Quote from: a-v-o on Thu 29/04/2004 22:33:53Well, I really don't know what the problem is. I have to admit, I've gone a little out of my depth programming-wise on this project (that's the only way to learn though.) Are there any experienced VC++ programmers that wouldn't mind looking through the source code to see if there's any silly mistakes I've made?
No problem with the demo. Level music and jingles, all working. Can start and quit the program for several times without an error message.
QuoteThanks, that should be interesting to see if it works - you'll also need to install DirectX 8.0.
I gonna install Win95 on a 486 (100 MHz), then I can test it on that machine, too.
Pumaman, would there be anyway to return the DirectSound interface object in a function call? If I could access that I might be able to make this plugin work perfectly with the DirectSound driver.
Ben, are you running DirctX 8.0 or 8.1? No, you can't use those DX plugins, but there are built-in DirectMusic effects you can use (Chorus, Compressor, Distortion, Echo, Flanger, Gargle, Reverbs and a parametric EQ.)
Geoffkhan, it lets you use a DirectMusic Producer project. I don't really know how to explain it better than that, you might want to check out:
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dmusprod/htm/overview.asp
If you're interested in working with it you should download DMP and work through the tutorial. Be warned, it isn't the most user-friendly program to work with - but it's not impossible to figure out either.
I'd say this plugin doesn't have a very wide appeal - probably has an interest group consisting of...umm... just me, and that's all at the moment. You have to learn DirectMusic Producer to use this plugin.
No, Hollister Man, it's not to fix a problem with game sound initiliazing. It's for the neat stuff making. I think I'm just managing to confuse people more and more
