdc99/

So i suggest you to read both of them for a better understanding on what this
module does.


Requires AGS V3.0.0 or later

Screenshots





Here is the module:
 
  Module SteeringBehaviors
 

And a demo (in AGS v3.1.1)

  SteeringBehaviors Demo Sourcecode

  SteeringBehaviors Demo  Exe


Remember that too many boids will slow down the game.


If you found bugs, errors or don't understand something, let me know.

I hope this will be useful.

Enjoy it
#40
well, this is a Monsters cementery



Image was drawn at 1574x768 for a game at 800x600 or 1024x748 resolution, but i set width=820 height=400 in the link to be contained here.

EDIT: Thanks and sorry, i removed non-static elements. I can't think on remove other elments because this picture was drawn specificaly for this background blitz.
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