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Messages - lakerz

#141
Hints & Tips / Re: Bob goes home
Sun 27/11/2005 23:17:38
Hi jane,

Yes, the pathfinding in this game seems to be a bit off.  Have you made any progress?  I'm pretty well stuck myself.  I have

Spoiler
outside key, portrait, knife, scissors, and portrait key.  However, the portrait key won't open anything.  Cafeteria, janitor's closet, and second classroom just won't open.
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#142
Hints & Tips / Re: Class Notes
Mon 14/11/2005 06:40:56
Thanks, that sure was fast.  ;D
#143
Hints & Tips / Re: Class Notes
Mon 14/11/2005 05:32:03
Can someone please tell me how to distract the clerk working in the cafeteria.  Thanks!
#144
Just finished up Crave.  What a challenge that was!  The x-ray vision was a nice unique feature, and I didn't find it too difficult to implement.  The game within the game is also an impressive feat.  There's no doubt in my mind that you are one of the most impressive AGS developers around.  Can't wait to see what you think up next.
#145
Pardon my delayed feedback as I finished it up a few weeks back.  Very interesting game.  Don't ask me why, but I like having a game map that gives an overview of all locations.  I guess it helps me get oriented. 

You definitely got the LSL vibe showing through Chick Chaser...which is a good thing of course.  I do admit to needing help for a few of the puzzles, but I think they were fair for the most part.  Very nice job you did, congrats!
#146
Completed Game Announcements / Re: MAGSIC II
Wed 19/10/2005 06:54:48
I haven't tackled Crave yet, but given the 20+ page thread in the hints forum I know what I'll be in for.  ;D  Looking forward to it.  25 years programming games?  Cool!  You gotta really love what you're doing to stay in it for that long.  8)
#147
Just finished playing.  Hey, what's not to like about a game taking place in an insane asylum with a psycho little girl as the main character.  :=  I felt this game really flowed.  None of the puzzle except for one deterred me for too long.  Graphics and sound were ace, especially the main page song.  Overall a fabulous effort worth spending a year and a half on!  Great job!  Please tell me you're at least thinking about a sequel to continue the story?
#148
Completed Game Announcements / Re: MAGSIC II
Tue 18/10/2005 20:39:44
I've got to give you credit Wretched.  You have developed two highly unique games.  I truly don't know how you created the first one in just 5 days.  That is a monumental feat, and worthy of winning the mags award that month.

Maybe it was because I played them back to back, but I prefered the second one to the first, although both were fun.   I could have just gotten used to the type of puzzles, but I was more frustrated working through the puzzles in Magsic 1 than the sequel.  Regardless, fun beat out frustration by a large margin overall!  Some of the puzzles are very inventive, and again I don't know how you developed both games in such a short amount of time.  Well done!
#149
Hehehe, Soviet Unterzoegersdorf had me laughing all the way to the finish.  The atmosphere with the musical selections and the graphics and the character and everything worked very well.  The dying animations are classic.  :=  Overall, the game is a gem, although I was expecting a longer game given the size of the download.  I underestimated how big music tracks can be I guess.
#150
Yeah, I totally forgot to mention the cutscenes in the game.  Very funny!  :=
#151
Hints & Tips / Re: Soviet Unterzoegersdorf
Tue 18/10/2005 08:11:25
Thanks!  That is a serious d'oh moment for me.   ;D  Forgot I had that item to use.
#152
Hints & Tips / Re: Soviet Unterzoegersdorf
Tue 18/10/2005 04:09:01
I'm having a big problem progressing in this game.  I fear it might be a bug. 

Spoiler
I've done all actions given in this hint thread to get the door in the opening scene to open at 8AM.  I've picked up all trash, found the tied up guard, pulled the gag, threw the bucket of water on him and interrogated him.  I've called into the central office and relayed all info.  I've picked up the cd and the magazine.  I've also picked up the dead chickens and disposed of them in the nuclear compost.  The last chicken is following me around.  I've touched the statue and seen the flashback.  I've put fuel in the agrarian machine, but it won't let me start it.  It says I need to initialize it first?  What does that mean?
Spoiler


The reason I think it may be a bug is that for some reason I have five buckets of water in my inventory.  If the game doesn't progress until they're gone I'm screwed because no matter how many times I use one it never goes away.

So is there something I haven't done, or do I need to restart the game?
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#153
Hints & Tips / Re: Soviet Unterzoegersdorf
Tue 18/10/2005 04:04:39
Leo, the crowbar is:

Spoiler
If you go past the car to the scene with the wooden door you can't get into.  Go to the left at this point.  You will find a new screen with the crowbar propped up against some blocks.  Kinda hard to find this screen IMO.
Spoiler
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#154
I agree with Venus that this series strikes a great balance between being challenging but not too difficult.  Granted, that music puzzle was tough though.  :P

Still, with the exception of a few spelling/grammar mistakes it was a very pleasurable gaming experience!  The music was great as well.  Each piece fit the mood perfect IMO.
#155
Hehe, just finished playing and replaying this game.  I loooooved the sense of humor in it....very very funny!  I knew this was going to be a good game as soon as I started the game on easy mode.  :P

I give it a definite thumbs up!
#156
I agree with the others that Mordy: On Holiday was quite fun.  Main character moves a bit slow, but that is my one complaint.  :P  Very nice job and I'm looking forward to the sequel.
#157
Wow, this was a great game!  I couldn't stop playing this one until I got to the end.   ;D  I thought the puzzles were very fair, graphics and sounds were just fine, and the plot was engrossing. 
#158
Hints & Tips / Re: Williams Nightmare
Sat 08/10/2005 04:57:56
Thanks, I finally did manage to finish that game a while back, although I now forget what item I was missing all that time!  :P

I believe the lens is found...

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when you click on Godzilla's eyeball?
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#159
I just now played Anna.  Very very cool concept and game interface!  Really an excellent job, especially given you only had one week.  :)
#160
Quote from: AJA on Sat 06/08/2005 11:50:50
It's been such a long time since I've worked on this game and the source also didn't compile that well with the newer versions of AGS. And also it was too much work and there were some pretty illogical puzzles...
Spoiler
Throw a rock at a blind man... how stupid is that?
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But most importantly, I'm lazy. :P

Hehe, that was the first thing I tried with the old man!  Don't know what that says about me.  :P  Forgot about the readme file, that's usually the first thing I check too. 
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