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Messages - morph100

#1
Thanks shadow, that really helps, I deffo need to focus on the tasks making them clear and also making sure dialogue changes after tasks.

Obviously this is a first attempt without much time spent on it, was hoping to find a collaborator to build it into something better. If that doesn’t happen though I will just tweak it when I get time, now Glastonbury is delayed I have another year to improve it!! :-)
#2
I prefer the monkey island era graphics.

But yeah I need to do something better than just dumping random animated gifs in of people 😂
#3
Great thanks for the tips, will check them out.

Love the AGS platform
#4
Yeah review is a joke review written by me. Game very rough and ready was just learning the platform really but found it great. Just need to make some time to polish it or start a new one. Graphics are the hardest bit for me, any tips on character graphics and animations?
#5
Quote from: arj0n on Wed 11/03/2020 21:21:07
It does work now, but there's two things:

* You've renamed the game name after compiling? When running Winsetup.exe it looks for 'Glasto3.exe'...
Just open AGS, go to the General Panel, section 'basic properties' and change the game name there. Then recompile the game.

* the in the archive included folder 'Data' is unneeded:
1. (Re)compile the game and exit AGS
2. Rename the folder 'Windows' (in the 'Compiled' folder) to a desired name, like your game name (for example: Glastonbury)
3. Zip and upload the folder Glastonbury
4. Done

Great thanks for the tips, I've done that now :-)
#6
Quote from: Slasher on Wed 11/03/2020 13:38:53
Yes,  send compiled  folder...  (nod)

All sorted....I Hope :-)

Thanks for spotting that mistake so quickly!
#7
Quote from: Slasher on Wed 11/03/2020 13:22:27
Where are the rest of the files?

OK zipped up all the Compiled files, i think thats what you meant?
#8
Do I need more? thought it just worked off the .exe

DO i need to include the other files all as a zip?
#9
https://thatglastonburygame.weebly.com/

My first ever game attempt, so yeah its very rough round the edges but it kind of works......I hope.

Any feedback welcome.
#10
Quote from: Cassiebsg on Fri 28/02/2020 15:39:08
Viewports have changed how they work.
See here for more info: https://github.com/adventuregamestudio/ags-manual/wiki/UpgradeTo35

Amazing, I had a fair few to find and replace but that link covered them all!
#12
Upgraded to 3.5 and now I've got errors in DialogScript.asc about ViewPortHeight and ViewportWidth which according to the release notes are no longer used in favour of screen properties but Ive no idea what to change them to?

This is from my Tumbleweed scripts
#13
OK so when I compile it, will anyone else who plays it get this false positive?

#14
When I try and build my EXE I get Symantec saying Trojan.Gen.MBT virus quarantined and I get AGS saying Unable to set EXE name/description: LoadLibrary failed

Any ideas on how to fix this?

Thanks!
#15
What filesharing platform is best for sharing a part complete game with a small number of people?

I was using https://ufile.io/mb2a9mtx but anti virus seems to flag it as dodgy and then it flags my game as dangerous as well! Finding it hard to create a game and share it, unless its just my anti virus being particularly sensitive?
#16
Category: Application Heuristic
Downloaded by: c:\windows\explorer.exe
Product version: 3.4.1.15
Hash: 884B040BB6686AD79868D410E7EDDDE161B97D586113146F0702281AA453A819
Status: Infected
Scan type: SONAR
SONAR risk level: High
SONAR Confidence level: High

https://www.symantec.com/security_response/detected_writeup.jsp?name=SONAR.ProcHijack%21g45&vid=4294925180
#17
When I compile my game and then try and run it, its says it is SONAR.ProcHijack!g45 virus and has bee quarantined and i need to restart my PC.

Didn't do this a couple of months back, but I have extended my game since then with new rooms and puzzles etc but no idea where this has come from or how to remove it?
#18
Awesome I got it working now, thanks that's opened up a lot more possibilities to me now!
#19
But what function would I put that under?


function handle_Interact()
{
else if(Verbs.UsedAction(eGA_Pull) {
player.Say("Okay.");
}
}
#20
Oh yeah whoops school boy error!
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