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Messages - khnum

#21
mmm, we finally decided to use the anatomic chart as verb coin; thank youy all for your help anyway ;)
Here's a screenshot, what do you think about it?

#22
Quote from: Cyrus on Mon 15/10/2007 09:48:20
Maybe just a figure of Puirple or Green Tentacle without any charts.

We can't, since the cursor is a tentacle, it could be confusing.

Quote from: Vlad on Tue 16/10/2007 14:41:52
Hmm... how about a photo/portrait of Dr. Fred Edison for the verb coin?

We'll think about it  :)

Quote from: Erwin_Br on Sat 20/10/2007 12:34:09
I'd rather use "Back to the Mansion" or "Back to Maniac Mansion".

You know, we thought of them both, and finally chose "Back to the Maniac Mansion" because it includes them both   ;)

Quote from: Jim "Dualnames" Span on Sun 21/10/2007 20:54:19
I don't know what you're planning on using on that verb gui of yours, but I've made an easy to use code about that GUI so here it is:

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=32398.0

Thanks! I already scripted part of the gui code, but i could use yours as reference ;D
#23
I'm italian, i can translate it for you :D
Anyway, it's 1.30 A.M., so i'll do it tomorrow :P
#24
I really like the melody  ;D
Anyway, i feel something wrong with the drums.. don't know exactly what, but i'm not sure about them...
Good job anyway
#25
Quote from: Bohnito on Wed 17/10/2007 00:15:48
I have another question! Is it possibly to stuck in a dead end?

It's possible, it once happened to me; in the police station, right?
#26

Here's just one thing of our team members did when he joined us:







By the way, we'd appreciate your help:

we're gonna use a verb coin interface, just like Curse of Monkey Island and Full Throttle; anyway, we're stuck in deciding what the coin should be; one of our first tries was the tentacle anatomic chart appearing in DotT. What would you like as verb coin? (hope this isn't off topic)


Please help us, BERNARD NEEDS YOU!
#27
Sorry if i always bring up the same kind of problems, but shouldn't ttf antialiasing work even without a solid background now that we have D3D? or it is a different problem from the alpha blended antialiasing?
#28
I'm pretty sure this has been asked before, but there's some chance to implement antialias on alpha blended images with D3D?
#29
Quote
QuoteJust tried beta 10: it's rather strange, but while D3D works perfectly, i get a probleem with directDraw : i don't know how to explain it, but there's some "residual" of the precedent backround on the new one, when switching to another room...

Hmm, which screen transition are you using?

Crossfade; anyway, i have the same problem LimpingFish has
#30
Just tried beta 10: it's rather strange, but while D3D works perfectly, i get a probleem with directDraw :o: i don't know how to explain it, but there's some "residual" of the precedent backround on the new one, when switching to another room...

#31
We finished the first music for the intro, you can find it in the first post  ;D
#32
Thanks for the comments ;)

Quote from: Pablo on Sat 04/08/2007 14:47:06
Even though the main characters are obviously painted over.
Yeah, we decided to keep the main characters as they were in DotT, to keep the spirit of the game (and because i'm lazy); anyway, there will be new characters, as well as some old character completely redrawn  ;D
#33


Moonlight Games presents: Back to the Maniac Mansion

Some screenshots:



The Story:

This evening Hoagie and his band have a concert to do. Bernard and Laverne got invited to the event, unaware things aren't going to be as planned...

Soon they'll got to return to the Mansion, finding theirself to stop a chain reaction messing up the space continuum itself: their paths will split up again...

Development Progress:

Story: 70%
Scripting: 10%
Graphics: 10%
Sound/Music: 5%



Development Diary:

August 4, 2007
We DO need an animator!
2 backgrounds finished!

August 8, 2007
Added a music sample from the intro of the game.
We still need an animator  :P
#34
ehm, can i post an updated version? i only switched beetween two instruments, without changing any note...
#35
ok, here's my track, even if maybe it's a little short... (which isn't that strange, since i did it in less then half an hour  :P)
Hope you like it  ::)

http://www.mediafire.com/?8jhlb22ivj0

EDIT: ok, i changed the file, but it isn't a great change, so i don't think it will be a problem

#36
just tried the script debugging, it works great!  ;D
Anyway, is there any way to get rid of that yellow line in the script (without having to close it), when you finish testing? i find it quite annoying  :P
Anyway, a really nice feature  8)
#37
I had the same problem Lyaer had: i imported a game upgraded from 2.72 to 2.8 beta 1, wich worked fine, in the beta 3, and the program crashed...
I wonder if it's because i still have the beta 1 on my pc (on a different folder)
#38
So, i just opened my game in AGS 2.8, everything was fine, but it seems the script name of the characters there isn't anymore (there's just the script-o-name), so i had to insert the "Real name" of the character in the script instead of the old script name, in order to make it run. But when i tried to test it, i had some problem: i have a character, and when you click it the game changes player and room; in 2.72 everything worked fine, but now the game freezes when i click on the character. (while for the other characters i had to insert the "real name" in upper case, for the one giving me the problem AGS accepted it only in lower case, could this be the problem?)

EDIT:
I just noticed that what i inserted in upper case wasn't the character real name (which is the same but in lower case), but the view name; so i'm trying to use the character name and see if it works. Anyway i'd like to know where are the old script names  ;)

EDIT n° 2:
Ok, i upgraded the whole script using the Script O Name, now everything works fine :D
#39

Don't worry, there's a trick to solve the problem when positioning objects: if you see that you can't put it where you want, because every pixel in 320x240 moves by 2 pixels in 640x480, just add a transparent line in the image, of one pixel, so it will go exactly where you want.
Hope I've been clear  ;)
#40
I just tried tu run my game with the alpha5, and i get this errors:
Code: ags
---------------------------
Adventure Game Studio
---------------------------
An unexpected error occurred. Please note down the following information and contact CJ.



System.ArgumentException: Width must be greater than zero.

   at AGS.Editor.BusyDialog.Show(String message, ProcessingHandler handler, Object parameter)

   at AGS.Editor.Components.FileCommandsComponent.LoadGameFromDisk(String gameToLoad)

   at AGS.Editor.Components.FileCommandsComponent.CommandClick(String controlID)

   at AGS.Editor.GUIController._mainForm_OnMenuClick(String menuItemID)

   at AGS.Editor.MainMenuManager.MenuEventHandler(Object sender, EventArgs e)

   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)

   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)

   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)

   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)

   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)

   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)

   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)

   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)

   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

   at System.Windows.Forms.Control.WndProc(Message& m)

   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)

   at System.Windows.Forms.ToolStrip.WndProc(Message& m)

   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
---------------------------
OK   
---------------------------


any other game i tried to load worked, and there aren't modules or plugins

P.S.: CJ, are you going to implement something new or it will be only a graphic update?
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