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Messages - modgeulator

#281
Awesomeness, it's out!
#282
Try eBay.
#283
Me Man.
Me like big stick.
Me hit big stick on head fall down bang!
Ha ha!
Good good.
#284
Damn, this game rocks! I offered to do sound and music for this earlier, in a PM, but you never replied.
#285
The Rumpus Room / Re:Sam and Max Cancelled!
Mon 08/03/2004 20:14:11
Quote from: Kinoko on Mon 08/03/2004 14:21:11
"I believe killing babies is ok."

Haha, actually I think there's quite a few companies out there who'd agree with that statement if killing babies were in some way profitable for them
#286
The Rumpus Room / Re:Sam and Max Cancelled!
Mon 08/03/2004 11:56:27
I think Barcik just likes talking out of his ass. Why are you so hellbent on protecting LucasArts right to act according to their market evaluation? What's so wrong with trying to prove to them that their little market evaluation was a bit off? It's one of these occasions where you made some flippant statements and then started building up some crazed argument from there that just went further and further askew and now you just don't know what to do. Actually now that I think about it, I've done that sometimes in forums in the past too, yeah. Right, so, maybe the best thing you could do is just stop talking.
#287
The Rumpus Room / Re:Sam and Max Cancelled!
Sun 07/03/2004 22:54:12
Quote from: Czar on Sun 07/03/2004 22:12:24
Monkey Island 4 is not a decent MONKEY ISLAND sequel, it ruined everything MI stood for ( good humour, piraty atmosphere, etc. etc.), tho not ruined it completley, but yes, if it were a different game, a non MI, then it could have passed as a good game.
Definitely agree, I think if LucasArts cut the Monkey Island 4 team loose to create an original adventure game they could come up with some great stuff.

OK, here's what I'm really posting about. Is anyone here able to get to San Rafael, CA? Check this thread out:

http://www.lucasforums.com/showthread.php?s=hreadid=124504

For anyone interested, this guys trying to organize a protest outside LucasArts' offices.
#288
The Rumpus Room / Re:Sam and Max Cancelled!
Sat 06/03/2004 04:58:45
Well, there, that confirms it then. If everything Steve Purcell says is true this was on track to almost certainly being one of the greatest adventure games of all time. Yes, yes I know Monkey Island 3 and 4 were dissapointing to many of you, but then they were lacking the series visionary, Ron Gilbert. This game was being headed by the main creator, and he sounds like he was genuinely enthusiastic about how it was turning out. Make no mistake, this game was cancelled because management doesn't like adventure games and that's the one and only reason.
#289
The Rumpus Room / Re:Sam and Max Cancelled!
Thu 04/03/2004 21:36:25
I don't think anyone's posted this yet, there's an online petition:

http://www.petitiononline.com/LACOSAM/petition.html

Already up to 1900+ signatures at time of writing!
#290
The Rumpus Room / Re:Sam and Max Cancelled!
Thu 04/03/2004 12:15:17
I'm pretty pissed about this. Not only because we're missing out on what looked like a great game, but what was a real opportunity to breath some life back into this genre.
So I did the nerdy fanboy thing and wrote a letter too:

I'm sure no one will ever even read this. But anyway, I just want to say how disappointed I am that you have decided to cease production on the new Sam & Max title. It was, by far, the release I was most looking forward to in 2004.

It's the way it's been announced that really bothers me though:
"...Current market place realities and underlying economic considerations, we've decided that this was not the appropriate time to launch a graphic adventure on the PC"

As a fan of the graphic adventure genre, I suppose this means you don't value me as a customer? There's not even any attempt to sugar coat things here. No "sorry to inform" or "sadly/regrettably" or anything. Just a short, curt "your fanbase isn't profitable enough - go to hell."

I know myself, and other gamers, have a real yearning for something beyond the typical old action games that are all that are produced these days. Something story based. Something centered around exploration. It's sad to think that the attitudes of the video games industry, and the "current market place realities" seem to rule out any chance of real creativity in the medium.

With regards,
   Another unprofitable fan.
#291
Oops, I thought all versions of WinAmp supported Ogg Vorbis. Here it is in mp3:

http://members.iinet.net.au/~snderson/shadowplaythemev3.mp3
#292
Here it is if you're interested:

http://members.iinet.net.au/~snderson/Shadowplay%20-%20themetest3.ogg

May or may not be used as the main theme, maybe somewhere else. It's up to GG.
#293
General Discussion / Re:Midi synthesizer
Thu 19/02/2004 06:45:07
I think you mean MIDI sequencer not synthesizer.

I posted this one before. If you're a student you can get this one for free:

Logic Fun:
http://www.emagic.de/education/practice/logicfun.php?lang=EN

If you're not a student and you have questionable morals you could just make up a school to fill in the form.
#294
I'm wondering what your plans for the music are. Are you going to use more of Tchaikovsky's Swan Lake, like the original game used? To me, Loom is a game closely tied to music, so it'd seem important to get it just right.

Thought the screenshots look great, btw.
#295
The project sounds awesome. Can't wait for March 1st. Don't let the fuzz get you down.
#296
Hi, are you still looking for someone to create the musical pieces for the game? I could imagine doing some stuff like this, but perhaps with a more somber feel:

http://www.mp3.com.au/track.asp?id=67881#

BTW, I'm a fan of David Lynch and Angelo Badalamenti too.
#297
You still haven't said if you tried booting in safe mode. Normally you just hold down F8 while Windows boots to get to the menu, but it might be different for Windows ME.
Click Start:Run.
Enter "msconfig"
There's an option in there, under advanced or something - "Enable Startup Menu," tick it.
#298
Did you try what Mills suggested?
If that doesn't work you could search for a DOS anti-***** program and make a boot disk.
#299
Have you tried a PlayMusicQueued() instead of a PlayMusic()? Never know, it might just work.
#300
I think the end of Full Throttle demonstrated the perfect way to handle death. You screw up, you die, Ben says "Damn, let's try that again" and they throw you straight back into it. No breaks with reloading games, death screens, etc, etc really helped keep the tension up too.
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