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Messages - radiowaves

#461
If the guy worked in NASA, maybe there were aliens and some higher state involved ???
#462
General Discussion / Re: AGS Chess competition
Sat 21/04/2007 17:23:11
Ok, everyone whos registered, post the name you are going. After that, we could make a game table or something. But most of the games you have to arrange by yourself, I am afraid.
#463
General Discussion / Re: AGS Chess competition
Sat 21/04/2007 13:22:06
Aight, I send you guys an invitation
#464
a) mandarine b) satsuma c) clemente ????
#465
General Discussion / Re: AGS Chess competition
Sat 21/04/2007 11:35:46
Tuomas, I once sent you the invitation, did you use that or registered by yourself? Click "Chess" >Start your own game > search for user "tint" > challenge tint. Thats it...
#466
General Discussion / Re: AGS Chess competition
Fri 20/04/2007 14:07:00
Tuomas, your aunt's husband probably uses Gameknot. I used to play there too, alias is tint, so if you are up for a game, search me up! I haven't actually been there for a few months, but now I may just start again. Still, I prefer instant games. I used to play at instantchess also, but trial ended and I am not going to pay anything. So now I just use flyordie, which quite bad for organized games, you can just play with random people, but it is still go though. If you ever see ink956 there, then know its me. Anyway, I suck at chess too, but hell I still like it  :)
#467
General Discussion / Re: AGS Chess competition
Fri 20/04/2007 09:19:51
So, how about a game of chess? Anyone?
#468
General Discussion / Re: Groove Armada...
Thu 19/04/2007 13:39:42
Heh, I may soulseek it if really neede...
#469
I want a girlfriend.
#470
Yes, the blog was good to read. Actually you make me jelaous. I live in a crappy country, want to create games and I have no job. I am 18 years old and guess its going to be a bad summer again, on a construction site... I need to move outside, maybe Finland, but then again, I need some material basis to do so.

So yeah, anyone who needs an artist, web designer or other something similar, feel free to contact me...
#471
Flip the sky -- Ligter area is closer to the horizon.
#472
After I don't know.. 20 times? I managed to answer all, got a spare minute left :)
#473
I wonder, what caused this. Maybe the actual victims had ruined the poor guys life before?
#474
Uhm, the grid on the wall is sucky, lose it, paint it over if needed. All the other things are ok. Only pick would be that make the perspective less crooky. That means leave it crooky, but get rid of illogical angles, like the right-back corner line of the house and upper row of windows.
#475
My advice to you, comso99, is that learn to draw.

You see, I wanted to make a game too, so I actually started drawing and now my skill has grown from almost nothing into "greater horizons". I was something 14 then, now I am 18. If you have a dream, then work for it. If you work enough, nature always finds a way, you know. Prove yourself that you got the will to do something!

All the best,
radiowaves.
#476
Critics' Lounge / Re: Mockba BG
Sun 15/04/2007 18:47:09
Wow, the castle looks like 3D :D But try to apply the same perspective on all the things. So, add a horizon that actually matches with castles perspective.
#477
If it is a good and worthy game, I could upload it, I have over 500MB of space. But nothing lasts forever, you know. Only thing you need to do, is to prove your game is wortwhile playing and deliver it to me somehow (via soulseek, torrent, etc), just PM or send an e-mail and we'll see.
#478
Oh god, those backgrounds! My eyes are now burned!
#479
Quote from: SimB on Sat 31/03/2007 20:42:00
I really think there isn't enough focus on actually making AGS games.  Sure the activities help, especially things like the BG Blitz and Sprite Jam, but the MAGS is the only regular games activity.

I'm quite aware that the MAGS doesn't get many entries, and I think that's simply due to it being very long and demanding.  Most people work alone, and the motivation to plough in several hours of work a day for a month, with no encouragement (in most cases) and a looming deadline is hard to find.

I'm suggesting a new game making activity similar to the ATC that runs once every 2 months.  A team of 3 people is given 2 weeks to produce a game.  Here is the timeline:


  • Day 1: First day of month.  Participants have until the 10th to post in the activity thread to sign up.  All entrants names are collected and teams of 3 are randomly selected.  People may not form their own teams.
  • Day 11: Teams are announced.  Team members are encouraged to contact each other during this time and check that they are still active.  Any members AWOL must be reported by the end of the 12th or the team must make do without.
  • Day 13: Each team is given 2 quite strict sets of guidelines governing game theme, characters, puzzles etc.  Think MAGS but not so broad.  Each team in the competition has been given different guidelines (not sure about this).  Work, and planning, may now begin.  Some teams may prefer to spend more time planning.
  • Day 29: Deadline.  Entries are posted in the activity thread by one team member.
  • Day 30: Voting opens.
  • Day ~ 40 (second month): Voting closes.  Winner announced.

I think this timescale might work quite nicely because people who begin a MAGS entry and give up can still apply to this activity if they are early enough.  With any luck they will have just been using AGS and their graphics/music programs for their MAGS entry so they are well prepared.  This competition differs from the ATC by being shorter and having randomly chosen teams, so hopefully more and less experienced members will be mixed together more evenly.  Newbies will learn from more experienced members and hopefully try their best to keep a high standard, but I'd like to add that this shouldn't be a fiercely competitive activity.

I remember being in an ATC and really enjoying it.  We had a randomised team (since those remamining without a team were grouped up) but had 2 AWOLS, which hopefully should not be able to happen so often here.

Ok, this needs a bit more attention than my "make ultimate teams" post...


Firstly. Team competitions are really good for the start, especially for the people who have the will and quite possibly some talent to do an adventure game, but somehow haven't managed to finish any. I remind that teamwork keeps teammembers motivated, you don't do it just for yourself.

Secondly. I remember my participation in 72 hour game development contest (create any kind of game, from scratch, for a given theme, in 72 hours) and it was really fun! We didn't quite manage to finish the game 100%, but it was at least playable. Dates were set on a most logically suitable period and there were no further discussion, those who were "buzy" on those times, had to suite themselves by their own, and it worked very well. I even had school and ended up just fine.

Thirdly. I am not 100% shure about random teams. What if team gets three non-programmers or something? Well, I guess these things can be sorted out, but still. But apart from that, random teams would make the competition much more fun, if time zones match (in a longer period, it might be a problem. But in shorter period, like 72hgdc, it probably doesn't make much difference, since everybody is going to get as few sleep as possible  ;D )

Fourth. Whats an AWOL?


Fifth. Mods, admins, gods, authorities, where are you?
#480
General Discussion / Re: I need some help
Wed 11/04/2007 17:41:22
www.loveforum.net - for all your love problems  :)
There are some nice experienced people there, helped me at least.
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