@Mandle yeah much to my dismay I have found out these past two weeks that animation is not my strong suite
I will admit that when I drew him originally I did not consider walk cycles and animation at all
@Matti for the eyes I wanted to make him seem "dead eyed" if that makes sense, in the plot of the game he will be possessed by an entity also
@Babar that stiff and straight pose is the issue in the side view I could not see earlier as I mentioned with his head in the OG post, spotted like a true pro like @Mandle said
I would never have considered this, thanks
After my failed attempt at animation thus far I have shelved this design for now, the character will still live on however but I think I am going back to my low-res-pixel aesthetic that I started with.
Here are some animated sprites for your viewing pleasure I have all 8 move directions mostly done, just need to clean up a few stray pixels here and there



@Matti for the eyes I wanted to make him seem "dead eyed" if that makes sense, in the plot of the game he will be possessed by an entity also
@Babar that stiff and straight pose is the issue in the side view I could not see earlier as I mentioned with his head in the OG post, spotted like a true pro like @Mandle said

After my failed attempt at animation thus far I have shelved this design for now, the character will still live on however but I think I am going back to my low-res-pixel aesthetic that I started with.
Here are some animated sprites for your viewing pleasure I have all 8 move directions mostly done, just need to clean up a few stray pixels here and there


