I think it means we'll have to wait and see...
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Show posts MenuQuote from: Scummbuddy on Mon 17/05/2004 07:57:03Quote from: modgeulator on Sun 16/05/2004 23:58:03Quote from: Scummbuddy on Sun 16/05/2004 20:14:24Loom CD is, Loom floppy isn't.
None of LucasArts games are abandonware
Where did they ever have a press release about that?
I'd be very interested. I'm not trying to make fun of you. I think it would be newsworthy, thats all.
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LucasArts cannot distribute the CD-ROM version due to existing licensing agreements with Mindscape (which is now defunct). Basically the company would still be selling the CD-ROM version if they could. To use this patch, you *must* have a legitimate floppy version of Loom - which is included in the "Classic Adventures Archive" compilation sold at LucasArts store.
Quote from: Scummbuddy on Sun 16/05/2004 20:14:24Loom CD is, Loom floppy isn't.
None of LucasArts games are abandonware
Quote from: Scuthbert on Sun 16/05/2004 07:17:27
I buy adventure games cos they are better than other games in my opinion, they last longer and use logic.
Quote from: a-v-o on Sat 01/05/2004 08:32:57I think I figured out the problem. I was compiling the game using an outdated version of AGS, and the engine shutdown event is only called by the latest version - so my code to release everything wasn't being executed at all...
So maybe this is a special problem of the other Win98 computer.
Quote from: Petteri on Sat 01/05/2004 07:55:26
Hmm, I got similar happenings as a-v-o. At the game starts short snap, then everything is quiet until I interact with bluecup.
300 mHz processor
160mb RAM
Creative SoundBlaster 128 PCI
Windows 98 (finnish)
DirectX 8.1
Quote from: a-v-o on Fri 30/04/2004 10:46:35
I've tried to install DirectX 8, but it told me that it doesn't support this kind of CPU; must be a Pentium or K6 class processor.
Perhaps CJ can help to get closer to the buggy part, because after first time run neither the game exe nor the winsetup exe can be started. So the problem must be in the common part of the startup code of winsetup and game exe.
Maybe you need some finalization code in your plugin to release reserved ressources. Writing this I got another idea. When I'm back home I test if I can start other AGS games after running your demo game. And I can also test if the demo program is running when AGS isn't.
I'll report the results later.
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