Understood. I can test it after fix if you need me.
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Show posts MenuQuote from: Crimson Wizard on Fri 27/07/2018 21:12:09
To clarify, does this happen all time/often to you, or only happened few times? Have you tried running with Direct3D?Quote from: proximity on Fri 27/07/2018 21:07:11Yes, this may be too.
* OpenGL is new and may have some unknown bugs.
Quote from: Monsieur OUXX on Wed 25/07/2018 08:18:23
My guts tell me that you made a mistake and uploaded a version of the game that has a bug (in your script), or that the bug was there all the time but you never noticed it before.
Alternatively, it might be because the version hosted on steam has its settings set to 32-bits and you were testing your game in 16-bits or something like that (different graphic settings between your test environment and the package hosted on steam). It would be worth running winsetup.exe and compare the settings. Also, are you running the games on the same computer?
I'm 99% sure Steam has nothing to do with it.
Quote from: Crimson Wizard on Thu 08/03/2018 14:45:47Quote from: proximity on Thu 08/03/2018 07:48:59When engine runs the game it first reads default config, then reads user config if its exists, and replaces any matching options with values found in user config.
* When you manually run Game Setup and change some settings, you cannot override them from "Default Setup" pane.
You can "override" this by deleting a user config located in %USERPROFILE%/Saved Games/Name of your game/.
Maybe it may help if there were an option to delete user config for the game from the Editor?.. Idk if that's a good idea.
Quote from: Crimson Wizard on Sat 11/11/2017 16:37:42Quote from: proximity on Sat 11/11/2017 14:36:21I last tried it with AGS 3.4.0.Could you specify which 3.4.0 exactly (what is the fourth version number)? The mouse fix I was referring to was added somewhere in the midst of 3.4.0 development.
Just in case I opened ticket for this issue: http://www.adventuregamestudio.co.uk/forums/index.php?issue=849.0
Although, first of all set of conditions has to be established. For example, you are saying that you use 32-bit color gfx - and I assume - high resolutions? - in your game. Do other people who play your game experience same problem? Or, on contrary, do you have same issue when you run low-res games made by other people?
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What is it about smooth cursor movement?
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