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Messages - skuttleman

#61
I can't draw. Don't believe me? Here's proof:

exhibit A and exhibit B
(These took me several days each for the backgrounds, and the characters went through about a dozen or so revisions to make them look that good... I'm not exaggerating)

Are the graphics passable? Probably, but I don't want to make a passable game, I want to make a GREAT game (I'll settle for really, really good). This means I'm going to need one or more artists (for background art, character art, inventory, objects, the works). I'm really hoping to find artist(s) that want to bring a personality and style to the game.

Here's the production thread, for details on the story: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=34338.0

If you're serious about being involved in making a game that you can be proud of, please PM me.
#62
Looks like I'm back down to 0 artists helping me. I fear this project is going to die if I don't find some people who want to help. I'm really trying to make a good game here. Something I, and everyone involved, can be proud of. So, I'm looking for artists who want to add style and personality to what would be lifeless pixel art if left to my incapable hands. Please to be PMing if you have any interest.

Hugs and Kisses,
~ skuttleman
#63
Quote from: monkey_05_06 on Fri 13/06/2008 01:19:52
If you have more than one tab opened at once you can just switch tabs
OK. Thanks.

Quote from: ProgZmax on Fri 13/06/2008 02:12:13
'The default value '0' is not valid for this type of variable.  Please try again'

typing out the word "true" or "false" works for me on booleans.
#64
AGS 3.0.2.41

This isn't so much a bug as it is a pain in the ass, but when I'm typing in a script (seems to be any script) and I'm in some function, I'll type a line or two and then the drop down box at the top will switch to "(general definitions)" and autocomplete stops working altogether. I know I'm not typing outside the function, because it all compiles fine. The only way to get autocomplete to start working again (that I have found) is to close the module or global script or room script, and reopen it. Then it'll let me type a line or two of code and ..... repeat ad infinitum.

Is that something that can be fixed?
#66
Quote from: Valentine on Tue 10/06/2008 21:27:12
Now I just need to deal with all my characters realising it was Earth all along...

HAHAHAHA! Well played.
#67
Code: ags

int characterid;
Character* mycharacter = Character.GetAtScreenXY(mouse.x, mouse.y);
if (mycharacter != null) characterid = mycharacter.ID;
else characterid = -1;

if (characterid > -1) character[characterid].Say("Get your mouse cursor off me, you damned dirty ape!");


Is that what you wanted?
#68
Is there an important reason why you can't pass a zero to the run-script command in the dialog manager?

Also, how hard would it be to get something like a readonly int dialog.ID (which is the topic number, I know, but it would help me with me with a module I'm creating)?

EDIT: Also, must run-script only allow me to pass a 16-bit number? Could it be a full 32-bit integer? Not trying to nag, but I guess that's what this thread's for afterall.
#69
Quote from: ProgZmax on Mon 09/06/2008 01:26:47
Losing money implies that the internet is damaged and needs fixing; wanting more money implies something else entirely.

I want more money! Why not me? Why do big conglomerates keep getting richer and I keep getting fuckeder?
#70
Quote from: SSH on Sun 08/06/2008 23:28:27
For those of use who prefer not to watch videos, can someone tell us WTF this is about?

According people that claim to be anti net neutrality activists, most of the major ISP's are going to start charging basic subscription packages to access all the popular sites (google, MSN, yahoo) so if you want to access any other sites, like say, this one, you'd need to pay an additional subscription fee. They liken it to getting basic cable and then upgrading to get more chanels.

The people in the video further go on to assert that this will fairly rapidly do away with most if not all the sites that aren't on the A-list.

...

Then, the other video is about the Mayan's predicting that I'm going to blow up the world as soon as I have to start paying for internet porn.
#71
Quote from: Evil on Sun 08/06/2008 22:06:16
Don't worry, we'll all be dead soon after.

http://youtube.com/watch?v=T3bxymRd3WA

I mean, the Mayans had a far more sophisticated calendar system then we do so they must be right. And this big boobied woman has insider access to all ISP decisions, so they must be right too.

five'll get you ten that the end of the internet and the end of the world are the same thing.
#72
Quote from: tolworthy on Sun 08/06/2008 21:41:45
No, but I will... as soon as I can rescue my main machine. To cut short a very long story, I am currently unable to install Windows at all, so MIDI is no longer my main worry.  :-\

When I'm having problems with modern technology, I usally find that a shotgun blast at point-blank range does the trick..... or you could always try shooting the computer, instead.
#73
BlockRefund[Clicker1] is probably NOT always -100. When you declare an array, like BlockRefund[500], you have effectively delcared 500 integers.
BlockRefund[0] has a value, BlockRefund[1] has a value, BlockRefund[2] has a value, ....  So unless your code assigns each and every one of the those integers to '-100', or Clicker1 is NOT in fact changing, then something else is wrong with your code.
Try changing the line to this:

Code: ags

cTeller.SayBackground(String.Format("$%d", Clicker1));}


And see what it says.
#74
he means Clicker1 has a value. Like 69. and then BlockRefund[69] has a SEPARATE value. So,

* What is Clicker1 at the time of the error?
* And what is BlockRefund[Clicker1] at the time of the error?
#75
Adventure Related Talk & Chat / Re: Length.
Sun 08/06/2008 18:24:21
Quote from: Radiant on Sun 08/06/2008 17:54:23
Not really. The KQ1 overworld is 48 screens, the KQ2 overworld is 49 screens excluding the ocean. And neither of that is counting all the indoors, underground, and cloudscape scenes. So in terms of Sierra classics, you're looking at 60-90 rooms each.

My bad. But, I still think it could be done in 30 with appropriate planning.

I was, for a short time, planning a full length game. I asked a friend of mine who grew up playing the same games I did, to help me plan the story/puzzles, etc. I eventually got tired of the project because my friend couldn't get over his deep compulsion to pad it with MORE PUZZLES! MORE ROOMS! MORE SEGMENTS! MORE!! MORE!! MORE!! MORE!! I quit because I got tired of explaining to him:

A good game with a strong plot and rising action/climax/resolution arc, story-related puzzles, interesting character development, and fun game play are going to make a game of ANY length fun.

I'm not trying to say you're nof focussed on the important things. All I'm saying, is maybe you shouldn't worry so much about length until the end.
#76
Adventure Related Talk & Chat / Re: Length.
Sun 08/06/2008 16:36:12
I won't play any adventure game without a minimum of 5 billion rooms.

.. and even that's pushing it.

Seriously, though. I don't think the number of rooms is NEARLY as important as how many things there are to accomplish in each room (and maybe how many times the player has to revisit rooms).

I'd bet if you focussed on characters, story, and puzzles, you could make a full-length game with 25 - 30 backgrounds. Hell, King's Quest I & II only had 30-something rooms, I think.
#77
I'm stumped. Try this:

* Import a TTF Font.
* In the game_start() function, put:
Code: ags

Game.SpeechFont = eFontFont3; // OR WHATEVER THE NEW FONT IS


Then run the game and see what text is displayed when it gets to the erroneous line.

Let us know the result.
#78
Hmmm. What's BlockRefund[Clicker1]? I mean, what is it declares as and what value does it contain?
#79
Quote from: GarageGothic on Sun 08/06/2008 04:13:19
Just declare the function as a "String" rather than as "function" (which always returns int values), and this is already possible

SUITE!
#80
Useful = Yes.

But I wouldn't think of it as a priority. It's not like AGS takes ages to load like Microsoft EverythingTM does. So it's not that big of a deal to close AGS and re-open it. Besides, I'd much rather see any of the billions of other things on the countless threads of wishlists happen, first.

EDIT: Like returning Strings from functions....  ;)
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