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Messages - markbilly

#641
I think the whole new series looks clownish and silly. I much preferred Torchwood to be honest (for modern sci-fi), because of the more adult themes. And the fact it has a reason to be grounded on earth. It actually made you think too.

On the subject of the demo, I really like how the dialogue and visual humour is spot on. It isn't always just silly, it is witty and sharp. And it has managed to fit perfectly into the adventure game genre, very well done indeed! :D

#642
Quote from: Dan_N_GameZ on Sat 31/03/2007 10:08:53
Yay! A Doctor Who game! I honestly can't wait for this, go Dockbutcher!

PS: I hate David Tennant.

I dislike the new series, but this game is very good, judging by the demo. Can't wait for more updates!
#643
Quote from: updownleftright on Fri 30/03/2007 19:42:32


It's a great sprite! I just don't think his left arm looks quite right. Maybe if you brought it in behind his hip?

Just got to animate him now! :P
#644
So, this doesn't have to be a finished product? Well, I'm hoping to get the first section/level of my game finished completely by the end of April, for another deadline, but here are some shots...







It's a sci-fi conspiracy adventure, not definitively named yet, and I don't want to give too much away in terms of story line.

This demo level will be available soon, but it represents only 10% of the game. 


And, yes. He does look a bit like Guybrush!
#645
Quote from: HillBilly on Mon 26/03/2007 19:44:29
I'd go with what markbilly said. You can get some decent results from that method:

http://img407.imageshack.us/my.php?image=helmnl9.png
http://img510.imageshack.us/my.php?image=helm1fv0.png

These were rushed, but with some extra effort it might turn out better. Nice job so far, anyhow.



I like those... Something like that would work really well. It certainly adds a whole lot more atmosphere.
#646
Quote from: KhrisMUC on Mon 26/03/2007 20:32:41
You don't need the .Move command; the line will increase the object's x-coordinate i.e. move it one pixel to the right.

I've used oObject to demonstrate the use, you'll have to use object[0].X++; or the Script-o-name (more readable).

Similarly, use .Y++; to move it down or .X--; / .Y--; to move it to the left / up.

So given there's an object called ROCK which you want to move to the right until it's at position (200;150), use:
Code: ags
  gamecycle++;
  if (gamecycle==40 && oRock.X<200) {
    oRock.X++;
    gamecycle=1;
  }


That what I did in the end. Thanks for confirming.
#647
Quote from: KhrisMUC on Mon 26/03/2007 20:11:28
oObject.X++;

And how to you put the into object[0].Move()?
#648
Quote from: ilSilente link=topic=21417.msg261599#msg261599

code]
gamecycle++;
if (gamecycle == 40 && (object hasn't reached his position)) { // 1 movement per second
  object[0].Move( move the object by 1 pixel at time );
  gamecycle = 1;
  }
[/code]

This is an old topic, but I didn't want to start a new one, this script still works, but how do you "move object 1 pixel at a time" I only know how to move it to a set position. Which overrides all this and it zips there really quickly.

Thanks.
#649
Quote from: Nacho on Mon 26/03/2007 18:37:07
I would be proud as well, but I think that the colours are a bit to contrasted... In my mind Helm' s World is not that bright... Have in mind his sprites.

Maybe there' s no need to have in mind the feelings of the "inker" when coloring, but that might help...

I'd finish colouring it how it is, then you can mess around with changing the colours by putting overlays or something over it.
#650
Quote from: TastyCrisp on Mon 26/03/2007 13:51:06
I'm not too fussed how large the download size will be, even if it was hitting a gig I'd still begin a download in an instant........

Good point. Why are we even discussing this. I'll download it even if it takes me a day.

And all the other things mentioned with regards to a "game pack" sounds cool. Binky, you could do those art tutorials I've nagged you about? :P And an audio CD would be a nice touch too.

Problem is, I think the Forgotten Element is supposed to be fundamentally a free game, and so this probably won't happen. Unless they are willing to do all the extras for free... likely!
#651
Chasing Your Dream.

You are running, chasing something, eternally, yet you know that the terror won't end unless you catch it. An anxiety builds as you realise the further away this teasing, figure-less presence becomes the darker it becomes and the weaker you feel. And as the more unable you are to pursue it, so then anxiety turns to fear and fear to peril. The presence becomes so far away you cannot breath, the world is black and a crushing darkness comes upon you. The presence escapes and you wake, breathing heavily, weasing and sweating. Relief hits you as the realise it was a dream.
#652
Quote from: gASK on Sun 25/03/2007 11:30:14

AGS Operation! a la the board game, someone make it! :D

Edited by mod: Please don't quote whole post with images, especially when it's just the last post before yours. Thank you.
#653
Hello Lemmy&Binky. Can I just say "hurry up!" I'm dying with anticipation!

Yes, I'm here too. I'm everywhere...

I have to say, on the MB front it's going to be hard for you to keep the size down. Once music and sounds effects get added into the mix, the MB really start to add up. I have experienced this, and my game only has 8 rooms at the moment, and one music track.
#654
How are you going to get the right character scaling for that bg? :P

My only problem is the back wall (which seems the only viable place for any hotspots) is very far away and hard to see. And there is a lot of free space at the front. Maybe try moving the back wall forward to make it bigger and reduce the empty space on the floor at the front?
#655
Quote from: Mad on Thu 22/03/2007 15:11:59
"Hey, a DIY blow torch!"

I like that. I unfortunately can't write something like it into the sci-fi adventure I'm doing :P Better sprites than mine too!

Edited by mod: Please don't quote entire post with images, thank you.
#656

The high res version of Another World looks incredible.

I like the background, the shading on the rocks is now very good. I have to agree though, you need a different focus for the picture. Not sure what though, not a village, it wouldn't suit it. A lava flow would look great, but I'm not sure that's what you want to achieve, a river might work?
#657
Quote from: Ashen on Wed 21/03/2007 19:11:30
It has been asked before.

The only difference is, in V2.72 it's the Game.NormalFont property, not SetNormalFont.

Sorry about that. I did look. I must have used the wrong search terms.
#658
I've done a search and I'm surprised I couldn't find this question asked before...

How do you change the text font for your custom text window? The only options are Background colour, Background image and text colour.
#659
A handmade Blowtorch. Made from a fridge element and a spray can.

Soon to appear in my AGS game...

x2

Yes, I know you couldn't actually make this, but it's an adventure game  ;)

Oooops, does the item HAVE to be on that list?
#660
Quote from: Chicky.Period. on Tue 13/03/2007 01:06:27
Hey, had another shot at the eyes on this today.

opinions:



I preferred the old eyes. They were bigger and had more character I thought, it was the hair that needed sorting, the eyes were perfect.
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