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Messages - masterguyperson

#1
Wow, thank you, that is easy! I'm sure I'll have more questions about other stuff as I go through with making this - but this helps a lot!
#2
Hi there. So I am fairly new to using adventure game studio. I have a couple questions as to what is possible to achieve within ags. Let me go into detail about what kind of game I am trying to do, and a certain scene that I would like to see happen in my game - So I am trying to start production on a, perhaps, 90s styled, first person, point and click adventure/maybe horror game. I thought of an idea for a scene that could occur somewhere within the game - the player enters one room where they can see down a hallway, and on either the right or left, up close by the player, a jammed door. The objective for the player in this room is to pry open that door on the side with a crowbar; however, as soon as the player starts trying to pry open the door, I want that to trigger some sort of creature appearing from way down the hallway, and for it to slowly walk towards the player.

So, 2 main things here, when the player is trying to pry open the door, I think I would like it to be something like where the player can see a progression bar, and they have to spam click the mouse on the door to make the progress bar fill up. How would I go about doing this, and how might I adjust how much the player would have to click in order fill the bar - and then how do I make this action actually unlock said door.

2nd thing, I think I have a basic understanding as to how I might pull off the creature bit, but I don't know how to do the coding. As I mentioned, I want a creature to start walking towards the player from down the hallway. For the actual visuals of this happening, I was thinking that I would use a prerendered animation of the creature walking the entire length (I think this is possible inside of ags?) I would make the animation about 30 seconds long, for example, so that way I could set a timer for 30 seconds, and once the timer is up, player is dead. So, firstly, how do I go about coding this timer? When the timer limit is reached, I would have an additional prerendered death animation video that I would like to play, of which I am also clueless as how to code.

Apologies if this is not written very clearly, and many thanks to any and all help you guys give!


Thanks!
#3
Quote from: Khris on Mon 15/01/2018 00:32:33
First, try running the game outside the editor. Press F7 to create the files, then open the Compiled/Windows folder in your game's folder and run it from there.
You should also check your AntiVirus; Avast is known to interfere with AGS executables.
Thanks bud, I just figured out that it was in fact my anti virus, I'm using Comodo. Now I need to get back to jumping over this learning curve, haha!
#4
I have tried restarting the game and the editor multiple times and still nothing. I'm on Windows 10, I have a cyberpower gaming mouse with all of the proper drivers and whatnot, and I just have a single test event written in the script page -

// room script file

function hchair_Look()
{
  Display("It's a red chair.");
}
And I am not sure if anything changed in the winsetup? I just ran the game from the editor with the run function.



Thanks!
#5
Hi there, I'm pretty darn new to AGS and I'm really excited to get started in it - currently making my way through the learning curve, and I'd like to create a point and click style of game. As stated in the title, the problem I am having is that while building in the LW Bass interface, when I do a test run of what I have built - the game boots up and the game cursor loads in a second later (can also still see my actual PC mouse cursor over the game)but I just cannot get the game's cursor to move. I've looked for an answer as to what may be the possible contributor, but have come up empty handed. And help would be much appreciated! :)

EDIT: found out that it was just Comodo blocking the game when I booted it up. :)
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