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Messages - jetxl

#301
General Discussion / Re: Cloverfield craze?
Fri 10/08/2007 18:30:04
Is it this? http://www.apple.com/trailers/paramount/11808/
Its called "1 18 2008", though?

After The Host I'm hard to impress.
#302
We should all play this game and eat more french toast.
#303
Enjoy this game with photo realistic backgrounds.

http://www.yourfilehost.com/media.php?cat=other&file=Mittens_game.rar
edit mirror: http://www.savefile.com/files/960611



And no, I can't make a real game even if the lives of 300 kittens depend on it.
#304
Aboot the location; What aboot Finland. Plenty of active forum members there, eh? (omg, the accent stuck to me)
#305
Im not home yet, but in new york city. Yes, I survived Detroit (I lost count of the amount of crack hobos wandering dangerously to the road).

I'll post some pics when I get home this friday. Including the first finished mittens game!
#306
Science is friggim fun!!!!
#307
I guess you mean this.
I get bored crazy on a 2 hour flight. A flight where you can't see anything but stars and rocks will make me eat the liver of the bilionair who sits next to me. And that's after just the first 12 hours.
#308
Keep sending me mobile numbers. I've only got 4 phone numbers so far.
#309
Hints & Tips / Re: Infinity String
Tue 17/07/2007 15:55:05
#310
Hints & Tips / Re: Infinity String
Tue 17/07/2007 12:38:18
It's in the blue ship, where you turned the shield off.
#311
So, phone numbers. PM them to me and I'll PM them to everybody Thursday.
#312
Suggestion: Maybe we should all exchange phone numbers?
(In greece I couldn't call but I could text message)
#313
Hints & Tips / Re: la croix
Mon 16/07/2007 01:39:15
Walkthrough La Crois Pan
Spoiler
Starting infront of a locked door.
Kick the door twice.
The door is now partially open.
A chain is attached to the door and the tower.
Shoot the chain with the Springfield rifle.
Open door and enter.
Go upstairs.
Use the rifle on the hatch, then climb the ladder, then open the hatch.
Enter though the hatch.
Close the hatch, pick up the sandbag next to it and put it on the hatch.
Use the rifle on the west window.
Exit the view then use the rifle on the window again.
Zoom in with "Z".
Don't shoot the tank since it can't be stoppen, wait for the foot soldiers instead.
There are 9 enemies, wait until they start to walk through the street, then shoot.
Aiming goes easier after the character breathes in.
Make sure that the enemies don't walk outside the screen!
Reload with "R".
After all enemies are dead, 2 american soldiers walk into the street, so don't shoot them.
Make sure that there is at least 1 bullet left.
Exit the view, remove the sandbag from the hatch, open it and exit.
An enemie is waiting under the ladder.
Put the rifle on the ground, wait until the enemie kniels to pick it up then kick him.
Pick up the rifle and shoot the enemie.
Go downstairs and outside.
END.
[close]
#314
Hints & Tips / Re: Infinity String
Mon 16/07/2007 00:41:26
Infinity String Walkthrough.

-Intro-
Antarctica, starting next to the helipad.
Cross the bridge and go north.
Enter the right tent.
Pick up the screwdriver and search the backpack for the pulse reader.
Exit tent.
Enter the middle tent.
Pick up the belt,and get the shoe laces from the shoes.
Exit tent and go west, then south.
Meet with the scientist and go west.
Enter the wreck, then go west.
Look at the card reader on the wall.
Go west and talk to the janitor.
Go west and help him out with the door (which still won't open).
Talk to him again and give him the pulse reader. In exchange, he gives you a key card.
Go east and use the card on the card reader.
Enter door.
Talk with the scientist.
Once the scientist is away, press the button on the wall.
-Cutscene-

Pick up the broken cup and go to the cave with the power generator.
Click on the engine.
Remove the plate with the screwdriver, then use it on the pipes.
Turn on the generator by pressing the button on the side.
Put the two pieces of the cup together.
Chew bubble gum and put the used gum on the cup.
Tie the pot with the shoe laces.
Get the water under the generator with the cup.
Turn the generator off and put the cup with water inside the engine.
Turn the generator on and wait until the water is warm.
Turn off the generator.
Use the tissues to pick up the cup.
Quickly walk to the tent area and use the cup with warm water to pick up  the frozen metal rod.
Enter the wreck and continue until a screen with holes and cracks in the wall and floor.
Look in the small crack on the floor.
Chew bubble gum and put in on the metal rod.
Use it in the crack to find a security card.
Go west and use it on the card reader.
Enter door.
Get the extention cord (lengtening cable) and eighter the diploma from the wall or the safety manual from the room behind the left door.
Exit to the hallway and continue west until you can go no further.
Pick up the broken pick.
Tie the extention cord to the railing and go down the hole.
Go west.
Touch the pod.
-Cutscene-

You find a necklace.
Go east.
Get the DVD from the body under the hole.
Climb the rope.
Get the extention cord back again.
Go to the door to the computer room to meet up with the scientist.
You'll go back to his office, and he gives you the pulse reader back.
Use the diploma or the safety manual to print out a page from the printer.
Pick up the page.
Exit and go west until the monster comes out of the wall.
Go through the hole that the monster made.
Turn off the terminal.
Go to the computer room and enter the left door.
Get the red pipe out of the steam chamber.
Go to the cave enterence.
Read the printed pulse reader manual.
Use the pulse reader.
Uae the red pipe on the broken pick, then use it again to use it as a new handle.
Tie it together with the belt.
Use the pickaxe on the spot on the ice wall.
Enter the wreck and talk to janitor.
He will help you but he needs power for the cutter.
Use the extention cord on the generator, then click on it again to stretch it.
Go east.
Go to the front enterence of the wrech, then return.
Pick up the the blue object from the hole.
Put it in the necklace.
Go east.
Use the powered necklace (right mouse click) before the monster gets to you.
-Cutscene-

Jungle, starting in a space ship.
Go south west.
Go east to meet a wounded man.
Go down the hole.
Go east, over the wooden plank and east again.
Enter the left door.
Use the pulse meter to pull the shining metal piece on the floor towards you.
Leave and enter the right door past the guard.
Put the spot light on the drain.
Exit and go west, over the plank and through the door (If you picked up the content in the box, put them back to pass the guard).
Notice the light from the shaft.
Go back, past the guard, into the alien research room.
Pick up the items in the box next to the laptop.
Put the lamp back.
Drop the Small key and metal piece through the drain.
Go back to the flooded room and pick up the items from the hole in the ground.
Also, get a battery from the metal wreck.
Go to the surface, past the ship and over the river.
Use the pickaxe one the head of statue.
Pick up the vine on the tree.
Eighter use  the watch or the screws on the vine.
Drop the vine through the lattice.
Use the small fey on the bars.
Enter the gate and go east.
Use the Pulse meter to get the vine and swing over the gap.
Search the body to find a lighter and a metal part.
Go back inside the ship.
Open the floor plate.
Place the battery to the floor panel.
Combine the metal pieces to form a key for the key lock.
Enter door.
Search body for the last key part.
Open the panels on the wall.
Pick up one blue and one red cartridge.
Go west and pick up the red wire.
Exit the ship, enter the hole and go east to the metal door.
Use the combined metal key on the lock to open the metal door.
Use the control console and walk on the teleport.
-Cutscene-

Starting in a blue Space ship.
Stand on the crate.
Break the lamp with the screwdriver.
Get off the crate.
Use the screwdriver on the panel next to the door.
Use the red wire on the power console.
Now open the door.
Go east then west again.
Walk behind the crates and wait until the robot is close enough to pust the heavy object onto it.
Pick up the battery from the wreck and go all the way back through the teleporter, pastthe guard, to the alien research room.
Put the battery and blue cartridge in the alien programator.
Use the laptop to copy a program on the cartridge.
Pick up the cartridge and battery.
Go back to the room with the robot you smashed, and go east.
Remove the panel next to the door with the screwdriver.
Attach the battery to it.
Enter door.
Place the blue cartridge in the robot control station.
The robot will move off the floor plate.
Open the floor plate and enter.

Make a save game here.
Place the red cartridge in the shield control station.
Now you need to choose from two options, which leads to two different endings.
Destroing the ship and necklace is the good ending.
Using the ship and furfill your task is the bad ending.

Bad ending, starting as monster next to the helipad.
Go north, east, south.
-Cutscene-
END 1.

Good ending, starting in the blue space ship.
Pick up the stone tablet from the glass case.
Exit through the shaft and go to the room with the smashed robot.
Use the pickaxe on the left door.
Enter.
Pick up a blue cristal.
Go back to the teleport in the cave and go east, then north.
Climb down the rope ladder.
Turn on the valve, then turn it off again.
Put the metal plate on the pipe.
Then put the pickaxe on the metal plate.
Turn on the valve again.
Climb up the ladder and go east.
Search the body for a bullet.
Go to the surface and to the gate where the wounded sodier was.
Place the stone tablet on the slot to open the gate.
Put the blue cristal in the hole in the wall to open a secret door.
Enter and go east.
Meet a soldier.
Use the screwdriver on the bullet to get gunpowder and an empty cap.
Put the cap inside the metal rod.
Put the gunpowder in it.
Then add the screws.
Use it on the soldier.
You'll find a key card.
Go back west twice.
Use the key card on the army chest to get a cutting torch.
Go back to the laser fence and use the cutting torch on the black cable attach to the laser fence.
Use the cannon control station.
-Cutscene-
END 2.

Copy-paste to word pad or something.
#315
Quote from: Quintaros on Sat 14/07/2007 19:06:07
...
We've rented a beautiful cabin in the woods and I think we should chill out and enjoy it. 
...
I second that. We never plan anything on a mittens.

Toronto isn't close from where we camp. Detroit is just as far by the looks of it.
I'm sure that with a fire pit and childrens playground there is enough entertainment for 1 week. And if we do get bored, we can summon the dead by playing the tape recorder in the basement (or play Zombies!!!).

#316
So when does Kevin Bacon come into play?

Quote from: TerranRich on Tue 10/07/2007 18:57:27
...
So, just out of boredom, I use the search term "nude" and just start browsing through the 17 pages of results.
...
Boredom?
#317
Quote from: Disco on Sun 08/07/2007 07:23:34
I am calling dibs on the hammock, with Darren as my witness.

You would-be hammockers should have looked at the website and spoken up sooner, huh? :D sucks to be you.

*Double stamped*
Sleeping for 10 hours with a curved back . Body weight focusd on one vertebra. Having rope marks on your arms and legs for the rest of the day. Go knock yourself out,... seriously.


I'd like to ask thee 3 questions 3.
1: Is Trailer Park Boys a correct representation of Canadian culture?
2: Will there be a town nearby with a decent convenient store?
3: Any canadian do's and dont's?
#318
I guess you want some input from the ags forums. Cool, ok.
So are you thinking of 2d, 2.5d or 3d games. Horror and/or shooter?
Anyway, creating ideas is simple, it's producing something that's the tricky part.
Idea: there is a disease in a village near the coast. Everybody who has it is brought to a island. You're cheching out the island because you think something's fishy, but your boat sinks and you have no items or a way to return once on the island. There are guards chasing you with special masks that prevent them from getting the illness, or so they claim.
See, I just gave you an idea free to use within just 10 minutes.
Ideas are the smallest problem to making and finishing a game, so that's why folk are a bit wary of your offer, i guess.

And Michael Moore is GOD!
#319
General Discussion / Re: Forum banners
Wed 04/07/2007 17:16:52
Quote from: mätzyboy on Wed 04/07/2007 14:25:06
My SQL knowledge is limited, but wouldn't it be possible to manually formulate a query for each banner, so that a click on the banner image takes you to a page displaying those games? Not very convenient maybe... Just a thought...
Some games have never been released.
#320
Hooray for pink walls and swastikas!
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