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Messages - morph100

#21
Sorry another stupid question!

In my room I have a hotspot I want to use the Pull verb with (tumbleweed GUI), under events for my hotspot I have Look, Pick Up Talk etc but no Pull....do I use Interact somehow or do I use Usermode1 somehow?

Thanks!
#22
Thanks I tried

function room_load()
{
cRoger.Transparency=100;
}

but I can still see him when the room loads, am I missing something?
#23
Beginners' Technical Questions / Cutscene help
Thu 14/03/2019 15:34:01
Sorry this is probably really basic but I'm struggling to find the answers.

I am making a game using the tumbleweed verb menu, when my character walks over a hotspot I want it to load a cutscene where the menu and character disappears and it loads a slide show of images with text over timed then goes back to the previous room.

Any help gratefully received!
#24
Thanks yes it was a local variable not a global one! I will go back an change it now.
#25
OK so still trying my very first game so forgive the basic questions.

I'm trying to trigger a different dialog script depending on the value of a bool, as in if bool is true then play dialog 1 if it is false play dialog 2. But I'm setting the Bool value in the room script but the dialog triggers from the character talk are in the global script so I keep getting dialog 1 and not 2.

Hope that makes sense?
#26
Great thanks for your swift responses I will use the == and clean up my {}

#27
So i have one working IF statement where I am using if player has inventory item but now i am trying to do another against a Bool variable setting, here's what I have so far:

function oCar_Look()
{
if (caropen = false) {player.Say("That's my car, it's locked");}
else {player.Say("It's unlocked!");}
}
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