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Messages - limeyman1992

#1
Thanks for the help! I know not to use word from now on =P
#2
Yeah it's me again. I'm having trouble with my characters speech. For some reason, some of the apostrophes are being replaced with question marks. I would understand it if it was all apostrophes but it's only some. For example, one sentance could be "You shouldn?t promise what you can't guarantee." It makes no sense... if anyone else has had the same problem and knows how to fix it I'd love to hear from you.
#3
In my game I have a reigon where when the player steps onto it, a conversation is started. How do I make the reigon stop working afterwards so the conversation isn't repeated time and time again?
#4
After a non-player character exchanges dialog with the player, I want him to leave the room. Please could someone tell me the script needed and where it needs to be posted?
#5
Quote from: GarageGothic on Sun 27/06/2010 01:04:58
The MultiResponse module should help you do that.
I tried it but it says that "Multi" Is an undefined token
#6
In a few games I've seen that with some objects/hotspots when you use the 'look' function on them more than once a different message will appear each time. Can someone show me how to do this?
#7
Thanks everyone for helping, I've fixed it now ^_^
#8
I tried using okey and ikey but that didn't work. I'm going to recheck the inventory section of the tutorial to make sure I've not missed anything
#9
Okay, after fixing my last problem I encountered a new one. When I attempted to play the game, it would not let me pick up the key. Here's the script again if you can understand why it's not working:

function okey_Interact()
{
okey.Visible = false;
player.AddInventory(iKey);
Display("I picked up the key. I hope it fits the cuffs. If not then that's just teasing...");
}

And here's the warning message it gave me after the game wouldn't let me pick up:
Error: prepare_script:error -18 (No such function in script) trying to run 'Key_interact' (Room 1)
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