Ah, excuse my ignorance. I just searched through the forums and realized the Inventory Window has size options for the actual items, mine was really small and therefore not selecting anything
Thanks for the help!

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Show posts MenuQuote from: Khris on Tue 14/09/2010 22:32:20
However, in Machinarium there wasn't a way to interact with an item.
(If you tried to set the item as active, i.e. mouse cursor, that should be done generically for all items inside on_mouse_click, not on a per-item basis.)
function Item_Interact()
{
Player.ActiveInventory = Item;
}
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