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Messages - polydark

#1
@Mandle yeah much to my dismay I have found out these past two weeks that animation is not my strong suite :-[ I will admit that when I drew him originally I did not consider walk cycles and animation at all

@Matti for the eyes I wanted to make him seem "dead eyed" if that makes sense, in the plot of the game he will be possessed by an entity also

@Babar that stiff and straight pose is the issue in the side view I could not see earlier as I mentioned with his head in the OG post, spotted like a true pro like @Mandle said  :-D I would never have considered this, thanks

After my failed attempt at animation thus far I have shelved this design for now, the character will still live on however but I think I am going back to my low-res-pixel aesthetic that I started with.
Here are some animated sprites for your viewing pleasure I have all 8 move directions mostly done, just need to clean up a few stray pixels here and there





#2
Yeah you're right, the head overall looks flat compared to the body, and  his hair highlights looks like bacon  (laugh)
thanks for the feedback Cat!
#3
Hi everyone, been reading the forum for a while but this is my first post. I've been working on a game idea for some time and have finally started doing some art, this is the main character which you will play. He's started out as pure pixel art but has since gone through some iterations. Drawing on my background of graphic design and proficiency with vector based graphics this is what I currently have and what I feel the best over so far. He also started out as a private detective but is now a rare book collector tracking down a certain grimoire in 1920's Louisiana. What I mostly want to know is does the head look off, especially in the side view? or does the it look fine when compared to the body? I am currently trying to do some walk animations and will post them a also soon, I want to get some sort of a playable character done so I can start prototyping in the engine :-D



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