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Messages - kkmic

#1
Ok, I'll give it a try.

It was pretty obvious that I cannot check-in my changes, but since I am looking mostly to browse the editor code, that won't be an issue.

Thanks

LE: It worked.

I used https://svn.adventuregamestudio.co.uk:7743/svn/ags/trunk/Editor/ last time... maybe that's why it did not worked.
#2
Ok, maybe this is a stupid question, but since I'm not too experienced with SVN, what's the server address that I must insert into my TortoiseSVN client? svn://..... ?
#3
Since the download link seems to be broken (the one found in the first post), I have to ask someone to point me in the right direction, either towards an archive, or a revision system (the latter is preferred)

LE: Scratch that. I suppose this is it: https://svn.adventuregamestudio.co.uk:7743/svn/ags/trunk/Editor/
#4
Damn...

Excellent point with the "add some extra black to the top GUI to make it hide the bottom one". I am so thick sometimes. Thanks a lot Ishmael.
#5
I need a kiss smiley  ;D

Thanks mate. I'll give it a try later today. Though I believe that a lucasarts style speech will fit better with my game than sierra with backgrund.
#6
Not sure if this topic belongs here, but since I m a beginner here it goes:

(please move it to the appropriate section if I posted it in the wrong place)

As the title said, I am interested in making a drawer style GUI. Something similar with the one found in the "Modern" skin from the current version of Winamp. I needed it for my main menu. In other words, I have a button on the main menu that, when pressed, will cause the new GUI to slide into view from below the one already visible.

I am not interested in making it modal, as I need access to both GUIs there. I just want to add a bit of interactivity to my main menu.

How can i do that? As I found out in the FAQ, GUIs stack in the order of their creation in the editor, oldest at the bottom. My problem is that the new GUI (the one that needs to slide into view) is larger then the one already present (so I cannot stack them and just slide the new one in with a looping script).

As I figure it out (I am not home so I cannot test this) I have 2 options:
- resize the new GUI on the fly during the slide in process. Is this possible? Relative to which corner my GUI will resize? Top left?
- cover the unwanted visible part of the drawer with an object, or a black GUI with no controls since the background in that area is pure black. The drawer will be set not to register any clicks until is fully opened.

Both solutions seem viable, and I would prefer the second one.

Has anyone attempted this before? I could not find any related info on this topic. Please point me in the right direction if there is such info on the forums.
Anyone has any pointers regarding this idea?

#7
Thanks guys. I totally missed that button.
#8
How do I trigger an event when the room loads? I am a bit confused with the AGS3 interface. ???
#9
Thanks mate. Both for the info and for the center quickfix.
#10
AGS version: 3.0.2 June 2008, Build 3.0.2.44 (I downloaded it less than 24 hours ago)
Game depth: 32 bit
Background depth: 32 bit

You can find the test files here (rar archive).

It's just a test, not a game. I'm just gathering assets ATM.

Hope this helps. The text under the cursor is something that i really want in my game (if i'll manage to finish it :D).

If you find the solution tot the  problem (it may be related to the color depth), I would like to make one request:
It would be possible to vertically align the text center with the cursor center?
#11
These are my settings (in the game_start section):
Code: ags
Description.Location=eDescLocationFollow;
Description.OffsetX=0;
Description.OffsetY=0;


Everything else is default (and that means overlay). Even with the overlay mode explicitly defined in the game_start section, the end result is the same.

What I get is this:


To the right of the character is a hotspot (the character is not currently on the hotspot). It has a different description, but I get an identical sized box.

There seem to be some text in that box, as the yellow "dots" from topside differ from the character to the hotspot.

Anything  more that I can do to help tracking down the problem?
#12
Has anyone tried this module with AGS3+? I'm using 3.0.2 and i'm getting a white background OVER the description text.

Can anyone recommend another module if this one has issues with 3.0.2? I would prefer modules instead of plug-ins.
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