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Messages - jwalt

#21
The Rumpus Room / Re: Target: Ponch's Avatar
Wed 23/10/2024 16:13:37
Dr. Moo is a sports fan, I found out.

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Seems like I had a model of Baron's Avatar at one time, in the long ago. Needing another character, and he might do.
#22
The Rumpus Room / Re: Target: Ponch's Avatar
Wed 23/10/2024 00:19:39
Dr Moo makes a startling discovery:

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#23
The Rumpus Room / Target: Ponch's Avatar
Mon 21/10/2024 13:31:58
In the long ago, I started a thread on the forums after I took the notion to model Ponch's Avatar. It drew a bit of interest, seemed to me, but has now faded into the mists of time. I've also lost that model when my computer went belly up. That was several computers ago. It wasn't all that good of a model, anyway. I seem to recall that the thread prompted RetroWolf to make one on his own, and it looked much better. At any rate, I think I wanna do it again:

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I had a falling out with PhotoBucket, so searching through my posts won't reveal any of the stuff I made back then. It wouldn't be worth the effort to check them out, anyway.

I'll be taking some artistic liberties with my Ponch model; those stubby limbs would be hard to work with. So far, I've just got the face. Yeah, I agree. I don't see the resemblance either. I have a notion, if I can complete the model, of posing the cow next to a yet to be made model of the Tardis. Why, you ask? Why Dr. Moo, of course.

Edit:

Time Lords like Dr Moo have to make all the difficult choices:

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Edit2:

Attempted a walk cycle, which accounts for Dr. Moo's loss of body mass. Also reduced the size of his feet, er, hooves.

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I often wonder if I'll ever make a really good walk cycle.

Edit3:

One more:

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Edit4:

Decided the PortaPotty needed more love:

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Could probably get the Tardis doors to open, but difficult to model the insides of something that's bigger on the inside than it is on the outside.
#24
I am aware that there are quite a few days left before this competition ends, but I'm afraid to try to stuff any more into the box. So far, it seems well behaved; I haven't been able to break it. If anyone wants to take it for an early spin, it would be appreciated. Believe this will stand as my entry.

https://www.mediafire.com/file/tk1nsnfthrpyavn/HourAl.zip/file

I'll have to generate a screen shot. Don't have one handy at the moment. I'll edit one in as soon as possible.

Edit:

#25
Quote from: heltenjon on Sun 20/10/2024 15:36:33
Quote from: jwalt on Sun 20/10/2024 01:05:57However, I've no clue where the BASS template sends the saved games. They certainly don't show up in the Saved Game folder.

I think they are supposed to go under Users -> Your username -> Saved Games -> folder with the same name as your game folder. Is that where you are looking?

I'd changed the game's name a couple of times now. I'd been looking where you said they should have been, and once I remembered what I was currently calling the game, bingo, the files were there. What's that Simpson expression: D'oh.

I'd likely never figured it out without heltonjohn's nudge. Thanky.

Even found the .pcx picture, so, apparently, all of the F keys are working.
#26
Quote from: Cassiebsg on Sat 19/10/2024 15:26:58Damn, RL keeps getting in the way.  :-\
Not looking like I'll finish any of the MAGS games this time around either.

@jwalt, if it's a very very short game, what I usually do, is make it a single savegame slot. F5/button saves to that slot, and F7/Restore restores that slot (if it exists). Easy and fast to code.  ;)

I was actually able to fix the resize issue and get the GUIs to save/reload with the F-keys. Got hung up for a bit because the game saves evidently save the GUI states as well. So it was working for a new save, but when I reloaded a previous game, the GUIs went back to being messed up. I cleared all the saved games and began again, and I had it working just as expected/wanted. I'm fairly confident that it's no longer an issue. However, I've no clue where the BASS template sends the saved games. They certainly don't show up in the Saved Game folder.

Now trying repeated play throughs of the game to try and break it. Seems rock solid, so far. Still too much of a movie, but that's life for me. Also, it's not really that much of a game, but I've learned a ton of stuff about both AGS and Anim8or. Well worth the effort.
#27
First an apology for sequential posting. Second, I'm working on something alien for the current MAGS. My submitted background hasn't quite made it into my MAGS game, but I'm playing around with using it as an animated background in the game:



Now, I need to come up with a way to actually use this background in my MAGS game, since it doesn't quite match with what I've got going on in that game.
#28
Quote from: pell on Tue 15/10/2024 17:12:11
Quote from: jwalt on Mon 14/10/2024 14:37:01I upsized to 640x480, and I'm having a lot of problems with portions of the BASS template GUIs

I noticed this when I scaled up as well. The logic scales up, in other words invisible buttons are where they should be for a scaled-up interface. But the graphics are too small and in the wrong place. I'm assuming if I replace the graphics with scaled-up versions it would work. But I'll probably just work at the original size for now.

May be more than that, at least in my case. I've been dinking around with the BASS Save Gui, and while I've got the labels and buttons in their proper place, I seem to have lost the functionality. What I'm working on is short enough that not having save/reload won't be a game killer, but still... May have to resort to a DIY method?

On a more pleasant note... I'm making good progress with my effort. Need to tidy up a couple of dialogue trees. May also change the Anim8or camera angle for one of the characters, since my current views seem distorted. Might also redo one of the characters from scratch, although I've grown rather fond of his/her/its appearance. We are, after all, dealing with Aliens, are we not?
#29
I'm reasonably sure I'll have something Alien related. I thought one of my puzzles would involve binary bitwise manipulation, but I'm very unsure I going to be able to do it. Right now I'm only confusing myself. In other words, the puzzle will likely be there, but it may be totally screwed.

I upsized to 640x480, and I'm having a lot of problems with portions of the BASS template GUIs, as well as the smallish Say text size. I managed to "fix" the Esc, but the other F-keys seem to be belly up, and I'm not sure why. I am sure I probably won't be able to fix all these issues before I dump it on you folks. Cause I's too stoopid.

Happy with my title: Hour's First Contact. Also pretty happy with my Hour character. Not too happy with Glob, but such is life.

Edit: Spent a bit more time rereading the help file about fonts, and I now have font sizes that are making me happy.
#30
An entry. Blue cups and green men...




Image analysis:

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Initially I was thinking something along the line of the Nighthawks painting, only with aliens.

Figured I'd need an alien looking expresso machine. Then concluded the basic shape of the expresso lent itself to reuse, with modifications, as my aliens. The theremin seemed to fit, and also, sort of, looks like a robot. That's the truth, and I'm sticking to it.

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Modeled and rendered in Anim8or.



#31
Quote from: Misj' on Sun 29/09/2024 15:12:47
Quote from: ildu on Sat 28/09/2024 15:18:18I would suggest skipping the vote and handing it over to Misj' for a new comp :).
Well, JWalt was actually on time. So without a vote I only got in second ;)

Yeah, but Misj's image would have gotten my vote, and it was the better entry. Since we're fairly close to clocking over another MAGS month, whoever brings forth a new competition might want to try a tie-in to the MAGS game topic. I'm surprised there seems to be so little interest, currently, in this competition.
#32
@Snarky: Thanks for the links. I'll check them out.

Edit: That Kritiqal Care interview fully answered any question for Dave Gilbert that I could possibly have. So, thanks, again. Dave Gilbert can ignore this. I'll now go back to lurking over there, in the corner.

@Babar: True enough, but I wanted more. In particular, thought Lauren and Joey had more to do, and that there was some chemistry there, that Rosa missed out on. Just my take.
#33
An early Lands of Lore game, followed by Myst drew me into gaming. Played a few of the King's Quest games but got frustrated with paying more on the Sierra Hint Line than for the games. Along the way I encountered Gilbert's Blackwell series, which drew me in, and also introduced me to AGS. I lurk around the forum and from time to time make an attempt at creating a game.

It seems like Dave Gilbert could have continued the Blackwell games well into the future. So, I'm curious as to how/why he decided the series needed to end? For a time I was following the Wadjet Eye site, not so much anymore, and I hope this isn't something Dave Gilbert addressed either there, or here, on this forum. Just a matter of personal curiosity.
#34
Not following this thread all that much, but did have a link handy and listening to it at the moment:


Also encountered this one a while back:


I confess. Disco never quite dropped dead, for me. Never danced. Never had the bell bottoms. But did actually own a leisure suit. Yeah, I'm that old.

#35
Hints & Tips / Re: Becalmed
Sun 11/08/2024 16:13:09
Quote from: splat44 on Sun 11/08/2024 03:49:37Ok, I solved!

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Before solving any puzzles, look and speak to roger about his hair, oil (gel) dialog will follow
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Just to sure trying same but try solving puzzle beforehand to see what you get

I think it's a bit more complex than just that. In WHAM's YouTube, it took him a while to "look" at Roger. That shows up the initial dialogue option about the hair gel.



The next dialogue option doesn't show the where Roger last saw it option.



It brought an end to the game for WHAM, since WHAM couldn't even start that quest. I realize that just looking at Roger is part of the issue, but I think something else may be wrong, here. Once again, I have not had the problem despite my many attempts at trying to bust it.

Just noticed that, in WHAM's video, he does not yet have the tattoo book. I'll have to see if that's the issue? Back in a while, if I can find the time to check it out.


#36
Hints & Tips / Re: Becalmed
Sat 10/08/2024 13:51:29
Spent a lot of time yesterday trying to reproduce the issue. My game never acted up, so I'm unable to help. Did observe several of the solutions to the various puzzles can be done without knowing exactly why you are doing them.

From my recollection:

Spoiler
You can birth the albatross without encountering Silas' Rhyme of the Ancient Mariner book. Helps Silas out at his next AA meeting. :-D  You can rename the ship without possessing the Sea Lore book. You can also PG the figurehead without the Sea Lore book, but Silas gives you a hint, earlier. May be more, and some of what I've mentioned could be wrong. Game getting fuzzy after several attempts. Game started acting wonky after doing a couple of this type of stuff, but I've still never duplicated the hair gel issue.
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If I can manage the time, I may play with it more, today.
#37
Sorry for a double post. Seems to be an ongoing issue with "the 90% problem." I haven't been able to duplicate the issue, but WHAM's video, at 40:30 may provide insight into the problem, if it is a problem.

https://www.youtube.com/watch?v=VGyXgAGUFUo

The option to continue asking where Roger left the gel seems to not show up. Note that WHAM had a 70% score when this happened.

Also, there is a misnamed thread in the Hints area that has a couple of other instances of folks having the problem. Thread is "Becakmed."
#38
Hints & Tips / Re: Becakmed
Fri 09/08/2024 22:48:23
Quote from: splat44 on Fri 09/08/2024 21:35:01I keepin mind spoilers I received.

However, About Roger red hair and I am attempting doing last according last entry of book

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Did you ask Jacob about scratches and mentioned that to roger?
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Roger thing:
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I solved tatoo and whistle with bucksot (pea-like) and blowing it

Yes, In came across oil notion of red when speaking with roger I think, but no dialog on "gel", where does that fits and where to look for?
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At same time I also have
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coal dust
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Quote from: jwalt on Fri 09/08/2024 17:35:56Regarding inventory:
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Something in your inventory might train a cat? There is a banana aboard that you might want to replace? Might the sack be used to startle someone? The whistle needs a pea, or something pea-like.
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Regarding the 90% bug:
Spoiler
Replayed the game, to see if it's possible to complete doing the hair gel bit last. Worked for me. Need to look at Roger to get the dialogue option for the hair gel. Then, it becomes a search for who has the gel, and how to color it black.
[close]

My only negative observations are a spelling error involving than instead of thanks, and the position of Jacob's views between normal and startled dialogue.


In WHAM's YouTube video, at about 40:20 in, and at 70% wind, the option to ask where Roger left the gel isn't showing up.

https://www.youtube.com/watch?v=VGyXgAGUFUo

I'm still of the opinion something is shutting off the wrong dialogue option. Might help if the subject line on this thread was correct. Might get some of the game's designers looking into the issue. And, I'm still not able to duplicate the strangeness.
#39
Hints & Tips / Re: Becakmed
Fri 09/08/2024 20:48:15
Quote from: Ian Aloser on Fri 09/08/2024 17:57:07About the 90% bug:
I also replayed the game at 90%,
I do get the message that Roger is blowing the hair out of his face,
but there is no dialog option.
I don't know when this option gets lost, can send save game if you want.
Cheers

I'm not part of the development team, but I got curious about this. I have not been able to recreate the issue, but it looks like it might be the thing that stalled WHAM out in his YouTube playthrough. Has me wondering if something in the dialogue tree is turning off that particular bit of dialogue? Or something related to the score turning it off? In WHAM's video, it looks like it was there, but it disappeared after asking about the tattoos? Not sure I haven't gone cross-eyed looking into this, however. Probably not very helpful.
#40
Hints & Tips / Re: Becakmed
Fri 09/08/2024 17:35:56
Regarding inventory:
Spoiler
Something in your inventory might train a cat? There is a banana aboard that you might want to replace? Might the sack be used to startle someone? The whistle needs a pea, or something pea-like.
[close]

Regarding the 90% bug:
Spoiler
Replayed the game, to see if it's possible to complete doing the hair gel bit last. Worked for me. Need to look at Roger to get the dialogue option for the hair gel. Then, it becomes a search for who has the gel, and how to color it black.
[close]

My only negative observations are a spelling error involving than instead of thanks, and the position of Jacob's views between normal and startled dialogue.
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