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Messages - jwalt

#201
The Rumpus Room / Re: *Guess the Movie Title*
Sun 17/07/2016 11:54:26
A Bridge Too Far
#202
The Rumpus Room / Re: Happy Birthday Thread!
Thu 02/06/2016 00:39:54
Stupot++  (laugh)

Spoiler

Happy Birthday, Stupot+
[close]
#203
Quote from: Dave Gilbert on Fri 20/05/2016 16:47:34

All the successes, all the flops, everything in between, all together.


So, congrats, old dude. I wouldn't be here, cluttering up the forum, except for the Blackwell series. Curious regarding what you consider to be your "flops?"
#204
Hints & Tips / Re: Boogie Bum's Roger Quest
Sat 14/05/2016 03:17:10
Quote from: mitch_c on Sat 14/05/2016 01:56:52
I clicked on the jukebox to turn the music off. I can't seem to figure out what to do next, however.

With the music off, the various locations should have "slightly" different dialog options.

Spoiler

Phil, the YahtzeeBrand clerk, in particular, has a request.
[close]

Hope this helps, and I do thank you for taking a look at the game! You'll reach a point where it becomes more movie than game, but you're not quite there, yet.
#205
Hints & Tips / Re: Boogie Bum's Roger Quest
Fri 13/05/2016 15:13:16
Quote from: mitch_c on Fri 13/05/2016 00:59:34
I cannot seem to figure out what to do first in this game. Every room I go into I get kicked out of except for Max Griff's office. What is the first step in this game?

The Bum might be dancing because of the music. Seen anything that might be playing the music?

Spoiler

Seen a Jukebox?
Spoiler

Clicked on the Jukebox?
[close]
[close]
#206
Quote from: Cassiebsg on Wed 27/04/2016 20:04:32

And here's Deimos demonstrating how NOT to use a fire extinguisher!


At the risk of making my one and only Beta Tester mad, I want to point out that there actually could be an instance where an extinguisher, with trigger locked open, might be thrown into a room with an active fire.    :-D

And you can add me to your Beta Tester list, if you want to.
#207
General Discussion / Journal versus Diary
Tue 19/04/2016 15:19:16
I've been working on Spoons III. I came up with a small piece of dialog that made a distinction between Journal and Diary. Last few days, I've been wondering if there really is a difference. A brief web search hasn't clarified the issue for me, and seems at odds with my initial impression that a Diary might contain something like: "my brother is an idiot," while a Journal would be more apt to contain things like how nice the air smells after a rain. Anyone care to put me on the right track?
#208
Quote from: Cassiebsg on Sun 17/04/2016 10:51:01
Hey.

Spoiler

I left the "room" and when I entered the bar room she was magically wearing her normal street clothes.

You just need something like this:
Code: ags

function hCabana_Interact()
{
  player.Walk(180, 150, eBlock);
  if (player == cJackieF && cJackieF.HasInventory(iBikini))  {
    cJakini.SetAsPlayer();
    aSurfin_Safari.Play(eAudioPriorityNormal, eRepeat);
    cJakini.Walk(140, 160, eBlock);
    cJakini.Walk(140,  180,  eBlock);
    cJakini.Say("Well, what the hell are you looking at?");
  }
  else if (player == cJakini)
  {
    cJakini.SetAsPlayer();
    aSurfin_Safari.Play(eAudioPriorityNormal, eRepeat);
    cJakini.Walk(140, 160, eBlock);
    cJakini.Walk(140,  180,  eBlock);
    cJakini.Say("That's better!");
  }    
  else  {
    cJackieF.Say("Empty. A place to change clothes, evidently");
    //aSurfin_Safari.Stop();
  }
}


Maybe you have something in the bar room, at loading time, that changes the character back to cJackieF?

Ah... I see you had the code to change the player back on the else. Weird then that is didn't work and she continued using the bikini. ???

[close]

The walks off left condition should have locked her on the beach.

Spoiler


function room_LeaveLeft()
{
  if (player == cJakini)  {
    player.Say("No way am I going off this beach in this bikini.");
    player.Say("I'll have to change back into my street clothes.");
    player.Walk(player.x + 5,  player.y,  eBlock);
  }
  else  {
    player.ChangeRoom(2, 300, 180);
  }
}

[close]

What'd you do? Swim over there?   ;-D   Taking jackieF for a walk after the change might help make it more obvious. Thanks for that!
#209
Quote from: Cassiebsg on Sat 16/04/2016 20:38:18
Sorry for the long delay, time is a pain some times. :(

Anyway, just finished it! Great movie game! :-D Lovely story.

A few suggestions: Considering adding ESC for your cut scenes, they are awfully long. And as far as I could see, there's no way to get out of the music video and Intro. Adding ESc or an exit button would be nice. Also, don't know if this is a "RON" thing or not, but there is no sound control. This is one of the reasons I didn't managed to complete testing sooner, cause I had to wait to be alone on my computer. (roll)
Inventory items: You seem to have the default from the template left for no reason? No "look"at the bikini either.
Consider adding a couple more lines, even if they are just "decoys" in the dialogue trees, as it is now, it lacks the "I'm playing and decide on what to say" feeling for the player. This would move the game more into the "game field" feeling and less into the "movie with auto-pause" feeling.
Last couple things (bugs): You don't let the player chance back from the bikini. You could just add a if else to the changing tent saying change back to normal clothes if wearing bikini. And at least the big palm tree to the left in the scene is missing a walk-behind.
Oh, and Jackie talks about "record on sponge baths", but I only got that after that talk... you might wish to see about adding an intl to check how many times the player has visited Richy...

Anyway, lovely little game, recommended for those that like story more than puzzles. ;)

Thanks for looking at the game. I was starting to feel pretty lonely in the room. ;)

Appreciate the feedback, and I will see what I can do regarding all of them. I'd noticed the tree issue in a recent playthrough and had plans on fixing it. One question regarding the bikini switch:

Spoiler


If you couldn't change back to street clothes, how'd you finish the game? That should have been a game breaker. Here's my cabana code:

Code: ags


function hCabana_Interact()
{
  player.Walk(180, 150, eBlock);
  if (player == cJackieF && cJackieF.HasInventory(iBikini))  {
    cJakini.SetAsPlayer();
    aSurfin_Safari.Play(eAudioPriorityNormal, eRepeat);
    cJakini.Walk(140, 160, eBlock);
    cJakini.Walk(140,  180,  eBlock);
    cJakini.Say("Well, what the hell are you looking at?");
  }
  else  {
    cJackieF.Say("Empty. A place to change clothes, evidently");
    cJackieF.SetAsPlayer();
    //aSurfin_Safari.Stop();
  }
}



[close]
#210
Risking a bump, here, to announce a Beta version available for testing:

http://www.mediafire.com/download/md1653fndo309e3/spoonBeta1.zip

Feedback, via PM, would be appreciated. Finding the dialog trees to be very difficult, for me.
#211
General Discussion / Re: A realization...
Fri 01/04/2016 01:48:59
And, I'm not so sure leaving the forum is as easy as Stupot+ thinks. That Spoons III project I'm working on was based on a game made by Irishrichy. He hadn't been active since 2009. The RoN moderator suggested I try to contact Irishrichy, and I've actually gotten a response back from him. What was the DiNiro line about every time I think I'm out, they keep dragging me back in?

And, Stupot+, I kind of agree with Cassie. Friendships can't be time sinks.
#212
Quote from: Renegade Implementor on Mon 21/03/2016 19:19:51
If someone's come up an idea that's sparked your imagination, there's nothing that says you can't run with it.  You can always send someone a pm if you're unsure of anything (it never hurts to try to contact someone).


Sorry for multiple posts, but I had something to share. Implementor's suggestion to try to contact Irishrichy paid off. He did respond, and we've pm'd a bit about what he had in mind. Not quite on the same page, but at least close, and he did give me his blessings to continue the project.
#213
Not going to get specific with code, but I've used a room in a music video setting. The actual game also uses the same rooom. Reuse requires code to move things in and out of the room, and it seems error prone. Looks like my safest/simplest solution is going to be to make a duplicate of the room, rather than try to reuse the room. This rankles my limited programming skills and the belief in writing once and reusing often. Opinions?
#214
The Rumpus Room / Re: Happy Birthday Thread!
Thu 31/03/2016 00:16:07
Says it's Mr. Dave Gilbert's birthday. Best wishes to you and yours. Hope for your continued successes, but I do miss the Blackwell games.
#215
Quote from: Cassiebsg on Thu 24/03/2016 20:34:13
Good luck with the movie... errr... I mean game. (laugh)

(laugh)

The Spoons, btw, is the name of a rock group in the game(s). I figure, at some point in time, Jackie will need her ax, so I began working on it. Her sleeves are being a pain at the moment. The black dress makes it hard to pixel them. Also, here's Richy, after the mugging:



I really need to get a better grasp on layers, or this is going to be really hard to do. These were worked up in MSPaint.

#216
This is going to be a RoN game. Started working on it fairly recently:

Most of the Demo won't find it's way into the game, but it helped get me started. The Demo also explains the Unauthorized Edition subtitle.

Link: http://www.mediafire.com/download/1hkl15okwfchvro/spoonDemo.zip

In Demo Screenshots:



Status at the moment:

Story--  100%
Graphics--  100% (RoN game, so much of the graphics are already done)
Scripting -- 95%
Music-- 98%

Basically, I'm just starting up. Captivated by a concept originally developed by Irishrichy, who, it seems, is no longer active on the boards.

The Demo was a great deal of fun to make. I hope you enjoy it! Be warned: I have not broken myself of the habit I seem to have for making movies instead of games. This Demo is no exception.

3/27/2016 Update: Decided any respectable Rock Group needed a Music Video, so I made them one:

http://www.mediafire.com/download/tkkz06eu6wdwxdj/spoonMV1.zip

4/3/2016 Update: Additional Screen shot:



Also, made contact with Irishrichy, so this Unauthorized Edition isn't quite as Unauthorized as it was. He sent me a small piece of artwork that will, most likely, show up in the game. And if Dave Gilbert happens by, please note the surfboard. Just don't feel obligated for product placement fees, unless you really, really want to... :-D

4/10/2016 Update: Beta Available:

http://www.mediafire.com/download/md1653fndo309e3/spoonBeta1.zip

Still tweaking things, but this is substantially the game. Not sure how breakable it is, but it's highly likely to be breakable. Take it for a spin if you care to. PM feedback, and win a spot in the beta-tester credits, as well as in my heart.

Edit:

Jan 27, 2017 -- Newer beta released for testing:

https://www.mediafire.com/?p9cdy8huqjk111w

Known issues:
1.  Problem with two of the midi pieces. They sound horrid, in parts. Trying to track this down. Not sure what's causing it. They sound fine in Windows Media Player. They sound fine in the AGS Editor player. But they go wonky in the game.
2.  For testing, you might find a saved game useful before you talk to anyone at Scid's on the Beach,
3.  Seem to have developed some quicksand on Josh's Beach (one with the Changing Cabana). Get stuck in a loop between the ocean and the shore. You can get out of the loop by clicking on the cabana, or Josh. Here, again, I'm not sure what's causing this.
4.  Have had intermittent problems getting the bikini. This is a game killer, when/if it happens. Not seeing why this happens? Very inconsistent bug.
3.  For testing, you may want to play in a window. Game is mostly cut scenes, and you can't reach the menu bar all that often.


#217
Quote from: Renegade Implementor on Mon 21/03/2016 19:19:51
If someone's come up an idea that's sparked your imagination, there's nothing that says you can't run with it.  You can always send someone a pm if you're unsure of anything (it never hurts to try to contact someone).

Your sketch background looks promising, and don't forget about Dave Nihilist who is also a barman at Scids.  If you want George working a shift at the beach in your game, just claim that Dave's watching over the bar back in town.

It's subversive, this RoN stuff. I pop in the room saying we should blow up the canon, and how "I" would never deign to use Death in "my" game... I get captivated with IrishRichy's concept, start goofing around with it, and bumble into a, potentially, really funny scene between Death and Claudia, regarding Richy, that must be in a game, somewhere, sometime, somehow. Right now, I'm about a third of the way through the longest AGS introductory cutscene, ever. Most of it should wind up on the cutting room floor, but it is being helpful, to me, at getting up to speed. What's next? Something with the pistol packing chicken?
#218
I put Doh-mii in a suit:



Have the walk/talk views. I did flip the lefts to get the rights, but, so far, I'm not seeing anything obviously wrong with it.

Any use to anyone? Hope nobody has already done it, or a similar character doesn't already exists.
#219
Quote from: DarkWater on Mon 21/03/2016 16:53:03
Thanx :-D

I still can't believe I actually won 8-0 
Not only was this my first MAGS, but my first completed AGS game as well. Thanx again to everyone who played and voted for my game :-D


Well deserved. I also enjoyed RetroWolf's game, but your concept was just ideally suited for an anniversary game. It helped me figure out where a few of the folks belong.
#220
Quote from: DarkWater on Mon 21/03/2016 17:07:10
I guess it's just something about the name of the place and the way she's dressed (roll);)

Great minds think alike, when it comes to girls in leather.  ;)
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