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Messages - mike_conley

#1
Hey all - hope it's OK if I jump in here.

Quote from: PumamanGoing forward, we need a process for adding things to the AGS code. Just because somebody has a great idea for the editor, we don't want them just diving in and changing everything, when it might not be a feature that other people would find useful -- and might in fact break other things in the process.

You might be interested in a code review tool, like Review Board:

http://www.reviewboard.org/

The idea:  patches for AGS can be submitted for review, and commented on.  People put their eyes all over it, ask questions, etc.  When the review request gets the green light (or the "Ship it"), the review requester (or the project maintainer) can then apply the patch.

Screenshots
A demo instance to play with
List of happy users

Review Board is open-source, free to use, and MIT licensed.

I worked on Review Board for a Google Summer of Code project last Summer.  I still contribute in my spare time.  I'm also a huge fan of adventure games and AGS:  I'm really excited to hear that you're opening up the code!

Anyhow, I just thought I'd suggest RB.  You might find it useful.  No worries if it's not the direction you want to go.  But if you want to set it up, let me know, and I can help out.

All the best,

-Mike
#2
Sughly:

Don't be ashamed - I really like this!  :D  Nice job!

-Mike

Quote from: Sughly on Sun 14/11/2010 10:10:42
Bah! Damn you zyndikate! I rushed together an entry which I was already ashamed of but damn, now I'm just downright embarrassed! Eh well, here it us anyhoo...

but seriously, well done zyndikate. Simply amazing.

Quote from: Ilyich on Sat 13/11/2010 10:32:18
Yes, it does. You are forgiven. :) Egress?

Haha, nope. Anna's Room actually! Plans kind of changed, but I'll post stuff up soon enough about it. Thanks for asking  ;D
#3
Zyndikate:

Fascinating to see the process.  :)  Well done sir - you're highly, highly talented.

-Mike

Quote from: zyndikate on Sun 14/11/2010 10:44:22
Thanks guys! :)

mike_conley: I first started in photoshop with line sketch, a value study and later a color study. When I felt ok with it I then printed it out and drew a line-drawing on a new paper to try solve the drawing problems. Then I scanned and placed it over the color study. And then 12hours later from cleaning its done.

Click here for steps
#4
That's absolutely fantastic!  Great work!  You've got my vote.  :)

I'm curious about your process.  Was this all digitally crafted, or did you start with a sketch/painting, scan it in, and finish with software?

-Mike

Quote from: zyndikate on Sat 13/11/2010 15:10:41
omeone living down in the caves.
The person is based on stereotypical personality, make a guess which one when voting - if you feel like it. :)
#5
Hey all,

I'm a life-long fan of adventure games.  Went through Sierra's Quests when I was a little tyke, and had a boatload of fun with the LucasArts games.  The Dig is probably my favourite, though Monkey Island II and Grim Fandango are up there too.

I live in Toronto, Ontario.  I completed my undergrad in Computer Science and Drama at the University of Toronto last year, and I'm about to finish up my M.Sc in Software Engineering.

I've always felt the inclination to write, design and build adventure games - though I've never really used AGS.  I don't know AGS script - though from what I gather, it's a bit like C (which I'm certainly familiar with).  I've toyed with the idea of building an adventure game engine from scratch, just for fun.  When I heard that AGS was starting to open it's source, I got pretty psyched - I can't wait to get in there and muck about.  :)

Thanks for reading,

-Mike
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