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Messages - miguel

#401
Yes. I see. I'll need to have people playing the levels and throw them both options.
I wouldn't like to design a game based on that particular thing, but I think that, if well implemented, it can add strategy rather than difficulty to the game.
#402
Yes, you gradually collect/gain resources from level to level but at no given point a level can't be completed without them.
You use spells or items until they're finished and if still you can't complete the level then it's restart time. But, if you have potions or items it gives you extra resources to complete the level.

#403
QuoteMaybe you can't accept life as it is, so you need to see beauty in it. Beauty is a undeserved grace, but it can also be like a siren. I have my hopes and my dreams, and I appreciate all the beauty in the world, but I never expect people to be better than what they really are, and that saved me a lot of frustration.

But I'm as sceptic towards people as anybody else, we live and learn and find out not to forget the songs that made us cry and the ones that saved our lives. Yes we're older now, and a clever swine, but they (songs) were the only ones that stood by us.

However, we should be really talking about games, right? ;)
Let me ask you something, Janos:
When were video games really good? Like master-pieces of a genre? Is it time already to have a master-piece?
I think it is and I have the strongest opinion that the best games ever made were all made recently. I don't want to sound game-heretic but let's face it, some of the games we worship from the old days are just bad games in terms of playability and fail miserably the test of time. Even some adventure games from the "golden age".
I've played Rock Star's LA Noir and it was such a rewarding experience, if only it ended up too quick. It's up there on my top Adventures of all time and served with NO NOSTALGIA whatsoever. Great. Period.
What about incarnating Solid Snake? It gets better with every release and I just purely love to play it!
I could go on with names and titles but I guess you understand what I mean. Modern games are freekin'aswmoe!
Not all, of course, how could it be?
But I come from the time where you had to imagine everything while looking at some pixels moving.
#404
Well, no, it's not a multiple choice kind of game. But the player can retry the level and start it with the same items he had.
I get what you the majority is saying, though. One slot/save would punish the player for doing mistakes when what I really want is players to be cautious with their limited resources.

You see, when I play games I constantly save: I can "kill" a guy in DeuxEx, save, kill another one, save, and so on. Sometimes it's like 20 foes. Skyrim is the same. It always felt like cheating to me although I do it all the time.

#405
My plan was that the player CAN save as often as he wants, but he'll be overwriting the savefile.
Also, the levels are short in distance and if you realize that you can't beat the level you can restart it with the same items/mana that you had.
Backtracking levels would make things even harder and force the player to really be careful when to use keys, mana potions, etc...

But I think it's a no-no from your reactions. I'll wait a few posts to see if somebody can see advantages on my approach.
Hobo's "ironman" mode sounds cool, though.
#406
Hi folks!
I want to know what do you think about providing the player a single save slot.
This project has limited resources(mana) and items that the player must strategically use in order to advance. The player can always repeat the level if he has spent all his assets and can't progress.
Only allowing the player a single save slot is intended to make things harder.

Please, what do you think?   
#407
As I asked some months ago when Sir Kevin showed up:

Quote from: miguel on Mon 16/12/2013 19:42:02
This could have turned into a deadly situation. How does Lancelot allow 15 armed men so close to us?

>Order Lancelot to confiscate all weapons to visitors of the throne room;
>Cautiously reprehend Lancelot for allowing 16 armed men into the throne room;

*************************************************************************************+

I went back some pages and Rorik said he had some companions who somehow stopped following him, as he never really told us what happened...
So now the plot thickens...

Quote> ask ULRIC to explain the situation in detail
+1


P.s: thank you WHAM
#408
(laugh)

Quote from: cat on Sun 20/04/2014 08:42:58
> Use Magic Object to fix WHAM's harddisk and save the kingdom.

+1
#409
I feel very concerned when somebody has so little "faith" on humanity.
But, first. You (Janos) sound like a very intelligent young man. The kind of man that is on the brink of something exciting and new. All the great minds were somehow appalled with the futility of their times, and in response they've brought something great to the world.
Are you that person? You sure gather all the "ingredients" and I even sense a bit of a raging Rimbaud in your despair.
I find this kind of people captivating and so full of life, although their story is irreversibly similar to fighting wind mills.
You see, Janos, you can be a little more cynic and perhaps arrogant towards life because you are allowed and justly so. Life isn't always seeking ways to achieve ideal artistic beauty, sometimes it is ugly and smells, and for many decades there isn't really any major improvement into humankind.
Be still restless soul, for there's more beauty in people than what your eyes perceive. Search and you'll find.   

P.S: love the cartoon, Ghost
#410
I've played the demo before and enjoyed it. The backgrounds are beautiful. Best of luck with it!
#411
Welcome Giraffadon, may your stay be long and prosperous.
#412
Yeah, that's what I meant. We are fine with some ZX48K king of graphics, really. The story and getting together is what drives us to play.

But, sorry for your loss. I was being selfish, wanting the game made me forget about your unfortunate accident.
#413
AGS Games in Production / Re: Troll Song
Sat 19/04/2014 14:04:06
Great graphics and palette, I kind of wish that a C64 Barbarian would show up and start kicking some butt!
#414
The Captain knows his shit. Great stuff Hobo!
#415
We don't care about graphics, WHAM! It's all about hanging out dude! Please continue!
#416
Ghost's last paragraph is a accurate portrait of how things go, in my opinion. And yes, because somebody, somehow, will always find a way to "refresh" some old ideas, I feel "safe" about being able to play good, diverse games for the end of my life.

I am generally against conspiracy theories and you're (Janos) claiming that some games aren't being given a chance because they don't fall down on any genre. Well, there's nothing to be surprised here, it's the same with any other form of art.
To be honest I've never seen the indie gaming scene so alive than now. There's hundreds of places to promote and showcase indie games and to indie devs to share ideas and concepts.

Concepts that major companies seek like gold, believe me. There was never a better time before for the indie dev to "sell" his ideas and games.
I'm okay when you consider me optimistic but then you're sounding like some herald of doom, Janos. These are "happy" times and not the contrary. You can finish a AGS game today and if it's good enough you can have it being played by thousands of people tomorrow. And there's no "evil" industry telling you what your game should be.
#417
But a game that would involve and grasp every concept there is and was and a game that doesn't have any concept or purpose at all is a lost cause. There's no fear of such a game because people like simple rules and goals on their games, and people who dig complex (flight simulators) rules are but a minority, and even still there is a limit to where a commercial game can go.
The way I see it there's no police or elite corporation to define genres, and games (from all genres) haven't been this good. We can, for instance, critique adventure games and pick from a list of them, while some years ago the genre was dead.
In fact, I think gamers are much more educated on what to buy and that made the overall quality of games to rise.
#418
AGS has helped me overcome the fear of men wearing pink spandex. I still don't understand it but at a safe distance I can cope with it.
Also, I consider AGS my personal Kato. It keeps me aware.
#419
My vote goes to Snarky as well. It is a great background indeed like Ilyich said. If the WIP was already gorgeous the end result is close to perfect.

#420
But no, I'm cool about this debate, sorry if I sounded aggressive, it's just my poorly written sentences that cause that impression.
I'll let it rest for a while so that others may join into this very interesting debate and so that I can actually do some work on a game! :=
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