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Messages - jwalt

#481
Critics' Lounge / Re: Spot on Snoopy's back...
Sun 19/01/2014 17:39:09
@ Nikolas - The cow, of which you are speaking and who shall remain nameless in this thread, has pointy horns and more spots. Snoopy's single spot is the problem. The cow, in that other thread, had spots that I could generate with a texture map, and move the map around until they were in roughly the right place. While I could, probably, do the same with the single spot, I'd like to learn a bit more about UV Mapping. I will confess to seeing the "family" resemblance between the two; they both source back to the original block, or instance thereof. ;) I also confess to a devious plan to bring Snoopy into that other thread, which shall remain nameless in this thread. I wanted a Charlie Brown shirt for that cow of which you are speaking. The shirt is actually more of a problem for me than the spot. Good Grief.

@ Tabata - Thank you!
#482
Critics' Lounge / Spot on Snoopy's back...
Sun 19/01/2014 14:19:51
I took a notion to model Snoopy, of Charlie Brown fame. I'm not unsatisfied with my model (Anim8or), but the spot on his back is an issue, and I'd appreciate some suggestions on UV mapping, if you don't mind.

[imgzoom]http://i1341.photobucket.com/albums/o756/jwalt10705/snoop1_zps731090ad.png[/imgzoom]

The black, here, is coloring individual faces in the model. That won't work for a round spot on his back. I've played a little with UV mapping, enough to know there are several types of maps that UVMapper (Classic) can generate (Planar, box, etc.). It also looks to me like the type to use is the one that makes painting the texture map easiest. Any insights into which type might work best on this model? I'd also made an attempt at Charlie Brown's shirt, where cylindrical seems an excellent choice, but then encountered problems when the mesh gets subdivided. Is it, generally, best to try do the texture maps at the level of subdivision you intend for the "final" product?

Thanks, as always for your insights.
#483
Critics' Lounge / Re: Props, as in planes
Sun 19/01/2014 10:50:51
@Galen - Thanks for that. The latest iteration of Anim8or has access to some glass textures, which I used for this:



Next time I tinker with props, I'll experiment with the wedges, too.
#484
The Rumpus Room / Re: Ponch is in trouble now
Sat 18/01/2014 02:58:16
Quote from: Ponch on Sat 18/01/2014 02:18:25
BlockyPonch has quite the stylish hat. :cool:

With the smoothed mesh in Besh's program, the horns are whirling around above the head in helicopter fashion. Kind of funny. I'll try to weight paint the subdivided mesh tomorrow.

Here's the hat in Anim8or, and one attempt at Grundislav's dance:



Edit: Added a blink morph, and tried for a sinister facial expression. Also, a shirt.



More Edit:

Decided Charlie, er Ponch, needed a love interest. Think I'll call her NotLucy.



Now, where'd I leave that football model?

PS I don't think her dress is going to rig well. It's a bit of a mess, meshwise.
#485
The Rumpus Room / Re: Ponch is in trouble now
Fri 17/01/2014 20:19:34
Quote from: Ponch on Fri 17/01/2014 16:10:03
There's a grand adventure to be told, if you ask me. And I hope the cow is wearing a cool Han Solo vest. :=

He's not. He's not even wearing his spots. Tried to bring it in as a 3ds file, and lost the texture and grouping. When I tried to reapply the spots (same ones as used on the ship), things went haywire. Turns out Darth Baron already has most of Vader's helmet. Needs bigger hands, I think. May be why his sabre is so big, to compensate for the other shortcoming.



Quote from: Ghost on Fri 17/01/2014 18:36:34
At least he's cranking out cow animations faster than Icey cranks out games (laugh)

Why, thanks. I... Wait... What?  What! :P

Edit:

With my interest in 3d, I've naturally looked at some of the 3D plug-ins for AGS. I've been particularly impressed with one by Besh:

http://www.adventuregamestudio.co.uk/forums/index.php?topic=40123.0

All seem limited, in one way or another; one will even make you dizzy since all it does is spin around. It didn't much matter, since Anim8or doesn't export animated meshes to anyone but Anim8or, anyway. However... I spent some time on the Anim8or forum a week or so ago, and tracked down an add-on that can convert an Anim8or animated mesh to Milkshape format, which is one of the formats Besh's CD3D can open and display. I've not had much success getting a game to run, but the demo does a fine job. Got brave enough today to try exporting/importing a mesh through the program. Here's a screen capture of the results:



I renamed a Demo Media asset with my converted model. It brought the animations in, as advertised. I sent in an unsmoothed mesh, so the blocky Ponch may be fixable. I don't know where the textures went, but I'm seeing that happen a lot in just Anim8or. I'd love to have that door open and Ponch walk out!

The limitations on Besh's program seems restrictions to "one room" and limited number of animation frames. Besh is still around, but the plugin thread seems to have stalled out in 2010. Ever hopeful! I will keep experimenting.

PS This Ponch, BlockyPonchy, was trying to learn to Charleston, so he boogies across the floor in the scene. I've yet to try an actual walk cycle on him. Grundislav has a birthday upcoming, but the Rat Bastard kind gentleman will not be getting any cake from me. Getting Ponch to Charleston is proving a real time-sink. Must have something to do with the hooves instead of feet.

Edit2: So, I thought I was a bit nasty to Grundislav, and I amended my comment. I did get a smoothed mesh into Besh's program, but I'll have to redo the weight painting for all those new vertexes. I'll also have to research the missing textures. Grundislav, did you steal Ponch's spots?

#486
The Rumpus Room / Re: Ponch is in trouble now
Fri 17/01/2014 15:05:25
Quote from: selmiak on Thu 16/01/2014 01:24:40
I see where this is going and I like it :-D 8-) :-D

I'm glad someone knows where we're going. I don't have a clue. Space ships don't need stinking propellers:



Anim8or. Starfield from Bryce. The latest version of Anim8or may have a bug in the 3D text. I had to use my earlier version to get lower case "m." Using morphs to show/hide the 3D text on the sign. If I ever figure out what I'm doing...
#487
The Rumpus Room / Re: Ponch is in trouble now
Thu 16/01/2014 20:31:46
Spinning a propeller in Bryce does much the same thing as Anim8or. My Bryce workaround was to use a squashed sphere and a glass texture. I had to do a little poking around on the internet to find Anim8or's glass texture; it's there, but it's not as easy to find as Bryce's. Here is Ponch's plane with my cheat and a slightly revised banner:



Still not quite pleased, but comes closer. Four frames in the gif.
#488
The Rumpus Room / Re: Ponch is in trouble now
Thu 16/01/2014 00:54:36
Ponch didn't like my yellow bi-plane, something about his horns poking holes in the aircontrol surfaces, or some such. He opted for a monoplane. I opted to copy it:



I need to take a different approach on the props, anyway. I may have to use Selmiak's trickery, since this isn't working well enough.
#489
The Rumpus Room / Re: Ponch is in trouble now
Wed 15/01/2014 22:17:31
My goodness... The Baron does cut a rather dashing figure in his plane.



If anybody knows the secret for spinning props, please share it. I do notice some mesh "tearing" on one of the propeller tips (probably an error in my weight painting). I'm wondering if I made it worse (intentionally), if it might not help it look better?
#490
The Rumpus Room / Re: Ponch is in trouble now
Wed 15/01/2014 16:30:39
Since I, recently, had to resort to circus sideshow attractions to keep this thread alive, I decided to begin work on an Arch Nemisis for our Super Hero, Ponch. This one seemed a good candidate:



Now, I can develop conflict, always a useful thing in cinema. Looks like Ponch isn't the only one in trouble. I need to learn more about UV Wrapping. This coloring faces on polygons isn't going to make it happen. Anim8or model. Believe Ponch and Baron are on friendly terms. I'll see if I can do something about that  ;)

#491
The Rumpus Room / Re: Happy Birthday Thread!
Wed 15/01/2014 15:10:27
Upcoming Birthdays indicates Anian has one, shortly. Best wishes on your special day, and I hope you have a wonderful year ahead!

#492
I am flattered that my name is showing up. Still, a quick check of a couple of members that have released games shows there are better candidates. San.Daniele signed on in 2013, and made Casper. Myinah signed on in 2013 and made Witchy Woo. Adeel signed on in 2013 and played a part in a Mags entry, as well. It is very likely that there are more Noobies with game credits. All I've done is clutter up the forum with stuff that any reasonable "artist" would have taken out to burn and bury in their garden. I think game production/participation should play a part in the nominations; it is why we're all here. If I have a vote, I'd suggest Adeel, for a number of reasons.
#493
The Rumpus Room / Re: Ponch is in trouble now
Tue 14/01/2014 14:09:06
Not Ponch specific, but pretty troubling:




I found out I don't really need one set of bones in the hair; they weren't really doing anything, anyway. Anim8or won't let me delete them, probably because I may have weight painted them. Some other issues, too. Just sharing.
#494
The Rumpus Room / Re: Ponch is in trouble now
Mon 13/01/2014 23:08:45
Quote from: selmiak on Mon 13/01/2014 01:15:23
my juggling ponch is faster!

Juggling? The Uniponcher he is make the big laugh, "Ha!", at puny juggling.



#495
The Rumpus Room / Re: Ponch is in trouble now
Sun 12/01/2014 19:35:12
I was very tempted to caption this as "Ponch playing with his balls," but that seemed tacky, so I'll just post it.  ;)



#496
Quote from: JoshuaSmyth on Fri 10/01/2014 08:15:57

Still not sure what to hang in that big empty space that is the storefront yet.


Andail's paintover added a cowboy hat to your sign. I'm wondering if a bigger version of the hat, in neon, might be appropriate for that empty space?
#497
I played and rated All Hallows' Eve, from  2008, by Paul Martin:

http://www.adventuregamestudio.co.uk/site/games/game/993/

Left some comments. Needs more ratings to get off the less than 5 ratings list. Demo game, uncompleted, but had potential, I felt.
#498
Your Master hands you a sword with a wizard trapped inside, imprisoned by arcane glyphs. The wizard is not all that happy about being trapped in the blade, thus the mixed reviews on its functionality.

[imgzoom]http://i1341.photobucket.com/albums/o756/jwalt10705/janBall1_zps98740b52.png[/imgzoom]

#499
The Rumpus Room / Re: Ponch is in trouble now
Mon 06/01/2014 22:47:08
@ Ponch, wish I could give you an OSD game, but not likely to be any time soon. I still have problems getting my meshes to do what I envision them doing.

Another one that came up short:



You might have been wise to use that superpower to put some distance between you and what you left behind. I know no one saw the trousers come down, but still...
#500
The Rumpus Room / Re: Ponch is in trouble now
Sun 05/01/2014 17:27:01
Ponch recently experienced a wardrobe malfunction. Back around Halloween, he'd ordered a "flasher" costume, with trench coat, hat, and dark glasses. Instead, they delivered this:



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