Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - modgeulator

#301
I think you should remake it as a Quake deathmatch mod  :P
#302
General Discussion / Re:What The!!?!?!!?
Sun 25/01/2004 07:41:13
Don't forget
http://www.timecube.com/
A true schizophrenic masterpiece.
#303
Hey, I'd be keen to help out with music and sound... I really like everything you've shown us of this game so far.
#304
Hey well... I'm gonna kinda tack myself onto this thread too. I don't mean to be hijacking your thread or anything Scorposer, I'm sure there's room for plenty of musicians, right?
Anyway, I'm also keen to volunteer to do music for anyone's game projects. I've been meaning to put together a little demo/experiment in AGS interactive music using GetMIDIPosition and SeekMIDIPosition to be able to switch between different instrumentations of a tune, or maybe even more advanced stuff with PlayMusicQueued. But this thread has inspired me to volunteer and try to get involved with some games first instead. Seems like a better way to get involved.

As far as samples go, this is all the relevant stuff I have to show for now:

an entry for the tunes contest:
http://www.2dadventure.com/ags/modgeulator_-_Zombies_Attack.mid

and a game I started 4, going on 5 years ago, all my music - I think I've gotten better since then, though:
http://barfus.tripod.com/

Send me a pm if interested.
#305
The problem is, with the exception of adventure games, the two mediums are completely incompatible. Books, movies and adventure games are driven by story. Most other forms of video games are based on reflex skills. They come from two completely different areas of entertainment. You just can't retell a story properly in an action game, by it's nature the story will never be the main focus.
#306
Does your motherboard have a VIA chipset? I've never been able to get my SBLive to work properly on my current computer - only solved it by replacing the card with something more compatible.
For a quick fix for your MIDI problem you could try going to Control Panel: Sounds and Audio (or maybe it's Multimedia on Win98), Audio tab, change the MIDI default device to Microsoft GS Wavetable.
#307
Quote from: terranRICH on Tue 13/01/2004 15:09:42
I'm not sure, but wouldn't a virus on a CD be activated if you run a program containing it from that CD?

Yeah, but from what I remember of I remember of High School computer classes, there are some examiners out there with all sorts of strange beliefs about computers.
Perhaps you could write a batch script which copies the game to the hard drive, runs it, then deletes it after. If they think running programs from CDs stops viruses, it's doubtful they'll realize what's going on.
#308
Quote from: Lili on Sun 11/01/2004 22:45:02
I have no PC! So I can't play AGS games on my PC, but I CAN download them on to my PC to play them on the XBOX, which I DO have!

Do you see the genius in that?

*Re-reads that a few times*
*Thinking.... thinking...*
*Head explodes*
#309
I don't know what the big deal is. Everyone knows the crocodiles are robots and Steve Irwin's actually a 3D hologram anyway.
#310
OK, here's my biased opinion:

#1: Monkey Island 2
The gameplay, game design, the story, the music (they really went overboard with the new iMuse system), and THAT ENDING.
And also just because it was the first LucasArts adventure I ever played.

#2: Sam 'n' Max Hit The Road
Just the overall polish in the presentation, and the lead characters of course. Also, all the mini-games just made it special somehow.

#3: Hero's Quest (aka Quest For Glory 1 EGA)
No one's mentioned this? Is it not considered a pure adventure game or something? Anyways...
I think the RPG elements and the day/night cycle just brought a level of immersion I've never experienced in any other adventure game. On some levels I consider the QFG series to be the best designed adventure games I know of - nothing comes close for non-linearity and replayability. Of course, being a Sierra game, the plot and characters are nowhere near LucasArts standards.
I'm not sure why I prefer the original version, the graphics just seem to have more atmosphere.
#311
Critics' Lounge / Re:Crit this - midi
Sun 04/01/2004 02:56:26
I think it's awesome. The songwriting, arrangement and mix is really impressive. The only possible thing I can think of that seperates this from something you'd expect to hear from, say, a LucasArts game, is the expressiveness of the instruments. I mean note velocities, lengths, etc. Other than that I'd say it's perfect.
#312
Advanced Technical Forum / Re:Fatman voices
Sat 03/01/2004 00:39:34
Does anyone know if the voicepak used compressed files or straight wave files? If so, is there anyway it could be easily repacked for the abandonware net distribution?
#313
I just noticed Home of the Underdogs are hosting it. Doesn't include the voice pack, unfortunately.
http://www.the-underdogs.org/game.php?id=4485
#314
Alrightey... here's my attempt:

http://www.2dadventure.com/ags/modgeulator_-_Zombies_Attack.mid

Feedback is welcomed...


EDIT: A brief rundown of my ideas:

I decided to make it exactly a minute long. If I were doing this for a real cutscene there would be exact timings I'd need to fit the music to.

0:00 - 0:18
"It's night and the maincharacter (you) walks in a forest"
A simple music box melody plays accompanied by various ambient sounds of the night.

0:18 - 0:24
"Suddenly you discover a cemetery!"
A cliched church organ presents the listener with associations of cemeteries and death.


0:24 - 0:27
"Something seems to be wrong here..."
The organs chord bends, synth sounds swell.


0:27 - 0:32
"A bunch of ghost/zombies/monsters etc. etc. starts walking towards you!"
I was going for a sound reminiscent of something from a classic zombie/cannibal flick.


0:32 - 0:58
"You start running away as fast as you can."
Fades into wew wave-ish rock music. I was going for something like you'd hear in an 80s slasher movie.

0:56 - 1:00
Music fades, screen fades, transition sound for the next scene...
#315
Critics' Lounge / Re:Muisc! :)
Tue 23/12/2003 10:38:27
"Logic Fun"
http://www.emagic.de/education/practice/logicfun.php?lang=EN
It has everything you could need if you're just starting out and want to make some General MIDI tunes for games. And it's very easy to use.
#316
Yeah, you got me there. The background was made in the Morrowind Construction Kit, I used Print Screen, opened it up in Photoshop and played around with the "Virtual Painter" plug-ins. Character animations are being done in Poser and rendered in "Cartoon /w Line" mode for a cel-shaded effect.
I'll post up a proper blurb on the story soon. Until then ... uhh... it's a mystery... You could play "guess the story" if you like...
#317
The project's probably still a little too early to officially unveil - but I just wanted to post up a little teaser screenshot....

SMF spam blocked by CleanTalk