I would like to create a custom icon bar with only three buttons: "Look", "Inventory", and "Control Panel". I have a few questions about how to go about this and I didn't see the answers in the manual. any help would be greatly appreciated!
1. I have started with the default template. I would like to delete the unneeded buttons, like "walk", from the icon bar. According to the manual and wiki, "To delete a GUI button, right-click it and choose Delete." However if I do this, the game refuses to run, reporting an error like "GlobalScript.asc(338): Error (line 338): undefined symbol 'btnIconSave'". How can I delete the unneeded buttons without breaking my game?
2. The default game template seems to contain a nice Sierra-style control panel called "gPanel". How can I add a button that goes to this panel?
3. I want my game to have a very simple interface, where left-click interacts, right-click does nothing, and clicking the "Look" button in the icon bar displays a description for the current room. How can I make a "look" button that displays a room-dependent description when clicked?
1. I have started with the default template. I would like to delete the unneeded buttons, like "walk", from the icon bar. According to the manual and wiki, "To delete a GUI button, right-click it and choose Delete." However if I do this, the game refuses to run, reporting an error like "GlobalScript.asc(338): Error (line 338): undefined symbol 'btnIconSave'". How can I delete the unneeded buttons without breaking my game?
2. The default game template seems to contain a nice Sierra-style control panel called "gPanel". How can I add a button that goes to this panel?
3. I want my game to have a very simple interface, where left-click interacts, right-click does nothing, and clicking the "Look" button in the icon bar displays a description for the current room. How can I make a "look" button that displays a room-dependent description when clicked?