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Messages - markbilly

#621
Sounds good.
#622
Quote from: Duckbutcher on Fri 13/04/2007 18:40:31
New revision of demo now uploaded - revised link in original post, but here it is again:

http://files.filefront.com/Doctor_Who_Demo_2zip/;7230342;/fileinfo.html

Hopefully it's now relatively bug-free.

Is this just a bug fix, or are there sprites and backgrounds changed/added?
#623
Very good.

Have you got a character to go with this? As the style is going to be hard to match in a sprite. Amazing if you manage it though!
#624
Quote from: Zaidyer on Thu 12/04/2007 19:33:48





As for the hair, well... I don't know what I'm going to do with it to make it stay consistent, but I'm not going to change the style unless I can figure out something appropriately wacky. Still, I may have to go back to the drawing board before I continue.

I think what you have here is great, the hair may not be consistent, but it looks great and wacky and the style works. Don't go back to the drawing board, it really isn't worth starting again now, as you will probably end up right back here again anyway.

You also need to consider the animation, as making the shading too complex for the style can make the animation an absolute nightmare.
#625
Hints & Tips / Re: DOCTOR WHO DEMO
Thu 12/04/2007 13:13:43
Quote from: delijoe on Thu 12/04/2007 07:20:18
I got the tardis key back, but it won't let me back in the tardis!  It still says I don't have the key!  When I use the key on the tardis, it just says "won't do any good"... when I try to open the tardis, it says I don't have the key!  What am I missing..

Is this at the beginning of part 2? Because if it is, then you shouldn't be able to get back near the tardis because of the dalek. You can do so because of a bug. The answer to the puzzle is in the rest of the house, ignore the basement and the main corridor.
#626
Another bug...

In the room with the lasers in part 2. Sarah is told to stay by the door, however after leaving and entering again she is just following me around as normal in the room.
#627
Wow that's some paintover.

I am not sure it matches the style so well any more though.

My image of this character moving would involve very little movement in terms of the arms and upper body in general, but large movement in the lower body. This probably isn't relevant for the time being but just thought I'd say it. It might give you some ideas, and help with designing the character for now.

Also, this stance is going to make the "walk up" view very difficult to achieve. I look forward to seeing that one!
#628
The Rumpus Room / Re: The MSPaint game
Wed 11/04/2007 17:23:31


NEXT: Akatosh is now a zombie and decides to retaliate...

P.S. is a little copy and paste allowed?
#629
General Discussion / Re: Calling in Yahtzee
Wed 11/04/2007 16:49:18
I've just read the wiki and it's one of the funniest things I have ever read. Like an online soap opera. Brilliant!

His games are pretty good, but I never really got into them. They were all the same essentially too. After 5 days, the rest of the series didn't advance much in technology or scope.
#630
It's a very good conversion from the side view. you could experiment with shading, like prowler says now. But if you just want to leave it at that, with some fingers that would pass for a more than good enough sprite.
#631
I really really (really...) like that! It's amazing. Keep it up.

Your GUIs are looking brilliant too, by the way!
#632
Critics' Lounge / Re: theme song
Tue 10/04/2007 14:13:17
It would be good ambient music, but I'm not sure it is entirely a 'tune'. Certainly not a theme tune.

It also seems disjointed, but you can work with this if you like.
#633
Are you supposed to be able to go downstairs when the dalek is about? One minute the Doctor says not to go down there, and now the dalek is gone. :S

Is this a bug?
#634
What you have so far there is looking good. Carry on painting over your sketch with that style and then you can concentrate on the perfection and little details. I like the perspective you have managed there. Stick with that for now.
#635
Critics' Lounge / Re: ambiance of this game ?
Sun 08/04/2007 18:36:38
I've had a quick look and I like what you've done with that. The use of the Doom3 engine is very good.

Maybe you could improve your player character though? Take some screen shots of the soldiers in Doom3 and Quake 4 and maybe in games like FEAR too, and try and model him on those?
#636
Quote from: Duckbutcher on Sun 08/04/2007 10:38:19
I don't think there were enough puzzles in the first demo, so I beefed them up a bit. And you now have to rescue Sarah from the cell yourself. Follow the story, Mark! It's different from the original demo!

Sorry, it just baffled me a bit as I was expecting it to be much the same as the original demo.

Probably just me, I love adventure games, but I was never that good at them... :P
#637
When do Piere and Sarah meet you in the attic? Is it after they did in the first demo, because I've been up there but they aren't there? :S

All the puzzles have also got a lot longer, when they were pretty much perfect in the first demo.

Still, well done for a great game besides.
#638
Critics' Lounge / Re: Turrets
Fri 06/04/2007 22:04:27
Quote from: R4L on Fri 06/04/2007 21:46:40
Or you could have something like this:



Just an example, I just did this in about 3 mins.

Use this recoil, and speed the barrel moving back up a bit and it'll look great.


Doesn't the shock one need to extend its shock stuff a bit further though. I know this wouldn't happen scientifically if it didn't have anything near it but it'll look cooler.

Just a thought...
#639

Neither of them are top notch. I'll give you that :P

No problem, your game really is very good.
#640
The style is spot-on. But maybe less contrast between the shades of colour?
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